Add some empty lines to soviet07.lua for better readability

This commit is contained in:
abcdefg30
2016-01-02 16:24:25 +01:00
parent a580aa1f27
commit 7c84c666d7

View File

@@ -82,16 +82,19 @@ Trigger.OnEnteredFootprint(ControlCenterEngineerTrigger, function(a, id)
Actor.Create("ftur", true, { Owner = player, Location = FTur1Goal.Location})
Actor.Create("ftur", true, { Owner = player, Location = FTur2Goal.Location})
Camera.Position = CameraGoalCenter1.CenterPosition
if not cameraGoalRightTrigger then
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter1.Location })
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter2.Location })
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter3.Location })
end
Utils.Do(GoalGuards, function(actor)
if not actor.IsDead then
actor.AttackMove(FTur1Goal.Location)
end
end)
player.MarkCompletedObjective(sovietObjective4)
end
end)
@@ -162,9 +165,11 @@ Trigger.OnEnteredFootprint(RSoldierTrapTrigger, function(a, id)
Actor.Create("camera", true, { Owner = player, Location = CameraRSoldier.Location })
Actor.Create("camera", true, { Owner = player, Location = CameraFTurBottom.Location })
end
if not RSoldier1.IsDead and not RSoldierTrap1.IsDead then
RSoldier1.Attack(RSoldierTrap1)
end
if not RSoldier2.IsDead and not RSoldierTrap2.IsDead then
RSoldier2.Attack(RSoldierTrap2)
end
@@ -190,6 +195,7 @@ Trigger.OnAllKilled(PrisonerGuards, function()
Utils.Do(Engineers, function(actor)
actor.Owner = player
end)
Prisoner6.Owner = player
player.MarkCompletedObjective(sovietObjective2)
end)
@@ -199,6 +205,7 @@ Trigger.OnKilled(BarlCC, function()
Actor.Create("camera", true, { Owner = player, Location = CameraCC.Location })
cameraCCTrigger = true
end
Utils.Do(CCGuards, function(actor)
if not actor.IsDead then
actor.Hunt()
@@ -250,10 +257,13 @@ end
WorldLoaded = function()
player = Player.GetPlayer("USSR")
enemy = Player.GetPlayer("Greece")
Camera.Position = SoldierTrap1Waypoint1.CenterPosition
Actor.Create("camera", true, { Owner = player, Location = CameraStart1.Location })
Actor.Create("camera", true, { Owner = player, Location = CameraStart2.Location })
IntroSequence()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
@@ -269,6 +279,7 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddPrimaryObjective("Deactivate the security system.")
sovietObjective2 = player.AddPrimaryObjective("Rescue the engineers.")
@@ -282,6 +293,7 @@ Tick = function()
if player.HasNoRequiredUnits() and timerStarted then
enemy.MarkCompletedObjective(alliedObjective)
end
if remainingTime == DateTime.Minutes(5) and Map.Difficulty ~= "Hard" then
Media.PlaySpeechNotification(player, "WarningFiveMinutesRemaining")
elseif remainingTime == DateTime.Minutes(4) then
@@ -293,9 +305,11 @@ Tick = function()
elseif remainingTime == DateTime.Minutes(1) then
Media.PlaySpeechNotification(player, "WarningOneMinuteRemaining")
end
if goalLeft1Trigger and goalLeft2Trigger and goalRight1Trigger and goalRight2Trigger then
player.MarkCompletedObjective(sovietObjective3)
end
if remainingTime > 0 and timerStarted then
UserInterface.SetMissionText("Time until Meltdown: " .. Utils.FormatTime(remainingTime), player.Color)
remainingTime = remainingTime - 1