New crush code, now with less bs

This commit is contained in:
Paul Chote
2010-06-25 20:57:06 +12:00
parent 00b91bd7ad
commit 7c3a10396c
16 changed files with 70 additions and 94 deletions

View File

@@ -1,5 +1,3 @@
### Todo: Need a ^Tank default for MovementType: Track
^Vehicle:
Category: Vehicle
Unit:
@@ -23,6 +21,7 @@
Unit:
ROT: 5
Mobile:
Crushes: wall
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%, 100%
Selectable:
@@ -112,6 +111,7 @@
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Wall:
CrushClasses: wall
LineBuild:
Selectable:
Priority: 1

View File

@@ -465,6 +465,8 @@ BRIK:
Armor: none
RenderBuildingWall:
DamageStates: 4
Wall:
CrushClasses: heavywall
GUN:
Category: Defense

View File

@@ -209,7 +209,6 @@ World:
ResourceLayer:
ResourceType@green-tib:
ResourceType: 1
MovementTerrainType: Tiberium
Palette: terrain
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 30

View File

@@ -294,6 +294,8 @@ HTNK:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Mobile:
Crushes: wall, heavywall
MSAM:
Inherits: ^Tank