organize launch arguments in it's own class
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine(".SH OPTIONS");
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var sections = Game.Settings.Sections;
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sections.Add("Launch", new OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.LaunchArgs());
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sections.Add("Launch", new LaunchArguments(new Arguments(new string[0])));
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foreach (var section in sections.OrderBy(s => s.Key))
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{
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var fields = section.Value.GetType().GetFields();
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