Make various TD map deco require Neutral owner
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@@ -935,6 +935,8 @@
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HitShape:
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HitShape:
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MapEditorData:
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MapEditorData:
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Categories: Tree
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Categories: Tree
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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^TreeHusk:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -953,6 +955,8 @@
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ScriptTriggers:
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ScriptTriggers:
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MapEditorData:
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MapEditorData:
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Categories: Tree
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Categories: Tree
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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^TibTree:
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^TibTree:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -973,6 +977,8 @@
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WithMakeAnimation:
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WithMakeAnimation:
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MapEditorData:
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MapEditorData:
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Categories: Resource spawn
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Categories: Resource spawn
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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^Rock:
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^Rock:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -994,6 +1000,8 @@
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MapEditorData:
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MapEditorData:
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RequireTilesets: DESERT
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RequireTilesets: DESERT
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Categories: Decoration
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Categories: Decoration
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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^CommonHuskDefaults:
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^CommonHuskDefaults:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -1080,6 +1088,8 @@
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ShakeOnDeath:
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ShakeOnDeath:
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Duration: 15
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Duration: 15
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Intensity: 6
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Intensity: 6
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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^Crate:
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^Crate:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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