From 7caf2956d7195ec2175fe8157af1d95c69e11c13 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 26 Jan 2013 11:48:26 +0100 Subject: [PATCH] merge RA Classic 0.1 yaml rules by @Iran --- mods/ra-classic/mod.yaml | 6 +- mods/ra-classic/rules/aircraft.yaml | 84 +- mods/ra-classic/rules/civilian.yaml | 276 +++ mods/ra-classic/rules/defaults.yaml | 104 +- mods/ra-classic/rules/infantry.yaml | 122 +- mods/ra-classic/rules/ships.yaml | 34 +- mods/ra-classic/rules/structures.yaml | 503 +--- mods/ra-classic/rules/system.yaml | 99 +- mods/ra-classic/rules/trees.yaml | 99 +- mods/ra-classic/rules/vehicles.yaml | 293 +-- mods/ra-classic/tilesets/temperat.yaml | 3135 ++++++++++++++++++++++++ mods/ra-classic/weapons.yaml | 622 ++--- 12 files changed, 3808 insertions(+), 1569 deletions(-) create mode 100644 mods/ra-classic/rules/civilian.yaml create mode 100644 mods/ra-classic/tilesets/temperat.yaml diff --git a/mods/ra-classic/mod.yaml b/mods/ra-classic/mod.yaml index 47d3b77eb5..bdfd3121db 100644 --- a/mods/ra-classic/mod.yaml +++ b/mods/ra-classic/mod.yaml @@ -70,17 +70,17 @@ ChromeLayout: Weapons: mods/ra-classic/weapons.yaml - + Voices: mods/ra/voices.yaml Notifications: mods/ra/notifications.yaml - + TileSets: mods/ra/tilesets/snow.yaml mods/ra/tilesets/interior.yaml - mods/ra/tilesets/temperat.yaml + mods/ra-classic/tilesets/temperat.yaml Music: mods/ra/music.yaml diff --git a/mods/ra-classic/rules/aircraft.yaml b/mods/ra-classic/rules/aircraft.yaml index 534ff2d261..df66667650 100644 --- a/mods/ra-classic/rules/aircraft.yaml +++ b/mods/ra-classic/rules/aircraft.yaml @@ -14,15 +14,9 @@ BADR: IronCurtainable: Cargo: MaxWeight: 10 -# Types: Infantry, Vehicle -Selectable: - -GainsExperience: Tooltip: Name: Badger - Contrail@1: - ContrailOffset: 11, -11 - Contrail@2: - ContrailOffset: -11, -11 FallsToEarth: Spins: no Moves: yes @@ -53,15 +47,10 @@ BADR.bomber: RenderUnit: Image: badr WithShadow: - IronCurtainable: + IronCurtainable: -Selectable: - -GainsExperience: Tooltip: Name: Badger - Contrail@1: - ContrailOffset: 11, -11 - Contrail@2: - ContrailOffset: -11, -11 FallsToEarth: Spins: no Moves: yes @@ -80,16 +69,16 @@ MIG: Buildable: Queue: Plane BuildPaletteOrder: 100 - Prerequisites: afld, stek + Prerequisites: afld BuiltAt: afld Owner: soviet Valued: - Cost: 2000 + Cost: 1200 Tooltip: Name: Mig Attack Plane Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles Health: - HP: 70 + HP: 50 Armor: Type: Light RevealsShroud: @@ -106,15 +95,11 @@ MIG: RenderUnit: WithShadow: LimitedAmmo: - Ammo: 8 + Ammo: 3 IronCurtainable: ReturnOnIdle: Selectable: Bounds: 44,40,0,0 - Contrail@1: - ContrailOffset: 16,-14 - Contrail@2: - ContrailOffset: -16,-14 FallsToEarth: Spins: no Moves: yes @@ -132,7 +117,7 @@ YAK: BuiltAt: afld Owner: soviet Valued: - Cost: 1000 + Cost: 800 Tooltip: Name: Yak Attack Plane Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings @@ -143,8 +128,8 @@ YAK: RevealsShroud: Range: 10 AttackPlane: - PrimaryWeapon: ChainGun.Yak - SecondaryWeapon: ChainGun.Yak + PrimaryWeapon: ChainGun + SecondaryWeapon: ChainGun PrimaryOffset: -5,-6,0,0 SecondaryOffset: 5,-6,0,0 FacingTolerance: 20 @@ -156,14 +141,12 @@ YAK: RenderUnit: WithShadow: LimitedAmmo: - Ammo: 18 + Ammo: 15 PipCount: 6 ReloadTicks: 11 IronCurtainable: ReturnOnIdle: WithMuzzleFlash: - Contrail: - ContrailOffset: 0, -20 FallsToEarth: Spins: no Moves: yes @@ -171,7 +154,7 @@ YAK: SmokeTrailWhenDamaged: Offset: 0, -20 Interval: 2 - + TRAN: Inherits: ^Helicopter @@ -180,7 +163,7 @@ TRAN: BuildPaletteOrder: 110 Prerequisites: hpad BuiltAt: hpad - Owner: allies + Owner: soviet Valued: Cost: 1200 Tooltip: @@ -212,45 +195,29 @@ TRAN: IronCurtainable: FallsToEarth: Explosion: UnitExplode - -TRAN.Husk1: - Inherits: ^Husk - Tooltip: - Name: Husk (Transport Helicopter) - RenderUnit: - Image: tran1husk - -TRAN.Husk2: - Inherits: ^Husk - Tooltip: - Name: Husk (Transport Helicopter) - RenderUnit: - Image: tran2husk HELI: Inherits: ^Helicopter Buildable: Queue: Plane BuildPaletteOrder: 90 - Prerequisites: hpad, atek + Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: - Cost: 2000 + Cost: 1200 Tooltip: Name: Longbow - Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry + Description: Helicopter AG Missiles.\n Strong vs Tanks\n Weak vs Infantry Health: - HP: 120 + HP: 225 Armor: - Type: Light + Type: Heavy RevealsShroud: Range: 12 AttackHeli: PrimaryWeapon: HellfireAG - SecondaryWeapon: HellfireAA PrimaryOffset: -5,0,0,2 - SecondaryOffset: 5,0,0,2 FacingTolerance: 20 Helicopter: RearmBuildings: hpad @@ -263,7 +230,7 @@ HELI: Offset: 0,0,0,-2 WithShadow: LimitedAmmo: - Ammo: 8 + Ammo: 6 IronCurtainable: FallsToEarth: Explosion: UnitExplode @@ -277,16 +244,16 @@ HIND: BuildPaletteOrder: 90 Prerequisites: hpad BuiltAt: hpad - Owner: allies + Owner: soviet Valued: - Cost: 1000 + Cost: 1200 Tooltip: Name: Hind - Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks + Description: Helicopter with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Health: - HP: 150 + HP: 225 Armor: - Type: Light + Type: Heavy RevealsShroud: Range: 10 AttackHeli: @@ -305,7 +272,7 @@ HIND: WithRotor: WithShadow: LimitedAmmo: - Ammo: 24 + Ammo: 12 PipCount: 6 ReloadTicks: 8 IronCurtainable: @@ -330,11 +297,6 @@ U2: WithShadow: IronCurtainable: -Selectable: - -GainsExperience: - Contrail@1: - ContrailOffset: 16, -17 - Contrail@2: - ContrailOffset: -16, -17 FallsToEarth: Spins: no Moves: yes diff --git a/mods/ra-classic/rules/civilian.yaml b/mods/ra-classic/rules/civilian.yaml new file mode 100644 index 0000000000..5f6e996055 --- /dev/null +++ b/mods/ra-classic/rules/civilian.yaml @@ -0,0 +1,276 @@ +C1: + Inherits: ^CivInfantry + +C2: + Inherits: ^CivInfantry + Selectable: + Voice: CivilianFemaleVoice + +C3: + Inherits: ^CivInfantry + RenderInfantryPanic: + Image: C1 + +C4: + Inherits: ^CivInfantry + Selectable: + Voice: CivilianFemaleVoice + RenderInfantryPanic: + Image: C2 + +C5: + Inherits: ^CivInfantry + RenderInfantryPanic: + Image: C1 + +C6: + Inherits: ^CivInfantry + Selectable: + Voice: CivilianFemaleVoice + RenderInfantryPanic: + Image: C2 + +C7: + Inherits: ^CivInfantry + RenderInfantryPanic: + Image: C1 + +C8: + Inherits: ^CivInfantry + Selectable: + Voice: CivilianFemaleVoice + RenderInfantryPanic: + Image: C2 + +C9: + Inherits: ^CivInfantry + RenderInfantryPanic: + Image: C1 + +C10: + Inherits: ^CivInfantry + Selectable: + Voice: CivilianFemaleVoice + RenderInfantryPanic: + Image: C2 + +FCOM: + Inherits: ^TechBuilding + Building: + Power: -200 + Footprint: xx xx + Dimensions: 2,2 + Health: + HP: 400 + Armor: + Type: Wood + Tooltip: + Name: Forward Command + RevealsShroud: + Range: 10 + Bib: + +HOSP: + Inherits: ^TechBuilding + Building: + Footprint: xx xx + Dimensions: 2,2 + Tooltip: + Name: Hospital + RepairsUnits: + +V01: + Inherits: ^CivBuilding + Building: + Footprint: xx xx + Dimensions: 2,2 + Tooltip: + Name: Church + +V02: + Inherits: ^CivBuilding + Building: + Footprint: xx xx + Dimensions: 2,2 + +V03: + Inherits: ^CivBuilding + Building: + Footprint: xx xx + Dimensions: 2,2 + +V04: + Inherits: ^CivBuilding + Building: + Footprint: xx xx + Dimensions: 2,2 + +V05: + Inherits: ^CivBuilding + Building: + Footprint: xx + Dimensions: 2,1 + +V06: + Inherits: ^CivBuilding + Building: + Footprint: xx + Dimensions: 2,1 + +V07: + Inherits: ^CivBuilding + Building: + Footprint: xx + Dimensions: 2,1 + +V08: + Inherits: ^CivBuilding + +V09: + Inherits: ^CivBuilding + +V10: + Inherits: ^CivBuilding + +V11: + Inherits: ^CivBuilding + +V12: + Inherits: ^CivBuilding + +V13: + Inherits: ^CivBuilding + +V14: + Inherits: ^CivField + +V15: + Inherits: ^CivField + +V16: + Inherits: ^CivField + +V17: + Inherits: ^CivField + +V18: + Inherits: ^CivField + +BARL: + Inherits: ^TechBuilding + Selectable: + Priority: 0 + Health: + HP: 10 + Explodes: + Weapon: BarrelExplode + Tooltip: + Name: Explosive Barrel + AutoTargetIgnore: + +BRL3: + Inherits: ^TechBuilding + Selectable: + Priority: 0 + Health: + HP: 10 + Explodes: + Weapon: BarrelExplode + Tooltip: + Name: Explosive Barrel + AutoTargetIgnore: + +MISS: + Inherits: ^TechBuilding + Selectable: + Priority: 0 + Building: + Footprint: xxx xxx + Dimensions: 3,2 + Health: + HP: 400 + Armor: + Type: Wood + Tooltip: + Name: Technology Center + Bib: + +BIO: + Inherits: ^TechBuilding + Building: + Footprint: xx xx + Dimensions: 2,2 + Tooltip: + Name: Biological Lab + + +OILB: + Inherits: ^TechBuilding + Selectable: + Priority: 0 + Building: + Footprint: xx xx + Dimensions: 2,2 + Health: + HP: 400 + Armor: + Type: Wood + Bib: + RevealsShroud: + Range: 3 + Capturable: + CapturableBar: + EngineerRepairable: + -MustBeDestroyed: + Tooltip: + Name: Oil Derrick + +BR1: + Inherits: ^Bridge + Bridge: + Template: 235 + DamagedTemplate: 236 + DestroyedTemplate: 237 + SouthOffset: 0,2 + +BR2: + Inherits: ^Bridge + Bridge: + Template: 238 + DamagedTemplate: 239 + DestroyedTemplate: 240 + NorthOffset: 3,0 + +BR3: + Inherits: ^Bridge + Bridge: + Long: yes + ShorePieces: br1,br2 + Template: 241 + DamagedTemplate: 242 + DestroyedTemplate: 243 + DestroyedPlusNorthTemplate: 245 + DestroyedPlusSouthTemplate: 244 + DestroyedPlusBothTemplate: 246 + NorthOffset: 2,0 + SouthOffset: 0,1 + +BRIDGE1: + Inherits: ^Bridge + Bridge: + Template: 131 + DamagedTemplate: 378 + DestroyedTemplate: 132 + Building: + Footprint: _____ _____ _____ + Dimensions: 5,3 + +BRIDGE2: + Inherits: ^Bridge + Bridge: + Template: 133 + DamagedTemplate: 379 + DestroyedTemplate: 134 + Building: + Footprint: _____ _____ + Dimensions: 5,2 \ No newline at end of file diff --git a/mods/ra-classic/rules/defaults.yaml b/mods/ra-classic/rules/defaults.yaml