Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.

This commit is contained in:
Paul Chote
2010-11-26 16:56:33 +13:00
parent 41fd19c766
commit 7c5c989eb2
25 changed files with 88 additions and 161 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Graphics
foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
{
if (!t.Actor.IsVisible(player))
if (!world.LocalShroud.IsVisible(t.Actor))
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);
@@ -159,7 +159,7 @@ namespace OpenRA.Graphics
var map = world.Map;
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
Bitmap bitmap = new Bitmap(size, size);
if (world.LocalPlayer == null || world.LocalPlayer.Shroud == null)
if (world.LocalShroud.Disabled)
return bitmap;
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
@@ -167,8 +167,6 @@ namespace OpenRA.Graphics
var shroud = Color.Black.ToArgb();
var fog = Color.FromArgb(128, Color.Black).ToArgb();
var playerShroud = world.LocalPlayer.Shroud;
unsafe
{
@@ -179,9 +177,9 @@ namespace OpenRA.Graphics
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
if (!playerShroud.IsExplored(mapX, mapY))
if (!world.LocalShroud.IsExplored(mapX, mapY))
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
else if (!playerShroud.IsVisible(mapX,mapY))
else if (!world.LocalShroud.IsVisible(mapX,mapY))
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
}
}