Move the TraitInfo stuff into rules.lua

This commit is contained in:
ScottNZ
2013-12-20 22:53:37 +13:00
parent 883b014888
commit 7ca5d56c1f
8 changed files with 31 additions and 26 deletions

View File

@@ -2,8 +2,8 @@ Reinforcements = { }
Reinforcements.Insert = function(owner, transportName, passengerNames, enterPath, exitPath)
local facing = { Map.GetFacing(CPos.op_Subtraction(enterPath[2], enterPath[1]), 0), "Int32" }
local altitude = Actor.InitialAltitude(transportName)
local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = { altitude, "Int32" } })
local altitude = { Rules.InitialAltitude(transportName), "Int32" }
local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = altitude })
local cargo = Actor.Trait(transport, "Cargo")
local passengers = { }
@@ -24,8 +24,8 @@ end
Reinforcements.Extract = function(owner, transportName, passengerNames, enterPath, exitPath)
local facing = { Map.GetFacing(CPos.op_Subtraction(enterPath[2], enterPath[1]), 0), "Int32" }
local altitude = Actor.InitialAltitude(transportName)
local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = { altitude, "Int32" } })
local altitude = { Rules.InitialAltitude(transportName), "Int32" }
local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = altitude })
local cargo = Actor.Trait(transport, "Cargo")
Utils.Do(Utils.Skip(enterPath, 1), function(l) Actor.ScriptedMove(transport, l) end)