index e90765e603..ead5f7c66f 100644 --- a/mods/ra-classic/rules/defaults.yaml +++ b/mods/ra-classic/rules/defaults.yaml @@ -20,15 +20,10 @@ CargoType: Vehicle IronCurtainable: AttackMove: - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlst1.aud ProximityCaptor: Types:Vehicle - GivesBounty: GpsDot: String:Vehicle WithSmoke: @@ -56,15 +51,10 @@ CargoType: Vehicle IronCurtainable: AttackMove: - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlst1.aud ProximityCaptor: Types:Tank - GivesBounty: GpsDot: String:Vehicle WithSmoke: @@ -97,25 +87,17 @@ AttackMove: Passenger: CargoType: Infantry - HiddenUnderFog: TeslaInstantKills: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlst1.aud ProximityCaptor: Types:Infantry - GivesBounty: GpsDot: String:Infantry ParachuteAttachment: Offset: 0,-10 CrushableInfantry: CrushSound: squishy2.aud - RepairableNear: - Buildings: hosp - CloseEnough: 1 UpdatesPlayerStatistics: ^Ship: @@ -131,16 +113,11 @@ TargetTypes: Ground, Water DetectCloaked: Range: 3 - HiddenUnderFog: AttackMove: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: navylst1.aud ProximityCaptor: Types:Ship - GivesBounty: GpsDot: String:Ship WithSmoke: @@ -156,9 +133,6 @@ TargetTypes: Air GroundedTargetTypes: Ground HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: aunitl1.aud DebugAircraftFacing: @@ -170,7 +144,6 @@ EjectOnDeath: PilotActor: E1 SuccessRate: 50 - GivesBounty: GpsDot: String:Plane UpdatesPlayerStatistics: @@ -202,10 +175,8 @@ RepairableBuilding: EngineerRepairable: EmitInfantryOnSell: - ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6 + ActorTypes: e1,e1,e1,c1,c2,e6 MustBeDestroyed: - GivesExperience: -# FrozenUnderFog: CaptureNotification: Notification: strucap1.aud EditorAppearance: @@ -214,9 +185,6 @@ ProximityCaptor: Types:Building Sellable: - AcceptsSupplies: - GivesBounty: - UpdatesPlayerStatistics: ^Wall: AppearsOnRadar: @@ -249,7 +217,6 @@ ProximityCaptor: Types:Wall Sellable: - UpdatesPlayerStatistics: ^TechBuilding: Inherits: ^Building @@ -263,7 +230,6 @@ Name: Civilian Building ProximityCaptor: Types:CivilianBuilding - -AcceptsSupplies: -GivesBuildableArea: -Sellable: -Capturable: @@ -351,70 +317,4 @@ HP: 1000 ProximityCaptor: Types:Bridge - AutoTargetIgnore: - -#Temperate Terrain Expansion -^SVBridge: - Tooltip: - Name: Small Bridge - BelowUnits: - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Footprint: ___ ___ - Dimensions: 3,2 - Health: - HP: 750 - ProximityCaptor: - Types:Bridge - -^SHBridge: - Tooltip: - Name: Small Bridge - BelowUnits: - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Footprint: __ __ __ - Dimensions: 2,3 - Health: - HP: 750 - ProximityCaptor: - Types:Bridge - -^STDBridge: - Tooltip: - Name: Small Bridge - BelowUnits: - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Footprint: ____ ____ - Dimensions: 4,2 - Health: - HP: 750 - ProximityCaptor: - Types:Bridge - -#Desert Terrain Expansion: -^Rock: - Tooltip: - Name: Rock - RenderBuilding: - Palette: terrain - Building: - Footprint: __ x_ - Dimensions: 2,2 - AppearsOnRadar: - RadarColorFromTerrain: - Terrain: Tree - EditorAppearance: - RelativeToTopLeft: yes - UseTerrainPalette: true - ProximityCaptor: - Types:Tree - -^DesertCivBuilding: - Inherits: ^CivBuilding - RenderBuilding: - Palette: terrain + AutoTargetIgnore: \ No newline at end of file diff --git a/mods/ra-classic/rules/infantry.yaml b/mods/ra-classic/rules/infantry.yaml index 03f8638190..97376a3355 100644 --- a/mods/ra-classic/rules/infantry.yaml +++ b/mods/ra-classic/rules/infantry.yaml @@ -3,9 +3,8 @@ DOG: Buildable: Queue: Infantry BuildPaletteOrder: 30 - Prerequisites: barr + Prerequisites: kenn Owner: soviet - Hotkey: o Valued: Cost: 200 Tooltip: @@ -17,7 +16,7 @@ DOG: Health: HP: 12 Mobile: - Speed: 7 + Speed: 4 RevealsShroud: Range: 5 AutoTarget: @@ -34,7 +33,6 @@ E1: Queue: Infantry BuildPaletteOrder: 10 Owner: allies,soviet - Hotkey: i Valued: Cost: 100 Tooltip: @@ -60,7 +58,6 @@ E2: BuildPaletteOrder: 10 Owner: soviet Prerequisites: barr - Hotkey: g Valued: Cost: 160 Tooltip: @@ -82,7 +79,7 @@ E2: IdleAnimations: idle1,idle2 Explodes: Weapon: UnitExplodeSmall - Chance: 50 + Chance: 50 E3: Inherits: ^Infantry @@ -90,7 +87,6 @@ E3: Queue: Infantry BuildPaletteOrder: 20 Owner: allies,soviet - Hotkey: r Valued: Cost: 300 Tooltip: @@ -118,7 +114,6 @@ E4: BuildPaletteOrder: 60 Prerequisites: ftur Owner: soviet - Hotkey: t Valued: Cost: 300 Tooltip: @@ -138,14 +133,13 @@ E4: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 - + E6: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: soviet,allies - Hotkey: e Valued: Cost: 500 Tooltip: @@ -169,7 +163,7 @@ E6: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 - + SPY: Inherits: ^Infantry Buildable: @@ -177,7 +171,6 @@ SPY: BuildPaletteOrder: 60 Prerequisites: dome, tent Owner: allies - Hotkey: p Valued: Cost: 500 SpyToolTip: @@ -202,23 +195,19 @@ SPY: -RenderInfantry: RenderSpy: IdleAnimations: idle1,idle2 - AttackFrontal: - PrimaryWeapon: SilencedPPK - + E7: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: techcenter - Owner: allies - Hotkey: y - BuildLimit: 1 + Owner: allies,soviet Valued: Cost: 1200 Tooltip: Name: Tanya - Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained + Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4 Selectable: Voice: TanyaVoice Bounds: 12,17,0,-9 @@ -240,47 +229,6 @@ E7: RenderInfantryProne: IdleAnimations: idle1,idle2 -E8: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 110 - Prerequisites: stek - Owner: soviet - Hotkey: v - BuildLimit: 1 - Valued: - Cost: 1800 - Tooltip: - Name: Volkov - Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained - Selectable: - Voice: VolkovVoice - Bounds: 12,17,0,-9 - Health: - HP: 200 - Armor: - Type: Cybernetic - Mobile: - Speed: 5 - Crushes: atmine, crate - RevealsShroud: - Range: 4 - Passenger: - PipType: Red - AttackFrontal: - PrimaryWeapon: VolkAT - SecondaryWeapon: VolkNapalm - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1 - CrushableInfantry: - CrushSound: crunchy2.aud - RepairableNear: - Buildings: fix - CloseEnough: 1 - MEDI: Inherits: ^Infantry Buildable: @@ -288,9 +236,8 @@ MEDI: BuildPaletteOrder: 20 Owner: allies Prerequisites: tent - Hotkey: m Valued: - Cost: 300 + Cost: 800 Tooltip: Name: Medic Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything @@ -323,7 +270,6 @@ MECH: BuildPaletteOrder: 70 Owner: allies Prerequisites: fix - Hotkey: c Valued: Cost: 800 Tooltip: @@ -350,6 +296,7 @@ MECH: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 + EINSTEIN: Inherits: ^Infantry Selectable: @@ -375,11 +322,10 @@ SHOK: Inherits: ^Infantry Buildable: Queue: Infantry - Prerequisites: stek,tsla + Prerequisites: tsla Owner: soviet - Hotkey: l Valued: - Cost: 500 + Cost: 900 Tooltip: Name: Tesla Trooper Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles @@ -399,46 +345,4 @@ SHOK: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 - -CrushableInfantry: - -SNIPER: - Inherits: ^Infantry - Valued: - Cost: 700 - Tooltip: - Icon: snipericon - Name: Sniper - Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles - Buildable: - Queue: Infantry - BuildPaletteOrder: 50 - Owner: soviet - Prerequisites: dome - Hotkey: n - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 4 - Health: - HP: 200 - Passenger: - PipType: Red - RevealsShroud: - Range: 6 - AutoTarget: - InitialStance: HoldFire - AttackFrontal: - PrimaryWeapon: Sniper - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - Cloak: - InitialDelay: 250 - CloakDelay: 120 - CloakSound: - UncloakSound: - UncloakOnMove: yes - Captures: - CaptureTypes: civilianbuilding - AllowAllies: true \ No newline at end of file + -CrushableInfantry: \ No newline at end of file diff --git a/mods/ra-classic/rules/ships.yaml b/mods/ra-classic/rules/ships.yaml index 7f19c5c719..124aab938b 100644 --- a/mods/ra-classic/rules/ships.yaml +++ b/mods/ra-classic/rules/ships.yaml @@ -6,19 +6,18 @@ SS: Prerequisites: spen BuiltAt: spen Owner: soviet - Hotkey: b Valued: Cost: 950 Tooltip: Name: Submarine Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge Health: - HP: 250 + HP: 120 Armor: Type: Light Mobile: - ROT: 4 - Speed: 5 + ROT: 7 + Speed: 6 RevealsShroud: Range: 6 -TargetableUnit: @@ -44,7 +43,7 @@ SS: AutoTarget: InitialStance: HoldFire AttackMove: - + MSUB: Inherits: ^Ship Buildable: @@ -53,19 +52,18 @@ MSUB: Prerequisites: spen,stek BuiltAt: spen Owner: soviet - Hotkey: m Valued: - Cost: 2400 + Cost: 1650 Tooltip: Name: Missile Submarine Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge Health: - HP: 400 + HP: 150 Armor: Type: Light Mobile: - ROT: 3 - Speed: 3 + ROT: 7 + Speed: 5 RevealsShroud: Range: 6 RenderUnit: @@ -96,10 +94,9 @@ DD: Buildable: Queue: Ship BuildPaletteOrder: 70 - Prerequisites: syrd,dome + Prerequisites: syrd BuiltAt: syrd Owner: allies - Hotkey: r Valued: Cost: 1000 Tooltip: @@ -140,19 +137,18 @@ CA: Prerequisites: syrd,atek BuiltAt: syrd Owner: allies - Hotkey: c Valued: - Cost: 2400 + Cost: 2000 Tooltip: Name: Cruiser Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines Health: - HP: 800 + HP: 700 Armor: Type: Heavy Mobile: - ROT: 2 - Speed: 2 + ROT: 5 + Speed: 4 RevealsShroud: Range: 7 Turreted: @@ -182,7 +178,6 @@ LST: Queue: Ship BuildPaletteOrder: 30 Owner: allies,soviet - Hotkey: t Valued: Cost: 700 Tooltip: @@ -194,7 +189,7 @@ LST: Type: Heavy Mobile: ROT: 10 - Speed: 8 + Speed: 14 RevealsShroud: Range: 6 RenderUnit: @@ -215,7 +210,6 @@ PT: Prerequisites: syrd BuiltAt: syrd Owner: allies - Hotkey: g Valued: Cost: 500 Tooltip: diff --git a/mods/ra-classic/rules/structures.yaml b/mods/ra-classic/rules/structures.yaml index 