organize launch arguments in it's own class
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@@ -20,19 +20,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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{
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public class BlankLoadScreen : ILoadScreen
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{
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public class LaunchArgs
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{
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[Desc("Connect to the following server given as IP:PORT on startup.")]
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public string Connect;
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[Desc("Connect to the unified resource identifier openra://IP:PORT on startup.")]
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public string URI;
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[Desc("Automatically start playing the given replay file.")]
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public string Replay;
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}
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public LaunchArgs Launch = new LaunchArgs();
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public LaunchArguments Launch;
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public virtual void Init(Manifest m, Dictionary<string, string> info) { }
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@@ -48,10 +36,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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public void StartGame(Arguments args)
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{
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foreach (var f in Launch.GetType().GetFields())
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if (args.Contains("Launch" + "." + f.Name))
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FieldLoader.LoadField(Launch, f.Name, args.GetValue("Launch" + "." + f.Name, ""));
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Launch = new LaunchArguments(args);
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Ui.ResetAll();
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Game.Settings.Save();
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@@ -80,14 +65,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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}
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// Join a server directly
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var connect = string.Empty;
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if (!string.IsNullOrEmpty(Launch.Connect))
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connect = Launch.Connect;
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if (!string.IsNullOrEmpty(Launch.URI))
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connect = Launch.URI.Replace("openra://", "").TrimEnd('/');
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var connect = Launch.GetConnectAddress();
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if (!string.IsNullOrEmpty(connect))
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{
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var parts = connect.Split(':');
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