Add a secondary texture coordinate to Vertex.
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@@ -59,7 +59,7 @@ namespace OpenRA.Graphics
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for (var i = 0; i < vertices.Length; i++)
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{
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var v = vertices[i];
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vertices[i] = new Vertex(v.X, v.Y, v.Z, v.U, v.V, palette.TextureIndex, v.C);
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vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C);
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}
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for (var row = 0; row < map.MapSize.Y; row++)
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