4e4a62c26e..3ecac80e44 100644 --- a/mods/ra-classic/rules/structures.yaml +++ b/mods/ra-classic/rules/structures.yaml @@ -1,17 +1,51 @@ +KENN: + Inherits: ^Building + Buildable: + Queue: Building + BuildPaletteOrder: 30 + Prerequisites: barr + Owner: soviet + Valued: + Cost: 200 + Tooltip: + Name: Dog Kennel + Description: Dog kennel + Building: + Power: -10 + Dimensions: 1,1 + Health: + HP: 400 + Armor: + Type: Wood + RevealsShroud: + Range: 4 + Bib: +# RallyPoint: +# Exit@1: +# SpawnOffset: -4,19 +# ExitCell: 0,2 +# Exit@2: +# SpawnOffset: -17,15 +# ExitCell: 0,2 +# Production: +# Produces: Infantry +# PrimaryBuilding: + IronCurtainable: +# ProductionBar: + MSLO: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Missile Silo - Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile\n\nMaximum 1 can be built + Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile Icon: msloicon2 Buildable: Queue: Defense BuildPaletteOrder: 130 Prerequisites: techcenter Owner: soviet,allies - BuildLimit: 1 Building: Power: -100 Footprint: xx @@ -43,7 +77,7 @@ GAP: RequiresPower: CanPowerDown: Valued: - Cost: 1000 + Cost: 500 Tooltip: Name: Gap Generator Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed @@ -53,17 +87,17 @@ GAP: Prerequisites: atek Owner: allies Building: - Power: -60 + Power: -90 Footprint: _ x Dimensions: 1,2 Health: - HP: 1000 + HP: 700 Armor: Type: Wood RevealsShroud: - Range: 6 + Range: 10 CreatesShroud: - Range: 6 + Range: 10 IronCurtainable: RenderShroudCircle: @@ -72,7 +106,7 @@ SPEN: InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Valued: - Cost: 800 + Cost: 650 Tooltip: Name: Sub Pen Description: Produces and repairs submarines and \ntransports @@ -133,7 +167,7 @@ SYRD: Owner: allies Hotkey: y Valued: - Cost: 1000 + Cost: 650 Tooltip: Name: Shipyard Description: Produces and repairs ships @@ -188,7 +222,7 @@ IRON: Owner: soviet Hotkey: c Valued: - Cost: 1500 + Cost: 2800 Tooltip: Name: Iron Curtain Description: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability @@ -208,8 +242,8 @@ IRON: Image: infxicon ChargeTime: 120 Description: Invulnerability - LongDesc: Makes a group of units invulnerable\nfor 15 seconds. - Duration: 15 + LongDesc: Makes a group of units invulnerable\nfor 10 seconds. + Duration: 10 SelectTargetSound: slcttgt1.aud BeginChargeSound: ironchg1.aud EndChargeSound: ironrdy1.aud @@ -226,7 +260,7 @@ PDOX: Owner: allies Hotkey: o Valued: - Cost: 1500 + Cost: 2800 Tooltip: Name: Chronosphere Description: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift @@ -253,7 +287,6 @@ PDOX: Duration: 30 KillCargo: yes SupportPowerChargeBar: - -AcceptsSupplies: TSLA: Inherits: ^Building @@ -276,7 +309,7 @@ TSLA: Dimensions: 1,2 -GivesBuildableArea: Health: - HP: 400 + HP: 600 Armor: Type: Heavy RevealsShroud: @@ -290,8 +323,6 @@ TSLA: IronCurtainable: -RenderBuilding: RenderRangeCircle: - -AcceptsSupplies: - DrawLineToTarget: AGUN: Inherits: ^Building @@ -304,7 +335,7 @@ AGUN: Owner: allies Hotkey: g Valued: - Cost: 800 + Cost: 600 Tooltip: Name: AA Gun Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks @@ -331,8 +362,6 @@ AGUN: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa - -AcceptsSupplies: - DrawLineToTarget: DOME: RequiresPower: @@ -345,7 +374,7 @@ DOME: Owner: allies,soviet Hotkey: r Valued: - Cost: 1600 + Cost: 1000 Tooltip: Name: Radar Dome Description: Provides an overview of the battlefield.\n Requires power to operate. @@ -366,8 +395,16 @@ DOME: PBOX: Inherits: ^Building + Buildable: + Queue: Defense + BuildPaletteOrder: 20 + Prerequisites: tent + Owner: allies + Hotkey: p Tooltip: - Name: Pillbox (Unarmed) + Name: Pillbox + Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft + Icon: PBOXICON Building: Power: -15 -GivesBuildableArea: @@ -378,148 +415,29 @@ PBOX: Armor: Type: Wood RevealsShroud: - Range: 6 + Range: 5 IronCurtainable: - -AcceptsSupplies: - Turreted: - ROT: 255 - Cargo: - Types: Infantry - MaxWeight: 1 - PipCount: 1 - -EmitInfantryOnSell: -# EmitCargoOnSell: - DrawLineToTarget: - TransformOnPassenger@e1: - PassengerTypes: e1 - OnEnter: pbox.e1 - OnExit: pbox - SkipMakeAnims: true -# TransformOnPassenger@e2: -# PassengerTypes: e2 -# OnEnter: pbox.e2 -# OnExit: pbox -# SkipMakeAnims: true - TransformOnPassenger@e3: - PassengerTypes: e3 - OnEnter: pbox.e3 - OnExit: pbox - SkipMakeAnims: true - TransformOnPassenger@e4: - PassengerTypes: e4 - OnEnter: pbox.e4 - OnExit: pbox - SkipMakeAnims: true - TransformOnPassenger@e7: - PassengerTypes: e7 - OnEnter: pbox.e7 - OnExit: pbox - SkipMakeAnims: true - TransformOnPassenger@SHOK: - PassengerTypes: shok - OnEnter: pbox.shok - OnExit: pbox - SkipMakeAnims: true - TransformOnPassenger@Sniper: - PassengerTypes: sniper - OnEnter: pbox.sniper - OnExit: pbox - SkipMakeAnims: true - -PBOX.E1: - Inherits: PBOX - Buildable: - Queue: Defense - BuildPaletteOrder: 20 - Prerequisites: tent - Owner: allies - Hotkey: p - Tooltip: - Name: Pillbox (Guns) - Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Icon: PBOXICON - RenderBuilding: - Image: PBOX RenderRangeCircle: AutoTarget: AttackTurreted: PrimaryWeapon: Vulcan PrimaryLocalOffset: 0,-11,0,0,0 WithMuzzleFlash: - Cargo: - InitialUnits: e1 - -#PBOX.E2: -# Inherits: PBOX -# Tooltip: -# Name: Pillbox (Grenades) -# RenderBuilding: -# Image: PBOX - -PBOX.E3: - Inherits: PBOX - Tooltip: - Name: Pillbox (Rockets) - RenderBuilding: - Image: PBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Dragon - PrimaryLocalOffset: 0,-11,0,0,0 - -PBOX.E4: - Inherits: PBOX - Tooltip: - Name: Pillbox (Flamethrower) - RenderBuilding: - Image: PBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Flamer - PrimaryLocalOffset: 0,-11,0,0,0 - -PBOX.E7: - Inherits: PBOX - Tooltip: - Name: Pillbox (Tanya) - RenderBuilding: - Image: PBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Colt45 - PrimaryLocalOffset: 0,-11,0,0,0 - -PBOX.SHOK: - Inherits: PBOX - Tooltip: - Name: Pillbox (Tesla) - RenderBuilding: - Image: PBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: PortaTesla - PrimaryLocalOffset: 0,-11,0,0,0 - -PBOX.SNIPER: - Inherits: PBOX - Tooltip: - Name: Pillbox (Sniper) - RenderBuilding: - Image: PBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Sniper - PrimaryLocalOffset: 0,-11,0,0,0 - + Turreted: + ROT: 255 + HBOX: Inherits: ^Building + Buildable: + Queue: Defense + BuildPaletteOrder: 20 + Prerequisites: tent + Owner: allies +# Hotkey: p Tooltip: - Name: Camo Pillbox (Unarmed) + Name: Camo Pillbox + Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft + Icon: HBOXICON Building: Power: -15 -GivesBuildableArea: @@ -530,148 +448,16 @@ HBOX: Armor: Type: Wood RevealsShroud: - Range: 6 - Cloak: - InitialDelay: 125 - CloakDelay: 60 - CloakSound: appear1.aud - UncloakSound: appear1.aud + Range: 5 IronCurtainable: - -AcceptsSupplies: - Turreted: - ROT: 255 - Cargo: - Types: Infantry - MaxWeight: 1 - PipCount: 1 - -EmitInfantryOnSell: -# EmitCargoOnSell: - DrawLineToTarget: - TransformOnPassenger@e1: - PassengerTypes: e1 - OnEnter: HBOX.e1 - OnExit: HBOX - SkipMakeAnims: true -# TransformOnPassenger@e2: -# PassengerTypes: e2 -# OnEnter: HBOX.e2 -# OnExit: HBOX -# SkipMakeAnims: true - TransformOnPassenger@e3: - PassengerTypes: e3 - OnEnter: HBOX.e3 - OnExit: HBOX - SkipMakeAnims: true - TransformOnPassenger@e4: - PassengerTypes: e4 - OnEnter: HBOX.e4 - OnExit: HBOX - SkipMakeAnims: true - TransformOnPassenger@e7: - PassengerTypes: e7 - OnEnter: HBOX.e7 - OnExit: HBOX - SkipMakeAnims: true - TransformOnPassenger@SHOK: - PassengerTypes: shok - OnEnter: HBOX.shok - OnExit: HBOX - SkipMakeAnims: true - TransformOnPassenger@Sniper: - PassengerTypes: sniper - OnEnter: HBOX.sniper - OnExit: HBOX - SkipMakeAnims: true - -HBOX.E1: - Inherits: HBOX - Buildable: - Queue: Defense - BuildPaletteOrder: 20 - Prerequisites: tent - Owner: allies - Hotkey: p - Tooltip: - Name: Camo Pillbox (Guns) - Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Icon: HBOXICON - RenderBuilding: - Image: HBOX RenderRangeCircle: AutoTarget: AttackTurreted: PrimaryWeapon: Vulcan PrimaryLocalOffset: 0,-11,0,0,0 WithMuzzleFlash: - Cargo: - InitialUnits: e1 - -#HBOX.E2: -# Inherits: HBOX -# Tooltip: -# Name: Camo Pillbox (Grenades) -# RenderBuilding: -# Image: HBOX - -HBOX.E3: - Inherits: HBOX - Tooltip: - Name: Camo Pillbox (Rockets) - RenderBuilding: - Image: HBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Dragon - PrimaryLocalOffset: 0,-11,0,0,0 - -HBOX.E4: - Inherits: HBOX - Tooltip: - Name: Camo Pillbox (Flamethrower) - RenderBuilding: - Image: HBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Flamer - PrimaryLocalOffset: 0,-11,0,0,0 - -HBOX.E7: - Inherits: HBOX - Tooltip: - Name: Camo Pillbox (Tanya) - RenderBuilding: - Image: HBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Colt45 - PrimaryLocalOffset: 0,-11,0,0,0 - -HBOX.SHOK: - Inherits: HBOX - Tooltip: - Name: Camo Pillbox (Tesla) - RenderBuilding: - Image: HBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: PortaTesla - PrimaryLocalOffset: 0,-11,0,0,0 - -HBOX.SNIPER: - Inherits: HBOX - Tooltip: - Name: Camo Pillbox (Sniper) - RenderBuilding: - Image: HBOX - RenderRangeCircle: - AutoTarget: - AttackTurreted: - PrimaryWeapon: Sniper - PrimaryLocalOffset: 0,-11,0,0,0 + Turreted: + ROT: 255 GUN: Inherits: ^Building @@ -682,19 +468,19 @@ GUN: Owner: allies Hotkey: t Valued: - Cost: 600 + Cost: 800 Tooltip: Name: Turret Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: - Power: -40 + Power: -55 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: - Range: 7 + Range: 6 Turreted: ROT: 12 InitialFacing: 50 @@ -705,8 +491,6 @@ GUN: IronCurtainable: -RenderBuilding: RenderRangeCircle: - -AcceptsSupplies: - DrawLineToTarget: FTUR: Inherits: ^Building @@ -739,8 +523,6 @@ FTUR: AutoTarget: IronCurtainable: RenderRangeCircle: - -AcceptsSupplies: - DrawLineToTarget: SAM: Inherits: ^Building @@ -780,8 +562,6 @@ SAM: RangeCircleType: aa RequiresPower: CanPowerDown: - -AcceptsSupplies: - DrawLineToTarget: ATEK: Inherits: ^Building @@ -838,9 +618,9 @@ WEAP: Footprint: xxx xxx Dimensions: 3,2 Health: - HP: 1500 + HP: 1000 Armor: - Type: Wood + Type: Light RevealsShroud: Range: 4 Bib: @@ -879,10 +659,6 @@ FACT: CustomSellValue: Value: 2500 BaseBuilding: - Transforms: - IntoActor: mcv - Offset:1,1 - Facing: 96 ProductionBar: PROC: @@ -894,7 +670,7 @@ PROC: Owner: allies,soviet Hotkey: e Valued: - Cost: 1400 + Cost: 2000 Tooltip: Name: Ore Refinery Description: Converts Ore and Gems into money @@ -914,7 +690,6 @@ PROC: PipCount: 17 Capacity: 2000 IronCurtainable: - DrawLineToTarget: CustomSellValue: Value: 600 FreeActor: @@ -963,10 +738,10 @@ HPAD: Queue: Building BuildPaletteOrder: 90 Prerequisites: dome - Owner: allies + Owner: allies,soviet Hotkey: i Valued: - Cost: 500 + Cost: 1500 Tooltip: Name: Helipad Description: Produces and reloads helicopters @@ -990,7 +765,6 @@ HPAD: Reservable: IronCurtainable: ProductionBar: - PrimaryBuilding: AFLD: Inherits: ^Building @@ -1001,18 +775,18 @@ AFLD: Owner: soviet Hotkey: g Valued: - Cost: 500 + Cost: 600 Tooltip: Name: Airfield Description: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane Building: - Power: -20 + Power: -30 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: - Type: Wood + Type: Heavy RevealsShroud: Range: 7 Exit@1: @@ -1041,7 +815,6 @@ AFLD: SelectTargetSound: slcttgt1.aud ProductionBar: SupportPowerChargeBar: - PrimaryBuilding: POWR: Inherits: ^Building @@ -1075,7 +848,7 @@ APWR: Buildable: Queue: Building BuildPaletteOrder: 20 - Prerequisites: dome + Prerequisites: powr Owner: allies,soviet Hotkey: l Valued: @@ -1135,7 +908,7 @@ BARR: Owner: soviet Hotkey: b Valued: - Cost: 400 + Cost: 300 Tooltip: Name: Soviet Barracks Description: Produces infantry @@ -1172,7 +945,7 @@ TENT: Owner: allies Hotkey: b Valued: - Cost: 400 + Cost: 300 Tooltip: Name: Allied Barracks Description: Produces infantry @@ -1199,23 +972,6 @@ TENT: PrimaryBuilding: IronCurtainable: ProductionBar: - -KENN: - Inherits: ^Building - Tooltip: - Name: Kennel - Building: - Power: -10 - -GivesBuildableArea: - Health: - HP: 300 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - IronCurtainable: - -EmitInfantryOnSell: - -AcceptsSupplies: FIX: Inherits: ^Building @@ -1249,13 +1005,14 @@ FIX: FACF: Inherits: ^Building -# Buildable: -# BuildPaletteOrder: 900 -# Owner: allies -# Cost: 50 -# Description: Fake Construction Yard -# LongDesc: Looks like a Construction Yard. -# Hotkey: c + Buildable: + BuildPaletteOrder: 900 + Owner: allies + Cost: 50 + Tooltip: + Name: Fake Construction Yard + Description: Fake Construction Yard + LongDesc: Looks like a Construction Yard. Building: Power: -2 Footprint: xxx xxx xxx @@ -1274,14 +1031,15 @@ FACF: WEAF: Inherits: ^Building -# Buildable: -# BuildPaletteOrder: 900 -# Prerequisites: proc -# Owner: allies -# Cost: 50 -# Description: Fake War Factory -# LongDesc: Looks like a War Factory. -# Hotkey: x + Buildable: + BuildPaletteOrder: 900 + Prerequisites: proc + Owner: allies + Cost: 50 + Tooltip: + Name: Fake War Factory + Description: Fake War Factory + LongDesc: Looks like a War Factory. Building: Power: -2 Footprint: xxx xxx @@ -1305,14 +1063,13 @@ SYRF: Cost: 50 Tooltip: Name: Fake Shipyard -# Buildable: -# BuildPaletteOrder: 900 -# Prerequisites: anypower -# Owner: allies -# Cost: 50 -# Description: Fake Shipyard -# LongDesc: Looks like a Shipyard -# Hotkey: z + Description: Fake Shipyard + LongDesc: Looks like a Shipyard + Buildable: + BuildPaletteOrder: 900 + Prerequisites: anypower + Owner: allies + Cost: 50 TargetableBuilding: TargetTypes: Ground, Water Building: @@ -1357,14 +1114,13 @@ DOMF: Cost: 50 Tooltip: Name: Fake Radar Dome -# Buildable: -# BuildPaletteOrder: 900 -# Prerequisites: proc -# Owner: allies -# Cost: 50 -# Description: Fake Radar Dome -# LongDesc: Looks like a Radar Dome -# Hotkey: v + Description: Fake Radar Dome + LongDesc: Looks like a Radar Dome + Buildable: + BuildPaletteOrder: 900 + Prerequisites: proc + Owner: allies + Cost: 50 Building: Power: -2 Footprint: xx xx @@ -1396,7 +1152,7 @@ SBAG: Name: Sandbag Wall Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: - HP: 300 + HP: 1 Armor: Type: Wood @@ -1416,7 +1172,7 @@ FENC: Name: Wire Fence Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: - HP: 300 + HP: 1 Armor: Type: Wood @@ -1429,7 +1185,7 @@ BRIK: Owner: allies,soviet Hotkey: w Valued: - Cost: 100 + Cost: 50 CustomSellValue: Value: 0 Tooltip: @@ -1439,7 +1195,7 @@ BRIK: DamagedSound: crmble2.aud DestroyedSound: kaboom30.aud Health: - HP: 500 + HP: 1 Armor: Type: Concrete Wall: @@ -1448,21 +1204,21 @@ BRIK: CYCL: Inherits: ^Wall Health: - HP: 100 + HP: 1 Armor: - Type: Wood + Type: None BARB: Inherits: ^Wall Health: - HP: 100 + HP: 1 Armor: Type: Wood WOOD: Inherits: ^Wall Health: - HP: 100 + HP: 1 Armor: Type: Wood @@ -1481,8 +1237,7 @@ TECHCENTER: Tooltip: Name: Tech Center Description: Tech Center - ANYPOWER: Tooltip: Name: Power Plant - Description: Power Plant + Description: Power Plant \ No newline at end of file diff --git a/mods/ra-classic/rules/system.yaml b/mods/ra-classic/rules/system.yaml index d3245ddd48..380aee3a29 100644 --- a/mods/ra-classic/rules/system.yaml +++ b/mods/ra-classic/rules/system.yaml @@ -34,7 +34,7 @@ Player: PowerManager: AllyRepair: PlayerResources: - InitialCash: 5000 + InitialCash: 10000 ActorGroupProxy: DeveloperMode: HackyAI@EasyAI: @@ -96,91 +96,6 @@ Player: 2tnk: 25% 3tnk: 50% SquadSize: 10 - HackyAI@OptiAI: - Name:Eisenhower AI - BuildingFractions: - proc: 25.1% - powr: 35% - tent: 0.1% - barr: 0.1% - weap: 0.1% - fix: 0.1% - dome: 0.1% - atek: 0.1% - stek: 0.1% - UnitsToBuild: - e1: 50% - e2: 1% - e3: 10% - medi: 0.01% - e7: 0.01% - apc: 10% - jeep: 10% - ftrk: 25% - 1tnk: 25% - 2tnk: 50% - 3tnk: 75% - 4tnk: 100% - arty: 30% - v2rl: 30% - SquadSize: 10 - HackyAI@ZhukovAI: - Name:Zhukov AI - BuildingFractions: - proc: 20% - powr: 35% - tent: 1% - barr: 1% - weap: 1% - pbox.e1: 4% - hbox.e1: 3% - gun: 10% - ftur: 10% - tsla: 5% - dome: 10% - fix: 0.1% - agun: 7% - sam: 7% - atek: 1% - stek: 1% - UnitsToBuild: - e1: 4% - e3: 1% - harv: 10% - ftrk: 5% - v2rl: 40% - arty: 40% - 1tnk: 15% - 2tnk: 15% - 3tnk: 15% - SquadSize: 25 - HackyAI@RommelAI: - Name:Rommel AI - BuildingFractions: - proc: 30% - powr: 35% - tent: 1% - barr: 1% - weap: 1% - pbox.e1: 7% - gun: 7% - ftur: 10% - tsla: 5% - fix: 0.1% - dome: 10% - agun: 5% - sam: 1% - atek: 1% - stek: 1% - UnitsToBuild: - e1: 5% - e3: 10% - 3tnk: 75% - 2tnk: 75% - v2rl: 15% - arty: 15% - harv: 10% - SquadSize: 7 PlayerColorPalette: BasePalette: player RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 @@ -192,7 +107,7 @@ Player: BaseAttackNotifier: PlayerStatistics: -World: +World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT @@ -204,8 +119,8 @@ World: BuildingInfluence: ChooseBuildTabOnSelect: BridgeLayer: - Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 - CrateDrop: + Bridges: bridge1, bridge2, br1, br2, br3 + CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 120 @@ -346,7 +261,7 @@ CRATE: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Water, Ore, Beach GiveCashCrateAction: - Amount: 1000 + Amount: 2000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: @@ -360,10 +275,6 @@ CRATE: HideMapCrateAction: SelectionShares: 5 Effect: hide-map - HealUnitsCrateAction: - Notification: heal2.aud - SelectionShares: 2 - Effect: heal RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map diff --git a/mods/ra-classic/rules/trees.yaml b/mods/ra-classic/rules/trees.yaml index 72dbba8619..710a64c7d0 100644 --- a/mods/ra-classic/rules/trees.yaml +++ b/mods/ra-classic/rules/trees.yaml @@ -3,48 +3,36 @@ T01: Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T02: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T03: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T05: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T06: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T07: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T08: Inherits: ^Tree @@ -52,69 +40,55 @@ T08: Footprint: x_ Dimensions: 2,1 + T10: Inherits: ^Tree Building: Footprint: __ xx Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT + T11: Inherits: ^Tree Building: Footprint: __ xx Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T12: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T13: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T14: Inherits: ^Tree Building: Footprint: ___ xx_ Dimensions: 3,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T15: Inherits: ^Tree Building: Footprint: ___ xx_ Dimensions: 3,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T16: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT T17: Inherits: ^Tree Building: Footprint: __ x_ Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT TC01: Inherits: ^Tree @@ -127,32 +101,24 @@ TC02: Building: Footprint: _x_ xx_ Dimensions: 3,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT TC03: Inherits: ^Tree Building: Footprint: xx_ xx_ Dimensions: 3,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT TC04: Inherits: ^Tree Building: Footprint: ____ xxx_ x___ Dimensions: 4,3 - EditorTilesetFilter: - ExcludeTilesets: DESERT TC05: Inherits: ^Tree Building: Footprint: __x_ xxx_ _xx_ Dimensions: 4,3 - EditorTilesetFilter: - ExcludeTilesets: DESERT MINE: