Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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@@ -14,34 +14,15 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class FrozenUnderFogInfo : ITraitInfo
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class FrozenUnderFogInfo : TraitInfo<FrozenUnderFog> {}
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class FrozenUnderFog : IRenderModifier
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{
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public object Create(ActorInitializer init) { return new FrozenUnderFog(init.self); }
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}
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class FrozenUnderFog : IRenderModifier, IVisibilityModifier
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{
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Shroud shroud;
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Renderable[] cache = { };
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public FrozenUnderFog(Actor self)
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{
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shroud = self.World.WorldActor.Trait<Shroud>();
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}
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public bool IsVisible(Actor self, Player byPlayer)
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{
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return self.World.LocalPlayer == null
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|| self.Owner == byPlayer
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|| self.World.LocalPlayer.Shroud.Disabled
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|| Shroud.GetVisOrigins(self).Any(o => self.World.Map.IsInMap(o) && shroud.visibleCells[o.X, o.Y] != 0);
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}
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Renderable[] cache = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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if (IsVisible(self, self.World.LocalPlayer))
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if (self.World.LocalShroud.IsVisible(self))
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cache = r.ToArray();
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return cache;
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}
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}
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