organize launch arguments in it's own class
This commit is contained in:
@@ -164,6 +164,7 @@
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<Compile Include="Server\ServerOrder.cs" />
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<Compile Include="Server\ServerOrder.cs" />
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<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Support\LaunchArguments.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Support\Program.cs" />
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<Compile Include="Support\Program.cs" />
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<Compile Include="Sync.cs" />
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<Compile Include="Sync.cs" />
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44
OpenRA.Game/Support/LaunchArguments.cs
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44
OpenRA.Game/Support/LaunchArguments.cs
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@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA
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{
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public class LaunchArguments
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{
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[Desc("Connect to the following server given as IP:PORT on startup.")]
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public string Connect;
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[Desc("Connect to the unified resource identifier openra://IP:PORT on startup.")]
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public string URI;
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[Desc("Automatically start playing the given replay file.")]
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public string Replay;
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public LaunchArguments(Arguments args)
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{
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foreach (var f in this.GetType().GetFields())
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if (args.Contains("Launch" + "." + f.Name))
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FieldLoader.LoadField(this, f.Name, args.GetValue("Launch" + "." + f.Name, ""));
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}
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public string GetConnectAddress()
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{
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var connect = string.Empty;
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if (!string.IsNullOrEmpty(Connect))
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connect = Connect;
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if (!string.IsNullOrEmpty(URI))
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connect = URI.Replace("openra://", "").TrimEnd('/');
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return connect;
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}
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}
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}
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@@ -20,19 +20,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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{
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{
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public class BlankLoadScreen : ILoadScreen
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public class BlankLoadScreen : ILoadScreen
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{
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{
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public class LaunchArgs
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public LaunchArguments Launch;
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{
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[Desc("Connect to the following server given as IP:PORT on startup.")]
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public string Connect;
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[Desc("Connect to the unified resource identifier openra://IP:PORT on startup.")]
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public string URI;
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[Desc("Automatically start playing the given replay file.")]
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public string Replay;
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}
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public LaunchArgs Launch = new LaunchArgs();
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public virtual void Init(Manifest m, Dictionary<string, string> info) { }
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public virtual void Init(Manifest m, Dictionary<string, string> info) { }
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@@ -48,10 +36,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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public void StartGame(Arguments args)
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public void StartGame(Arguments args)
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{
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{
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foreach (var f in Launch.GetType().GetFields())
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Launch = new LaunchArguments(args);
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if (args.Contains("Launch" + "." + f.Name))
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FieldLoader.LoadField(Launch, f.Name, args.GetValue("Launch" + "." + f.Name, ""));
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Ui.ResetAll();
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Ui.ResetAll();
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Game.Settings.Save();
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Game.Settings.Save();
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@@ -80,14 +65,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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}
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}
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// Join a server directly
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// Join a server directly
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var connect = string.Empty;
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var connect = Launch.GetConnectAddress();
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if (!string.IsNullOrEmpty(Launch.Connect))
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connect = Launch.Connect;
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if (!string.IsNullOrEmpty(Launch.URI))
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connect = Launch.URI.Replace("openra://", "").TrimEnd('/');
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if (!string.IsNullOrEmpty(connect))
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if (!string.IsNullOrEmpty(connect))
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{
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{
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var parts = connect.Split(':');
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var parts = connect.Split(':');
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine(".SH OPTIONS");
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Console.WriteLine(".SH OPTIONS");
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var sections = Game.Settings.Sections;
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var sections = Game.Settings.Sections;
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sections.Add("Launch", new OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.LaunchArgs());
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sections.Add("Launch", new LaunchArguments(new Arguments(new string[0])));
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foreach (var section in sections.OrderBy(s => s.Key))
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foreach (var section in sections.OrderBy(s => s.Key))
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{
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{
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var fields = section.Value.GetType().GetFields();
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var fields = section.Value.GetType().GetFields();
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