Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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@@ -140,7 +140,7 @@ namespace OpenRA.Graphics
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foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
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{
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if (!t.Actor.IsVisible(player))
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if (!world.LocalShroud.IsVisible(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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@@ -159,7 +159,7 @@ namespace OpenRA.Graphics
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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Bitmap bitmap = new Bitmap(size, size);
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if (world.LocalPlayer == null || world.LocalPlayer.Shroud == null)
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if (world.LocalShroud.Disabled)
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return bitmap;
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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@@ -167,8 +167,6 @@ namespace OpenRA.Graphics
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var shroud = Color.Black.ToArgb();
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var fog = Color.FromArgb(128, Color.Black).ToArgb();
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var playerShroud = world.LocalPlayer.Shroud;
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unsafe
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{
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@@ -179,9 +177,9 @@ namespace OpenRA.Graphics
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (!playerShroud.IsExplored(mapX, mapY))
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if (!world.LocalShroud.IsExplored(mapX, mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (!playerShroud.IsVisible(mapX,mapY))
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else if (!world.LocalShroud.IsVisible(mapX,mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = fog;
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}
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}
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