Add tooltips for the power and cash displays.
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class IngameCashCounterLogic
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{
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@@ -19,10 +19,11 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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public IngameCashCounterLogic(Widget widget, World world)
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{
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var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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var cash = widget.Get<LabelWidget>("CASH");
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var cash = widget.Get<LabelWithTooltipWidget>("CASH");
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var label = cash.Text;
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cash.GetText = () => label.F(playerResources.DisplayCash + playerResources.DisplayResources);
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cash.GetTooltipText = () => "Silo Usage: {0}/{1}".F(playerResources.Resources, playerResources.ResourceCapacity);
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}
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}
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}
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@@ -8,9 +8,7 @@
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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@@ -18,15 +16,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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public class IngamePowerCounterLogic
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{
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[ObjectCreator.UseCtor]
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public IngamePowerCounterLogic(Widget widget, OrderManager orderManager, World world)
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public IngamePowerCounterLogic(Widget widget, World world)
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{
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var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var power = widget.Get<LabelWidget>("POWER");
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var power = widget.Get<LabelWithTooltipWidget>("POWER");
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power.GetText = () => powerManager.PowerProvided == 1000000 ? "inf" : powerManager.ExcessPower.ToString("+#;-#;0");
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// Blink red when low power
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power.GetColor = () => powerManager.ExcessPower < 0 && orderManager.LocalFrameNumber / 9 % 2 == 0 ? Color.Red : power.TextColor;
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power.GetText = () => powerManager.PowerProvided == 1000000 ? "inf" : powerManager.ExcessPower.ToString();
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power.GetTooltipText = () => "Power Usage: " + powerManager.PowerDrained.ToString() + (powerManager.PowerProvided != 1000000 ? "/" + powerManager.PowerProvided.ToString() : "");
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}
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}
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}
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