Inherits: ^Tree @@ -216,8 +182,6 @@ ICE01: Dimensions: 2,2 Tooltip: Name: Ice Floe - EditorTilesetFilter: - ExcludeTilesets: DESERT ICE02: Inherits: ^Tree @@ -226,8 +190,6 @@ ICE02: Dimensions: 1,2 Tooltip: Name: Ice Floe - EditorTilesetFilter: - ExcludeTilesets: DESERT ICE03: Inherits: ^Tree @@ -236,68 +198,13 @@ ICE03: Dimensions: 2,1 Tooltip: Name: Ice Floe - EditorTilesetFilter: - ExcludeTilesets: DESERT ICE04: Inherits: ^Tree Tooltip: Name: Ice Floe - EditorTilesetFilter: - ExcludeTilesets: DESERT ICE05: Inherits: ^Tree Tooltip: - Name: Ice Floe - EditorTilesetFilter: - ExcludeTilesets: DESERT - -# Desert Terrain Expansion -ROCK1: - Inherits: ^Rock - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -ROCK2: - Inherits: ^Rock - Building: - Footprint: xx_ - Dimensions: 3,1 - -ROCK3: - Inherits: ^Rock - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -ROCK4: - Inherits: ^Rock - Building: - Footprint: x_ - Dimensions: 2,1 - -ROCK5: - Inherits: ^Rock - Building: - Footprint: x_ - Dimensions: 2,1 - -ROCK6: - Inherits: ^Rock - Building: - Footprint: ___ xxx - Dimensions: 3,2 - -ROCK7: - Inherits: ^Rock - Building: - Footprint: xxxx_ - Dimensions: 5,1 - -T04: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 \ No newline at end of file + Name: Ice Floe \ No newline at end of file diff --git a/mods/ra-classic/rules/vehicles.yaml b/mods/ra-classic/rules/vehicles.yaml index b64728f201..e90d246c3c 100644 --- a/mods/ra-classic/rules/vehicles.yaml +++ b/mods/ra-classic/rules/vehicles.yaml @@ -3,9 +3,8 @@ V2RL: Buildable: Queue: Vehicle BuildPaletteOrder: 40 - Prerequisites: dome + Prerequisites: weap,dome Owner: soviet - Hotkey: v Valued: Cost: 700 Tooltip: @@ -25,7 +24,7 @@ V2RL: AutoTarget: Explodes: Weapon: SCUD - EmptyWeapon: + EmptyWeapon: SCUD 1TNK: Inherits: ^Tank @@ -33,18 +32,18 @@ V2RL: Queue: Vehicle BuildPaletteOrder: 40 Owner: allies - Hotkey: g Valued: Cost: 700 Tooltip: Name: Light Tank Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Health: - HP: 220 + HP: 300 Armor: Type: Heavy Mobile: Speed: 9 + Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 4 Turreted: @@ -58,28 +57,24 @@ V2RL: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall - LeavesHusk: - HuskActor: 1TNK.Husk - + 2TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 60 - Prerequisites: fix Owner: allies - Hotkey: f Valued: - Cost: 850 + Cost: 800 Tooltip: Name: Medium Tank Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: - HP: 450 + HP: 400 Armor: Type: Heavy Mobile: - Speed: 6 + Speed: 8 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 @@ -94,8 +89,6 @@ V2RL: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall - LeavesHusk: - HuskActor: 2TNK.Husk Selectable: Bounds: 30,30 @@ -104,20 +97,18 @@ V2RL: Buildable: Queue: Vehicle BuildPaletteOrder: 40 - Prerequisites: fix Owner: soviet - Hotkey: h Valued: - Cost: 1150 + Cost: 950 Tooltip: Name: Heavy Tank Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: - HP: 550 + HP: 400 Armor: Type: Heavy Mobile: - Speed: 5 + Speed: 7 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 @@ -133,8 +124,6 @@ V2RL: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall - LeavesHusk: - HuskActor: 3TNK.Husk Selectable: Bounds: 30,30 @@ -143,25 +132,24 @@ V2RL: Buildable: Queue: Vehicle BuildPaletteOrder: 100 - Prerequisites: fix,stek + Prerequisites: weap,stek Owner: soviet - Hotkey: m Valued: - Cost: 1800 + Cost: 1700 Tooltip: Name: Mammoth Tank Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Health: - HP: 900 + HP: 600 Armor: Type: Heavy Mobile: - Speed: 3 + Speed: 4 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 6 Turreted: - ROT: 1 + ROT: 2 AttackTurreted: PrimaryWeapon: 120mm SecondaryWeapon: MammothTusk @@ -169,19 +157,16 @@ V2RL: SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25 PrimaryRecoil: 4 PrimaryRecoilRecovery: 0.7 - SecondaryRecoil: 1 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall - LeavesHusk: - HuskActor: 4TNK.Husk SelfHealing: Step: 1 Ticks: 1 - HealIfBelow: 80% - DamageCooldown: 150 + HealIfBelow: 50% + DamageCooldown: 200 Selectable: Bounds: 44,38,0,-4 @@ -190,9 +175,7 @@ ARTY: Buildable: Queue: Vehicle BuildPaletteOrder: 80 - Prerequisites: dome Owner: allies - Hotkey: r Valued: Cost: 600 Tooltip: @@ -222,9 +205,8 @@ HARV: BuildPaletteOrder: 10 Prerequisites: proc Owner: allies,soviet - Hotkey: e Valued: - Cost: 1100 + Cost: 1400 Tooltip: Name: Ore Truck Description: Collects Ore and Gems for processing.\n Unarmed @@ -252,12 +234,10 @@ HARV: -AttackMove: GpsDot: String:Harvester - LeavesHusk: - HuskActor: HARV.EmptyHusk - HarvesterHuskModifier: - FullHuskActor: HARV.FullHusk - FullnessThreshold: 50 - + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall + MCV: Inherits: ^Vehicle Buildable: @@ -265,9 +245,8 @@ MCV: BuildPaletteOrder: 110 Prerequisites: fix Owner: allies,soviet - Hotkey: b Valued: - Cost: 2000 + Cost: 2500 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed @@ -291,10 +270,11 @@ MCV: NoTransformSounds: nodeply1.aud RenderUnit: MustBeDestroyed: + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall BaseBuilding: -AttackMove: - LeavesHusk: - HuskActor: MCV.Husk JEEP: Inherits: ^Vehicle @@ -302,9 +282,8 @@ JEEP: Queue: Vehicle BuildPaletteOrder: 30 Owner: allies - Hotkey: n Valued: - Cost: 500 + Cost: 600 Tooltip: Name: Ranger Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft @@ -314,9 +293,9 @@ JEEP: Type: Light Mobile: ROT: 10 - Speed: 12 + Speed: 10 RevealsShroud: - Range: 8 + Range: 6 Turreted: ROT: 10 AttackTurreted: @@ -324,31 +303,29 @@ JEEP: PrimaryOffset: 0,0,0,-2 WithMuzzleFlash: RenderUnitTurreted: + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall AutoTarget: - Cargo: - Types: Infantry - MaxWeight: 1 - PipCount: 1 - UnloadFacing: 220 APC: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 50 - Owner: soviet - Hotkey: c + Owner: allies Valued: - Cost: 850 + Cost: 800 Tooltip: Name: Armored Personnel Carrier Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Health: - HP: 300 + HP: 200 Armor: Type: Heavy Mobile: Speed: 10 + Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 AttackFrontal: @@ -357,6 +334,9 @@ APC: RenderUnit: WithMuzzleFlash: AutoTarget: + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall Cargo: Types: Infantry MaxWeight: 5 @@ -370,7 +350,6 @@ MNLY.AP: BuildPaletteOrder: 30 Prerequisites: fix Owner: soviet - Hotkey: p Valued: Cost: 800 Tooltip: @@ -383,6 +362,7 @@ MNLY.AP: Type: Heavy Mobile: Speed: 9 + Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 RenderUnit: @@ -394,6 +374,9 @@ MNLY.AP: Ammo: 5 AttackMove: JustMove: true + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall MNLY.AT: Inherits: ^Tank @@ -402,7 +385,6 @@ MNLY.AT: BuildPaletteOrder: 30 Prerequisites: fix Owner: allies - Hotkey: i Valued: Cost: 800 Tooltip: @@ -415,6 +397,8 @@ MNLY.AT: Type: Heavy Mobile: Speed: 9 + Crushes: wall, atmine, crate, infantry + ROT: RevealsShroud: Range: 5 RenderUnit: @@ -426,165 +410,23 @@ MNLY.AT: Ammo: 3 AttackMove: JustMove: true - -TRUK: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 120 - Prerequisites: weap - Owner: allies, soviet - Hotkey: u - Valued: - Cost: 500 - Tooltip: - Name: Supply Truck - Description: Transports cash to other players.\n Unarmed - Health: - HP: 110 - Armor: - Type: Light - Mobile: - Speed: 9 - RevealsShroud: - Range: 3 - RenderUnit: - SupplyTruck: - Payload: 500 - AttackMove: - JustMove: yes - -MGG: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 150 - Prerequisites: atek - Owner: allies - Hotkey: s - Valued: - Cost: 1500 - Tooltip: - Name: Mobile Gap Generator - Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed - Health: - HP: 200 - Armor: - Type: Light - Mobile: - Speed: 6 - RevealsShroud: - Range: 6 - RenderUnitSpinner: - Offset: 0,6 - AttackMove: - JustMove: yes - CreatesShroud: - Range: 4 - RenderShroudCircle: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall - LeavesHusk: - HuskActor: MGG.Husk - -MGG.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Mobile Gap Generator) - RenderUnit: - Image: mgg - ThrowsParticle@spinner: - Anim: spinner-idle - Spread: 3,3 - Speed: 6 - AnimKey: spinner-idle - Offset: 0,6 - -1TNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Light Tank) - RenderUnit: - Image: 1tnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -2TNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Medium Tank) - RenderUnit: - Image: 2tnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -3TNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Heavy Tank) - RenderUnit: - Image: 3tnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -4TNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Mammoth Tank) - RenderUnit: - Image: 4tnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -HARV.FullHusk: - Inherits: ^Husk - Tooltip: - Name: Husk (Harvester) - RenderUnit: - Image: hhusk - -HARV.EmptyHusk: - Inherits: ^Husk - Tooltip: - Name: Husk (Harvester) - RenderUnit: - Image: hhusk2 - -MCV.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (MCV) - RenderUnit: - Image: mcvhusk TTNK: Inherits: ^Tank Buildable: Queue: Vehicle - BuildPaletteOrder: 130 - Prerequisites: stek,tsla + Prerequisites: tsla Owner: soviet - Hotkey: l Valued: - Cost: 1350 + Cost: 1500 Tooltip: Name: Tesla Tank - Description: Tank with mounted tesla coil.