Add a secondary texture coordinate to Vertex.
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@@ -69,12 +69,12 @@ namespace OpenRA.Graphics
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var eb = endColor.B / 255.0f;
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var ea = endColor.A / 255.0f;
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vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa);
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vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa);
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vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea);
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vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea);
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vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea);
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vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa);
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vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
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vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa, 0, 0);
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vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
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vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
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vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea, 0, 0);
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vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
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}
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public void DrawLine(float2 start, float2 end, float width, Color color)
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@@ -93,12 +93,12 @@ namespace OpenRA.Graphics
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(start + corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(start + corner + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
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}
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/// <summary>
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@@ -186,12 +186,12 @@ namespace OpenRA.Graphics
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if (nv + 6 > renderer.TempBufferSize)
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Flush();
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vertices[nv++] = new Vertex(ca + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cb + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cc + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cc + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cd + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(ca + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(cb + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(cd + Offset, r, g, b, a, 0, 0);
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vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
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// Advance line segment
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end = next;
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@@ -243,12 +243,12 @@ namespace OpenRA.Graphics
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var cb = color.B / 255.0f;
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var ca = color.A / 255.0f;
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vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(b + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(d + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
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vertices[nv++] = new Vertex(b + Offset, cr, cg, cb, ca, 0, 0);
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vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
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vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
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vertices[nv++] = new Vertex(d + Offset, cr, cg, cb, ca, 0, 0);
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vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
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}
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public void FillEllipse(RectangleF r, Color color, int vertices = 32)
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