Move the TraitInfo stuff into rules.lua

This commit is contained in:
ScottNZ
2013-12-20 22:53:37 +13:00
parent 883b014888
commit 7ca5d56c1f
8 changed files with 31 additions and 26 deletions

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@@ -174,3 +174,4 @@ LuaScripts:
mods/common/lua/mission.lua mods/common/lua/mission.lua
mods/common/lua/reinforcements.lua mods/common/lua/reinforcements.lua
mods/common/lua/supportpowers.lua mods/common/lua/supportpowers.lua
mods/common/lua/rules.lua

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@@ -173,24 +173,4 @@ end
Actor.Trait = function(actor, className) Actor.Trait = function(actor, className)
return Internal.Trait(actor, className) return Internal.Trait(actor, className)
end
Actor.HasTraitInfo = function(actorType, className)
return Internal.HasTraitInfo(actorType, className)
end
Actor.TraitInfoOrDefault = function(actorType, className)
return Internal.TraitInfoOrDefault(actorType, className)
end
Actor.TraitInfo = function(actorType, className)
return Internal.TraitInfo(actorType, className)
end
Actor.InitialAltitude = function(actorName)
if Actor.HasTraitInfo("AircraftInfo") then
return Actor.TraitInfo(actorName, "AircraftInfo").CruiseAltitude
end
return 0
end end

View File

@@ -2,8 +2,8 @@ Reinforcements = { }
Reinforcements.Insert = function(owner, transportName, passengerNames, enterPath, exitPath) Reinforcements.Insert = function(owner, transportName, passengerNames, enterPath, exitPath)
local facing = { Map.GetFacing(CPos.op_Subtraction(enterPath[2], enterPath[1]), 0), "Int32" } local facing = { Map.GetFacing(CPos.op_Subtraction(enterPath[2], enterPath[1]), 0), "Int32" }
local altitude = Actor.InitialAltitude(transportName) local altitude = { Rules.InitialAltitude(transportName), "Int32" }
local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = { altitude, "Int32" } }) local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = altitude })
local cargo = Actor.Trait(transport, "Cargo") local cargo = Actor.Trait(transport, "Cargo")
local passengers = { } local passengers = { }
@@ -24,8 +24,8 @@ end
Reinforcements.Extract = function(owner, transportName, passengerNames, enterPath, exitPath) Reinforcements.Extract = function(owner, transportName, passengerNames, enterPath, exitPath)
local facing = { Map.GetFacing(CPos.op_Subtraction(enterPath[2], enterPath[1]), 0), "Int32" } local facing = { Map.GetFacing(CPos.op_Subtraction(enterPath[2], enterPath[1]), 0), "Int32" }
local altitude = Actor.InitialAltitude(transportName) local altitude = { Rules.InitialAltitude(transportName), "Int32" }
local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = { altitude, "Int32" } }) local transport = Actor.Create(transportName, { Owner = owner, Location = enterPath[1], Facing = facing, Altitude = altitude })
local cargo = Actor.Trait(transport, "Cargo") local cargo = Actor.Trait(transport, "Cargo")
Utils.Do(Utils.Skip(enterPath, 1), function(l) Actor.ScriptedMove(transport, l) end) Utils.Do(Utils.Skip(enterPath, 1), function(l) Actor.ScriptedMove(transport, l) end)

21
mods/common/lua/rules.lua Normal file
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@@ -0,0 +1,21 @@
Rules = { }
Rules.HasTraitInfo = function(actorType, className)
return Internal.HasTraitInfo(actorType, className)
end
Rules.TraitInfoOrDefault = function(actorType, className)
return Internal.TraitInfoOrDefault(actorType, className)
end
Rules.TraitInfo = function(actorType, className)
return Internal.TraitInfo(actorType, className)
end
Rules.InitialAltitude = function(actorType)
local ai = Rules.TraitInfoOrDefault(actorType, "AircraftInfo")
if ai ~= nil then
return ai.CruiseAltitude
end
return 0
end

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@@ -2,7 +2,7 @@ SupportPowers = { }
SupportPowers.Airstrike = function(owner, planeName, enterLocation, bombLocation) SupportPowers.Airstrike = function(owner, planeName, enterLocation, bombLocation)
local facing = { Map.GetFacing(CPos.op_Subtraction(bombLocation, enterLocation), 0), "Int32" } local facing = { Map.GetFacing(CPos.op_Subtraction(bombLocation, enterLocation), 0), "Int32" }
local altitude = { Actor.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" } local altitude = { Rules.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" }
local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude }) local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude })
Actor.Trait(plane, "AttackBomber"):SetTarget(bombLocation.CenterPosition) Actor.Trait(plane, "AttackBomber"):SetTarget(bombLocation.CenterPosition)
Actor.Fly(plane, bombLocation.CenterPosition) Actor.Fly(plane, bombLocation.CenterPosition)
@@ -13,7 +13,7 @@ end
SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocation, dropLocation) SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocation, dropLocation)
local facing = { Map.GetFacing(CPos.op_Subtraction(dropLocation, enterLocation), 0), "Int32" } local facing = { Map.GetFacing(CPos.op_Subtraction(dropLocation, enterLocation), 0), "Int32" }
local altitude = { Actor.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" } local altitude = { Rules.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" }
local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude }) local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude })
Actor.FlyAttackCell(plane, dropLocation) Actor.FlyAttackCell(plane, dropLocation)
Actor.Trait(plane, "ParaDrop"):SetLZ(dropLocation) Actor.Trait(plane, "ParaDrop"):SetLZ(dropLocation)

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@@ -154,3 +154,4 @@ LuaScripts:
mods/common/lua/mission.lua mods/common/lua/mission.lua
mods/common/lua/reinforcements.lua mods/common/lua/reinforcements.lua
mods/common/lua/supportpowers.lua mods/common/lua/supportpowers.lua
mods/common/lua/rules.lua

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@@ -174,3 +174,4 @@ LuaScripts:
mods/common/lua/mission.lua mods/common/lua/mission.lua
mods/common/lua/reinforcements.lua mods/common/lua/reinforcements.lua
mods/common/lua/supportpowers.lua mods/common/lua/supportpowers.lua
mods/common/lua/rules.lua

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@@ -195,3 +195,4 @@ LuaScripts:
mods/common/lua/mission.lua mods/common/lua/mission.lua
mods/common/lua/reinforcements.lua mods/common/lua/reinforcements.lua
mods/common/lua/supportpowers.lua mods/common/lua/supportpowers.lua
mods/common/lua/rules.lua