\n Strong vs Infantry, Light Vehicles\n and Buildings \n Weak vs Tanks, Aircraft + Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks Health: - HP: 150 + HP: 110 Armor: Type: Light Mobile: @@ -599,41 +441,9 @@ TTNK: Selectable: Bounds: 28,28,0,0 AutoTarget: - -FTRK: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Owner: soviet - Hotkey: k - Valued: - Cost: 600 - Tooltip: - Name: Flak Truck - Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks - Health: - HP: 120 - Armor: - Type: Light - Mobile: - ROT: 10 - Speed: 9 - RevealsShroud: - Range: 4 - Turreted: - ROT: 5 - AttackTurreted: - PrimaryWeapon: FLAK-23 - PrimaryOffset: 0,5,0,-4 - PrimaryRecoil: 2 - RenderUnitTurreted: - AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall - Selectable: - Bounds: 28,28,0,0 DTRK: Inherits: ^Vehicle @@ -642,7 +452,6 @@ DTRK: BuildPaletteOrder: 140 Prerequisites: stek Owner: soviet - Hotkey: o Valued: Cost: 2500 Tooltip: @@ -674,7 +483,6 @@ CTNK: BuildPaletteOrder: 140 Prerequisites: atek Owner: allies - Hotkey: j Valued: Cost: 1200 Tooltip: @@ -698,3 +506,4 @@ CTNK: PrimaryLocalOffset: -4,0,0,0,0, -4,0,0,0,0 SecondaryLocalOffset: 4,0,0,0,25, 4,0,0,0,-25 ChronoshiftDeploy: + EmptyWeapon: UnitExplodeSmall \ No newline at end of file diff --git a/mods/ra-classic/tilesets/temperat.yaml b/mods/ra-classic/tilesets/temperat.yaml new file mode 100644 index 0000000000..2572a86c08 --- /dev/null +++ b/mods/ra-classic/tilesets/temperat.yaml @@ -0,0 +1,3135 @@ +General: + Name: Temperate + Id: TEMPERAT + Extensions: .tem, .shp + Palette: temperat.pal + EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Water Cliffs, Beach, River, Bridge + +Terrain: + TerrainType@Clear: + Type: Clear + AcceptsSmudgeType: Crater, Scorch + Color: 40, 68, 40 + TerrainType@Water: + Type: Water + IsWater: true + AcceptsSmudgeType: + Color: 92, 116, 164 + TerrainType@Road: + Type: Road + AcceptsSmudgeType: Crater, Scorch + Color: 88, 116, 116 + TerrainType@Rock: + Type: Rock + AcceptsSmudgeType: + Color: 68, 68, 60 + TerrainType@Tree: + Type: Tree + AcceptsSmudgeType: + Color: 28, 32, 36 + TerrainType@River: + Type: River + AcceptsSmudgeType: + Color: 92, 140, 180 + TerrainType@Rough: + Type: Rough + AcceptsSmudgeType: Crater, Scorch + Color: 68, 68, 60 + TerrainType@Wall: + Type: Wall + AcceptsSmudgeType: Crater, Scorch + Color: 208, 192, 160 + TerrainType@Beach: + Type: Beach + AcceptsSmudgeType: + Color: 176, 156, 120 + TerrainType@Ore: + Type: Ore + AcceptsSmudgeType: Crater, Scorch + Color: 148, 128, 96 + +Templates: + Template@255: + Id: 255 + Image: clear1 + Size: 1,1 + Category: Terrain + Tiles: + 0: Clear + 1: Clear + 2: Clear + 3: Clear + 4: Clear + 5: Clear + 6: Clear + 7: Clear + 8: Clear + 9: Clear + 10: Clear + 11: Clear + 12: Clear + 13: Clear + 14: Clear + 15: Clear + Template@65535: + Id: 65535 + Image: clear1 + Size: 1,1 + Category: Terrain + Tiles: + 0: Clear + 1: Clear + 2: Clear + 3: Clear + 4: Clear + 5: Clear + 6: Clear + 7: Clear + 8: Clear + 9: Clear + 10: Clear + 11: Clear + 12: Clear + 13: Clear + 14: Clear + 15: Clear + Template@1: + Id: 1 + Image: w1 + Size: 1,1 + Category: Terrain + Tiles: + 0: Water + Template@2: + Id: 2 + Image: w2 + Size: 2,2 + Category: Terrain + Tiles: + 0: Water + 1: Water + 2: Water + 3: Water + Template@3: + Id: 3 + Image: sh01 + Size: 4,5 + Category: Beach + Tiles: + 3: Rock + 5: Clear + 6: Clear + 7: Beach + 8: Beach + 9: Water + 10: Water + 11: River + 12: Water + 13: Water + 16: Water + Template@4: + Id: 4 + Image: sh02 + Size: 5,5 + Category: Beach + Tiles: + 4: Clear + 8: Beach + 9: Beach + 10: Beach + 11: Clear + 12: Beach + 13: Beach + 14: Beach + 15: Beach + 16: Rough + 17: Rough + 18: River + 20: Water + 21: Water + 22: Rock + Template@5: + Id: 5 + Image: sh03 + Size: 3,5 + Category: Beach + Tiles: + 2: Clear + 4: Beach + 5: Beach + 6: Beach + 7: Beach + 8: Beach + 9: Water + 10: Water + 12: Water + Template@6: + Id: 6 + Image: sh04 + Size: 3,3 + Category: Beach + Tiles: + 0: Beach + 1: Beach + 2: Beach + 3: Beach + 4: Beach + 5: Beach + 6: Water + 7: Water + 8: Water + Template@7: + Id: 7 + Image: sh05 + Size: 3,3 + Category: Beach + Tiles: + 0: Beach + 1: Rock + 2: Beach + 3: Beach + 4: Rock + 5: Rock + 6: Rock + 7: River + 8: River + Template@8: + Id: 8 + Image: sh06 + Size: 3,3 + Category: Beach + Tiles: + 0: Beach + 1: Beach + 2: Beach + 3: Beach + 4: Beach + 5: Beach + 6: Water + 7: Water + 8: Water + Template@9: + Id: 9 + Image: sh07 + Size: 3,3 + Category: Beach + Tiles: + 0: Beach + 1: Beach + 2: Beach + 3: Beach + 4: Beach + 5: Beach + 6: Water + 7: Water + 8: Water + Template@10: + Id: 10 + Image: sh08 + Size: 1,2 + Category: Beach + Tiles: + 0: Beach + 1: Beach + Template@11: + Id: 11 + Image: sh09 + Size: 3,3 + Category: Beach + Tiles: + 0: Clear + 1: River + 2: Rock + 3: Clear + 4: River + 5: Beach + 6: Water + 7: Water + 8: Water + Template@12: + Id: 12 + Image: sh10 + Size: 5,6 + Category: Beach + Tiles: + 0: Clear + 5: Beach + 6: Clear + 10: Water + 11: Beach + 12: Beach + 13: Water + 17: Water + 18: Beach + 19: Beach + 22: Rock + 23: Rock + 24: Rock + 28: Water + 29: Water + Template@13: + Id: 13 + Image: sh11 + Size: 4,5 + Category: Beach + Tiles: + 0: Beach + 1: Clear + 4: Beach + 5: Water + 6: Beach + 8: Water + 9: Water + 10: Beach + 11: Beach + 14: Beach + 15: Beach + 18: Water + 19: Beach + Template@14: + Id: 14 + Image: sh12 + Size: 3,5 + Category: Beach + Tiles: + 0: Beach + 1: Clear + 3: Beach + 4: Beach + 5: Beach + 6: Water + 7: Beach + 8: Beach + 10: Water + 11: Beach + 14: Water + Template@15: + Id: 15 + Image: sh13 + Size: 6,5 + Category: Beach + Tiles: + 0: Water + 1: Rock + 2: Beach + 7: Beach + 8: Beach + 9: Beach + 13: Water + 14: Beach + 15: Beach + 16: Clear + 19: Water + 20: Water + 21: Rough + 22: Beach + 23: Clear + 27: Beach + 28: Beach + 29: Beach + Template@16: + Id: 16 + Image: sh14 + Size: 4,4 + Category: Beach + Tiles: + 0: Beach + 1: Beach + 2: Clear + 4: River + 5: Beach + 6: Beach + 8: Rough + 9: Beach + 10: Beach + 13: Water + 14: Beach + 15: Beach + Template@17: + Id: 17 + Image: sh15 + Size: 5,3 + Category: Beach + Tiles: + 0: Water + 1: Water + 2: Beach + 3: Clear + 6: Water + 7: Beach + 8: Beach + 12: Water + 13: Beach + 14: Beach + Template@18: + Id: 18 + Image: sh16 + Size: 3,3 + Category: Beach + Tiles: + 0: Water + 1: Beach + 2: Clear + 3: Water + 4: Beach + 5: Clear + 6: Water + 7: Beach + 8: Clear + Template@19: + Id: 19 + Image: sh17 + Size: 2,1 + Category: Beach + Tiles: + 0: Beach + 1: Clear + Template@20: + Id: 20 + Image: sh18 + Size: 3,3 + Category: Beach + Tiles: + 0: Water + 1: Water + 2: Rough + 3: Water + 4: River + 5: River + 6: Water + 7: Beach + 8: Rough + Template@21: + Id: 21 + Image: sh19 + Size: 4,5 + Category: Beach + Tiles: + 1: Water + 2: Beach + 3: Clear + 5: Beach + 6: Beach + 7: Clear + 8: Water + 9: Beach + 10: Beach + 12: Water + 13: Beach + 14: Beach + 16: Water + 17: Beach + 18: Clear + Template@22: + Id: 22 + Image: sh20 + Size: 5,4 + Category: Beach + Tiles: + 2: Water + 3: Beach + 4: Beach + 5: Water + 6: Beach + 7: Beach + 8: Beach + 10: Water + 11: Beach + 12: Beach + 15: Water + 16: Beach + 17: Beach + Template@23: + Id: 23 + Image: sh21 + Size: 5,3 + Category: Beach + Tiles: + 1: Water + 2: Beach + 3: Beach + 4: Clear + 5: Water + 6: Beach + 7: Beach + 8: Clear + 10: Water + 11: Beach + 12: Beach + Template@24: + Id: 24 + Image: sh22 + Size: 6,5 + Category: Beach + Tiles: + 0: Water + 6: Water + 7: Water + 12: Beach + 13: Beach + 14: Water + 15: Water + 16: Water + 17: Water + 19: Clear + 20: Beach + 21: Beach + 22: Water + 23: Beach + 27: Beach + 28: Beach + 29: Beach + Template@25: + Id: 25 + Image: sh23 + Size: 5,5 + Category: Beach + Tiles: + 0: Beach + 1: Water + 2: Water + 5: Beach + 6: Beach + 7: Water + 8: Water + 9: Water + 11: Clear + 12: Beach + 13: River + 14: Water + 17: Clear + 18: Beach + 19: Beach + 22: Beach + 23: Beach + 24: Beach + Template@26: + Id: 26 + Image: sh24 + Size: 3,4 + Category: Beach + Tiles: + 0: Beach + 1: Water + 3: Beach + 4: Water + 5: Water + 7: Clear + 8: Beach + 11: Clear + Template@27: + Id: 27 + Image: sh25 + Size: 3,3 + Category: Beach + Tiles: + 0: Water + 1: Water + 2: Water + 3: Rock + 4: Rock + 5: Beach + 6: Rock + 7: Rock + 8: Beach + Template@28: + Id: 28 + Image: sh26 + Size: 3,3 + Category: Beach + Tiles: + 0: Water + 1: Water + 2: Water + 3: Beach + 4: Beach + 5: Rough + 6: Beach + 7: Beach + 8: Beach + Template@29: + Id: 29 + Image: sh27 + Size: 3,3 + Category: Beach + Tiles: + 0: Rock + 1: Rock + 2: Rock + 3: Beach + 4: Beach + 5: Beach + 6: Beach + 7: Beach + 8: Rough + Template@30: + Id: 30 + Image: sh28 + Size: 3,3 + Category: Beach + Tiles: + 1: Rock + 2: Rock + 3: Beach + 4: Rock + 5: Rock + 6: Beach + 7: Rough + 8: Rough + Template@31: + Id: 31 + Image: sh29 + Size: 1,2 + Category: Beach + Tiles: + 0: Beach + 1: Clear + Template@32: + Id: 32 + Image: sh30 + Size: 3,2 + Category: Beach + Tiles: + 0: Beach + 1: River + 2: River + 3: Clear + 4: River + 5: Rough + Template@33: + Id: 33 + Image: sh31 + Size: 6,5 + Category: Beach + Tiles: + 3: Water + 4: 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Beach + 7: Rough + 9: Beach + 10: Beach + 11: Water + 12: Clear + 13: Beach + 14: Water + Template@38: + Id: 38 + Image: sh36 + Size: 4,3 + Category: Beach + Tiles: + 1: Beach + 2: Beach + 3: Water + 4: Beach + 5: Beach + 6: Water + 8: Beach + 9: Water + 10: Water + Template@39: + Id: 39 + Image: sh37 + Size: 3,3 + Category: Beach + Tiles: + 1: Beach + 2: Water + 3: Clear + 4: Beach + 5: Water + 6: Rough + 7: Beach + 8: Water + Template@40: + Id: 40 + Image: sh38 + Size: 2,1 + Category: Beach + Tiles: + 0: Clear + 1: Beach + Template@41: + Id: 41 + Image: sh39 + Size: 3,3 + Category: Beach + Tiles: + 0: Rock + 1: Beach + 2: Water + 3: River + 4: River + 5: Water + 6: Clear + 7: Beach + 8: Water + Template@42: + Id: 42 + Image: sh40 + Size: 5,5 + Category: Beach + Tiles: + 0: Clear + 1: Beach + 2: Water + 6: Beach + 7: Water + 11: Beach + 12: Water + 13: Water + 16: Clear + 17: Beach + 18: Beach + 19: Water + 22: Beach + 23: Beach + 24: Water + Template@43: + Id: 43 + Image: sh41 + 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Road + 5: Rock + 6: Road + 7: Road + 8: Rock + 9: Rock + 11: Road + 12: Rock + 13: Rock + Template@239: + Id: 239 + Image: br2b + Size: 5,3 + Category: Bridge + Tiles: + 1: Rock + 2: Rough + 5: Rock + 6: Rough + 7: Rough + 8: Rock + 9: Rock + 11: Rough + 12: Rock + 13: Rock + Template@240: + Id: 240 + Image: br2c + Size: 5,3 + Category: Bridge + Tiles: + 1: Water + 2: Water + 5: Rock + 6: Rock + 7: Rock + 8: Rock + 9: Rock + 11: Rock + 12: Rock + 13: Rock + Template@241: + Id: 241 + Image: br3a + Size: 4,2 + Category: Bridge + Tiles: + 0: Rock + 1: Road + 5: Road + 6: Rock + 7: Rock + Template@242: + Id: 242 + Image: br3b + Size: 4,2 + Category: Bridge + Tiles: + 0: Rock + 1: Road + 5: Road + 6: Rock + 7: Rock + Template@243: + Id: 243 + Image: br3c + Size: 4,2 + Category: Bridge + Tiles: + 0: Rock + 1: Rock + 5: Rock + 6: Rock + 7: Rock + Template@244: + Id: 244 + Image: br3d + Size: 4,2 + Category: Bridge + Tiles: + 0: River + 1: Rock + 5: River + 6: River + 7: River + Template@245: + Id: 245 + Image: br3e + Size: 4,2 + Category: Bridge + Tiles: + 0: Water + 1: Water + 5: Rock + 6: Water + 7: Water + Template@246: + Id: 246 + Image: br3f + Size: 4,2 + Category: Bridge + Tiles: + 0: Water + 1: Water + 5: Water + 6: Water + 7: Water + Template@380: + Id: 380 + Image: br1x + Size: 5,3 + Category: Bridge + Tiles: + 0: Rock + 3: Road + 4: Clear + 9: Rock + 14: Water + Template@381: + Id: 381 + Image: br2x + Size: 5,1 + Category: Bridge + Tiles: + 0: Road + 4: Beach + Template@131: + Id: 131 + Image: bridge1 + Size: 5,3 + Category: Bridge + Tiles: + 1: Rock + 2: Road + 3: Road + 4: Rock + 5: Rock + 6: Road + 7: Road + 8: Rock + 9: Rock + 12: Rock + Template@132: + Id: 132 + Image: bridge1d + Size: 5,3 + Category: Bridge + Tiles: + 1: Rock + 2: Rock + 3: Rock + 4: Rock + 5: Rock + 6: Rock + 7: Rock + 8: Rock + 9: Rock + 12: Rock + Template@378: + Id: 378 + Image: bridge1h + Size: 5,3 + Category: Bridge + Tiles: + 1: Rock + 2: Rough + 3: Rough + 4: Rock + 5: Rock + 6: Rough + 7: Rough + 8: Rock + 9: Rock + 12: Rough + Template@382: + Id: 382 + Image: bridge1x + Size: 5,4 + Category: Bridge + Tiles: + 2: Clear + 3: Road + 4: Road + 5: Rock + 15: Road + 16: Road + 18: Rock + 19: Rock + Template@133: + Id: 133 + Image: bridge2 + Size: 5,2 + Category: Bridge + Tiles: + 0: Rock + 1: Road + 2: Road + 3: Rock + 5: Rock + 6: Rock + 7: Road + 8: Road + 9: Rock + Template@134: + Id: 134 + Image: bridge2d + Size: 5,2 + Category: Bridge + Tiles: + 0: Rock + 1: Rock + 2: Rock + 3: Rock + 5: Rock + 6: Rock + 7: Rock + 8: Rock + 9: Rock + Template@379: + Id: 379 + Image: bridge2h + Size: 5,2 + Category: Bridge + Tiles: + 0: Rock + 1: Rough + 2: Rough + 3: Rock + 5: Rock + 6: Rock + 7: Rough + 8: Rough + 9: Rock + Template@383: + Id: 383 + Image: bridge2x + Size: 5,5 + Category: Bridge + Tiles: + 0: Road + 1: Road + 2: Rough + 3: Clear + 4: Rough + 9: River + 15: Rock + 16: Rock + 17: Rough + 18: Road + 19: Road + 23: Road + 24: Road + Template@247: + Id: 247 + Image: f01 + Size: 3,3 + Category: Bridge + Tiles: + 0: Rough + 1: Road + 2: Road + 3: Beach + 4: Beach + 5: Beach + 6: Beach + 7: Beach + 8: Beach + Template@248: + Id: 248 + Image: f02 + Size: 3,3 + Category: Bridge + Tiles: + 0: Beach + 1: Beach + 2: Beach + 3: Beach + 4: Beach + 5: Beach + 6: Beach + 7: Beach + 8: Beach + Template@249: + Id: 249 + Image: f03 + Size: 3,3 + Category: Bridge + Tiles: + 0: Beach + 1: Beach + 2: Beach + 3: Beach + 4: Beach + 5: Beach + 6: Clear + 7: Road + 8: Clear + Template@250: + Id: 250 + Image: f04 + Size: 3,3 + Category: Bridge + Tiles: + 0: Clear + 1: Beach + 2: Beach + 3: Road + 4: Beach + 5: Beach + 6: Clear + 7: Beach + 8: Beach + Template@251: + Id: 251 + Image: f05 + Size: 3,3 + Category: Bridge + Tiles: + 0: Beach + 1: Beach + 2: Beach + 3: Beach + 4: Beach + 5: Beach + 6: Beach + 7: Beach + 8: Beach + Template@252: + Id: 252 + Image: f06 + Size: 3,3 + Category: Bridge + Tiles: + 0: Beach + 1: Beach + 2: Clear + 3: Beach + 4: Beach + 5: Road + 6: Beach + 7: Beach + 8: Clear + Template@129: + Id: 129 + Image: ford1 + Size: 3,3 + Category: Bridge + Tiles: + 0: Rough + 1: River + 2: Rough + 3: Road + 4: Rough + 5: Road + 6: Clear + 7: Rough + 8: Rough + Template@130: + Id: 130 + Image: ford2 + Size: 3,3 + Category: Bridge + Tiles: + 0: Rough + 1: Rough + 2: Rough + 3: Rock + 4: Rough + 5: Rough + 6: Clear + 7: Road + 8: Clear + Template@125: + Id: 125 + Image: falls1 + Size: 3,3 + Category: River + Tiles: + 0: Rock + 1: Rock + 2: Rock + 3: River + 4: Rock + 5: Rock + 6: Rough + 7: Rock + 8: Rock + Template@126: + Id: 126 + Image: falls1a + Size: 3,3 + Category: Water Cliffs + Tiles: + 0: Water + 1: River + 2: Rock + 3: Water + 4: Rock + 5: Rock + 6: Water + 7: River + 8: Rock + Template@127: + Id: 127 + Image: falls2 + Size: 3,2 + Category: River + Tiles: + 0: Rock + 1: Rock + 2: Rock + 3: River + 4: Rock + 5: Rock + Template@128: + Id: 128 + Image: falls2a + Size: 3,2 + Category: Water Cliffs + Tiles: + 0: Rock + 1: Rock + 2: Rock + 3: River + 4: River + 5: River + Template@97: + Id: 97 + Image: b1 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@98: + Id: 98 + Image: b2 + Size: 2,1 + Category: Debris + Tiles: + 0: Rock + 1: Rock + Template@99: + Id: 99 + Image: b3 + Size: 3,1 + Category: Debris + Tiles: + 0: Rock + 1: Rock + 2: Rock + Template@216: + Id: 216 + Image: rf01 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@217: + Id: 217 + Image: rf02 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@218: + Id: 218 + Image: rf03 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@219: + Id: 219 + Image: rf04 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@220: + Id: 220 + Image: rf05 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@221: + Id: 221 + Image: rf06 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@222: + Id: 222 + Image: rf07 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@223: + Id: 223 + Image: rf08 + Size: 1,2 + Category: Debris + Tiles: + 0: Rock + 1: Rock + Template@224: + Id: 224 + Image: rf09 + Size: 1,2 + Category: Debris + Tiles: + 0: Rock + 1: Rock + Template@225: + Id: 225 + Image: rf10 + Size: 2,1 + Category: Debris + Tiles: + 0: Rough + 1: Rough + Template@226: + Id: 226 + Image: rf11 + Size: 2,1 + Category: Debris + Tiles: + 0: Rock + 1: Rock + Template@103: + Id: 103 + Image: p01 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@104: + Id: 104 + Image: p02 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@105: + Id: 105 + Image: p03 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@106: + Id: 106 + Image: p04 + Size: 1,1 + Category: Debris + Tiles: + 0: Rock + Template@107: + Id: 107 + Image: p07 + Size: 4,2 + Category: Debris + Tiles: + 0: Rough + 1: Rough + 2: Rough + 3: Rough + 4: Rough + 5: Rough + 6: Rough + 7: Clear + Template@108: + Id: 108 + Image: p08 + Size: 3,2 + Category: Debris + Tiles: + 0: Clear + 1: Rough + 2: Rough + 3: Rough + 4: Rough + 5: Rough + Template@109: + Id: 109 + Image: p13 + Size: 3,2 + Category: Debris + Tiles: + 0: Rock + 1: Rock + 2: Rock + 3: Rock + 4: Rock + 5: Rock + Template@110: + Id: 110 + Image: p14 + Size: 2,1 + Category: Debris + Tiles: + 0: Rock + 1: Rock diff --git a/mods/ra-classic/weapons.yaml b/mods/ra-classic/weapons.yaml index 70508ef6a3..04f78e98f8 100644 --- a/mods/ra-classic/weapons.yaml +++ b/mods/ra-classic/weapons.yaml @@ -1,6 +1,6 @@ Colt45: ROF: 5 - Range: 7 + Range: 5.75 Report: GUN5 Projectile: Bullet Speed: 100 @@ -10,7 +10,6 @@ Colt45: Wood: 5% Light: 5% Heavy: 5% - Cybernetic: 5% Concrete: 5% Explosion: piff InfDeath: 2 @@ -18,25 +17,26 @@ Colt45: ZSU-23: ROF: 10 - Range: 10 + Range: 6 Report: AACANON3 ValidTargets: Air Projectile: Bullet Speed: 100 High: true Warhead: - Spread: 5 + Spread: 3 Versus: None: 30% Wood: 75% Light: 75% + Heavy: 100% Concrete: 50% Explosion: med_explosion Damage: 25 Vulcan: - ROF: 30 - Range: 6 + ROF: 40 + Range: 5 Report: GUN13 Projectile: Bullet Speed: 100 @@ -46,78 +46,15 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% - Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 - Damage: 10 - Warhead@2: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Cybernetic: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 10 - Delay: 2 - Warhead@3: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Cybernetic: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 10 - Delay: 4 - Warhead@4: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Cybernetic: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 10 - Delay: 6 - Warhead@5: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Cybernetic: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 10 - Delay: 8 - Warhead@6: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Cybernetic: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 10 - Delay: 10 + Damage: 40 Maverick: - ROF: 30 - Range: 9 - MinRange: 3 + ROF: 3 + Range: 6 Report: MISSILE7 - Burst: 2 BurstDelay: 7 ValidTargets: Ground Projectile: Missile @@ -126,31 +63,27 @@ Maverick: High: true Shadow: false Proximity: true -# Trail: smokey - ContrailLength: 10 - Inaccuracy: 12 + Inaccuracy: 3 + Angle: 0.1 Image: DRAGON ROT: 5 - RangeLimit: 60 + RangeLimit: 8 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% - Cybernetic: 70% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater - Damage: 70 + Damage: 50 FireballLauncher: - ROF: 65 - Range: 5 - Burst: 2 - BurstDelay: 20 + ROF: 50 + Range: 4 Projectile: Bullet Speed: 12 Trail: fb2 @@ -161,44 +94,37 @@ FireballLauncher: None: 90% Light: 60% Heavy: 25% - Cybernetic: 30% Concrete: 50% Explosion: napalm WaterExplosion: napalm InfDeath: 5 SmudgeType: Scorch ImpactSound: firebl3 - Damage: 150 + Damage: 125 Flamer: ROF: 50 - Range: 5 - Burst: 15 - BurstDelay: 1 + Range: 3.5 Projectile: Bullet - Speed: 10 - Trail: fb4 - Image: fb3 - Angle: .1 - Inaccuracy: 20 + Speed: 12 + Trail: fb2 + Image: FB1 Warhead: Spread: 8 Versus: None: 90% - Wood: 100% Light: 60% Heavy: 25% - Cybernetic: 25% Concrete: 50% - Explosion: small_napalm - WaterExplosion: small_napalm + Explosion: napalm + WaterExplosion: napalm InfDeath: 5 SmudgeType: Scorch ImpactSound: firebl3 - Damage: 8 + Damage: 70 ChainGun: - ROF: 10 + ROF: 3 Range: 5 MinRange: 1 Report: GUN13 @@ -211,28 +137,6 @@ ChainGun: Wood: 50% Light: 60% Heavy: 25% - Cybernetic: 25% - Concrete: 25% - Explosion: piffs - WaterExplosion: small_splash - InfDeath: 2 - Damage: 20 - -ChainGun.Yak: - ROF: 3 - Range: 5 - MinRange: 3 - Report: GUN13 - Projectile: Bullet - Speed: 100 - High: true - Warhead: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Cybernetic: 25% Concrete: 25% Explosion: piffs WaterExplosion: small_splash @@ -241,17 +145,17 @@ ChainGun.Yak: Pistol: ROF: 7 - Range: 3 + Range: 1.75 Report: GUN27 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: + None: 100 Wood: 50% Light: 60% Heavy: 25% - Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 @@ -259,18 +163,18 @@ Pistol: M1Carbine: ROF: 20 - Range: 5 + Range: 3 Report: GUN11 Projectile: Bullet Speed: 100 Warhead: Spread: 3 - Versus: - Wood: 25% - Light: 30% - Heavy: 10% - Cybernetic: 30% - Concrete: 10% + Versus: + None: 100 + Wood: 50% + Light: 60% + Heavy: 25% + Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 15 @@ -287,7 +191,6 @@ Dragon: Shadow: false Proximity: true Trail: smokey - ContrailLength: 10 Inaccuracy: 3 Image: DRAGON ROT: 5 @@ -295,34 +198,31 @@ Dragon: Warhead: Spread: 3 Versus: - None: 10% + None: 30% Wood: 75% - Light: 35% - Cybernetic: 50% - Concrete: 20% + Light: 75% + Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater - Damage: 50 + Damage: 35 ImpactSound: kaboom12 - + HellfireAG: ROF: 60 Range: 4 Report: MISSILE6 - Burst: 2 - BurstDelay: 1 + Burst: 1 ValidTargets: Ground Projectile: Missile Speed: 30 - Arm: 2 + Arm: 1 High: true Shadow: false Proximity: true -# Trail: smokey - ContrailLength: 10 Inaccuracy: 3 + Angle: 0.1 Image: DRAGON ROT: 5 RangeLimit: 20 @@ -332,7 +232,6 @@ HellfireAG: None: 30% Wood: 75% Light: 75% - Cybernetic: 75% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash @@ -340,38 +239,6 @@ HellfireAG: SmudgeType: Crater Damage: 40 -HellfireAA: - ROF: 60 - Range: 4 - Report: MISSILE6 - Burst: 2 - BurstDelay: 1 - ValidTargets: Air - Projectile: Missile - Speed: 45 - Arm: 2 - High: true - Shadow: false - Proximity: true -# Trail: smokey - ContrailLength: 10 - Inaccuracy: 3 - Image: DRAGON - ROT: 5 - RangeLimit: 20 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 40 - Grenade: ROF: 60 Range: 4 @@ -385,38 +252,36 @@ Grenade: Warhead: Spread: 6 Versus: - None: 50% - Wood: 100% - Light: 25% - Heavy: 5% - Cybernetic: 10% + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% Explosion: med_explosion WaterExplosion: small_splash InfDeath: 3 SmudgeType: Crater - Damage: 60 + Damage: 50 ImpactSound: kaboom12 25mm: - ROF: 13 + ROF: 40 Range: 4 Report: CANNON2 Projectile: Bullet - Speed: 50 + Speed: 40 Image: 120MM Warhead: Spread: 3 Versus: None: 30% - Wood: 40% - Heavy: 40% - Cybernetic: 40% + Wood: 75% + Light: 75% Concrete: 30% Explosion: small_explosion WaterExplosion: small_splash InfDeath: 4 SmudgeType: Crater - Damage: 16 + Damage: 25 90mm: ROF: 50 @@ -428,10 +293,9 @@ Grenade: Warhead: Spread: 3 Versus: - None: 20% + None: 30% Wood: 75% Light: 75% - Cybernetic: 40% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash @@ -451,19 +315,18 @@ Grenade: Warhead: Spread: 3 Versus: - None: 20% + None: 30% Wood: 75% Light: 75% - Cybernetic: 60% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash InfDeath: 4 SmudgeType: Crater - Damage: 40 + Damage: 30 120mm: - ROF: 90 + ROF: 80 Range: 4.75 Report: CANNON1 Burst: 2 @@ -473,31 +336,29 @@ Grenade: Warhead: Spread: 3 Versus: - None: 20% + None: 30% Wood: 75% Light: 75% - Cybernetic: 70% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash InfDeath: 4 SmudgeType: Crater - Damage: 50 + Damage: 40 TurretGun: - ROF: 30 - Range: 7 + ROF: 35 + Range: 6 Report: TURRET1 Projectile: Bullet - Speed: 40 + Speed: 50 Image: 120MM Warhead: Spread: 3 Versus: - None: 20% + None: 30% Wood: 75% Light: 75% - Cybernetic: 50% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash @@ -506,8 +367,8 @@ TurretGun: Damage: 60 MammothTusk: - ROF: 60 - Range: 8 + ROF: 80 + Range: 5 Report: MISSILE6 Burst: 2 ValidTargets: Ground, Air @@ -517,12 +378,10 @@ MammothTusk: High: true Shadow: false Proximity: true -# Trail: smokey - ContrailLength: 10 - Inaccuracy: 3 + Trail: smokey Image: DRAGON - ROT: 10 - RangeLimit: 40 + ROT: 5 + RangeLimit: 15 Warhead: Spread: 6 Versus: @@ -530,39 +389,35 @@ MammothTusk: Wood: 75% Light: 60% Heavy: 25% - Cybernetic: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 3 SmudgeType: Crater - Damage: 45 + Damage: 75 155mm: - ROF: 85 - Range: 14 - MinRange: 3 + ROF: 65 + Range: 6 Report: TANK5 Projectile: Bullet Speed: 12 High: true Angle: .1 - Inaccuracy: 40 + Inaccuracy: 3 Image: 120MM - ContrailLength: 30 Warhead: - Spread: 10 + Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% - Cybernetic: 30% - Concrete: 50% + Concrete: 100% Explosion: large_explosion WaterExplosion: med_splash InfDeath: 3 SmudgeType: Crater - Damage: 220 + Damage: 150 M60mg: ROF: 30 @@ -573,12 +428,12 @@ M60mg: Speed: 100 Warhead: Spread: 3 - Versus: - Wood: 10% - Light: 30% - Heavy: 10% - Cybernetic: 60% - Concrete: 10% + Versus: + None: 100% + Wood: 50% + Light: 60% + Heavy: 25% + Concrete: 25% Explosion: piffs WaterExplosion: small_splash InfDeath: 2 @@ -594,12 +449,11 @@ Napalm: RangeLimit: 24 Arm: 24 Warhead: - Spread: 4 + Spread: 8 Versus: None: 90% Light: 60% Heavy: 25% - Cybernetic: 70% Concrete: 50% Explosion: napalm WaterExplosion: med_splash @@ -615,7 +469,6 @@ CrateNapalm: None: 90% Light: 60% Heavy: 25% - Cybernetic: 70% Concrete: 50% Explosion: napalm WaterExplosion: napalm @@ -633,7 +486,6 @@ CrateExplosion: Wood: 75% Light: 60% Heavy: 25% - Cybernetic: 30% Explosion: self_destruct WaterExplosion: self_destruct InfDeath: 4 @@ -648,7 +500,6 @@ CrateNuke: None: 90% Light: 60% Heavy: 25% - Cybernetic: 30% Concrete: 50% Explosion: nuke WaterExplosion: nuke @@ -676,12 +527,13 @@ TeslaZap: Report: TESLA1 Projectile: TeslaZap Warhead: + Speed: 100 # might need to remove this Spread: 1 InfDeath: 6 Damage: 100 Nike: - ROF: 15 + ROF: 20 Range: 7.5 Report: MISSILE1 ValidTargets: Air @@ -690,24 +542,21 @@ Nike: High: true Shadow: false Proximity: true -# Trail: smokey - ContrailLength: 10 Image: MISSILE - ROT: 25 + ROT: 20 RangeLimit: 50 - Speed: 40 + Speed: 50 Warhead: Spread: 3 Versus: - None: 90% - Wood: 0% - Light: 90% - Heavy: 50% - Concrete: 0% + None: 30% + Wood: 75% + Light: 75% + Concrete: 50% Explosion: med_explosion InfDeath: 3 SmudgeType: Crater - Damage: 100 + Damage: 50 RedEye: ROF: 50 @@ -719,79 +568,73 @@ RedEye: High: true Shadow: false Proximity: true -# Trail: smokey - ContrailLength: 10 Image: MISSILE ROT: 20 RangeLimit: 30 - Speed: 35 + Speed: 50 Warhead: Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Concrete: 50% + Explosion: med_explosion + InfDeath: 3 + SmudgeType: Crater + Damage: 50 + +8Inch: + ROF: 160 + Range: 22 + Burst: 2 + Report: TURRET1 + Projectile: Bullet + Speed: 6 + High: true + Angle: .6 + Inaccuracy: 30 + Image: 120MM + Warhead: + Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% - Explosion: med_explosion - InfDeath: 3 - SmudgeType: Crater - Damage: 40 - -8Inch: - ROF: 250 - Range: 16 -# MinRange: 8 - Burst: 2 - Report: TURRET1 - Projectile: Bullet - Speed: 12 - High: true - Angle: .1 - Inaccuracy: 80 - Image: 120MM - ContrailLength: 30 - Warhead: - Spread: 3 - Versus: - None: 60% - Wood: 75% - Light: 60% - Heavy: 25% - Cybernetic: 30% Explosion: large_explosion WaterExplosion: large_splash InfDeath: 3 SmudgeType: Crater - Damage: 250 + Damage: 500 ImpactSound: kaboom12 WaterImpactSound: splash9 SubMissile: - ROF: 300 - Range: 16 -# MinRange: 8 + ROF: 120 + Range: 14 Burst: 2 Report: MISSILE6 Projectile: Bullet - Speed: 6 + ROT: 5 + Speed: 20 High: true - Angle: .4 - Inaccuracy: 70 - Image: MISSILE + Angle: .1 + Inaccuracy: 3 + Image: DRAGON Trail: smokey - ContrailLength: 30 Warhead: - Spread: 10 + Spread: 6 Versus: - None: 40%, - Light: 30% - Heavy: 30% - Cybernetic: 35% + None: 90%, + Wood: 75% + Light: 60% + Heavy: 25% Explosion: large_explosion WaterExplosion: large_splash InfDeath: 3 SmudgeType: Crater - Damage: 300 + Damage: 400 ImpactSound: kaboom12 WaterImpactSound: splash9 @@ -801,17 +644,15 @@ Stinger: Report: MISSILE6 Burst: 2 BurstDelay: 0 - ValidTargets: Ground, Air + ValidTargets: Air Projectile: Missile Arm: 3 High: true Shadow: false Proximity: true -# Trail: smokey - ContrailLength: 10 Image: DRAGON ROT: 20 - RangeLimit: 50 + RangeLimit: 40 TurboBoost: true Speed: 20 Warhead: @@ -820,7 +661,6 @@ Stinger: None: 30% Wood: 75% Light: 75% - Cybernetic: 40% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash @@ -829,12 +669,12 @@ Stinger: Damage: 30 TorpTube: - ROF: 100 + ROF: 60 Range: 9 Report: TORPEDO1 ValidTargets: Water, Underwater Underwater: yes - Burst: 2 + Burst: 1 BurstDelay: 20 Projectile: Missile Image: MISSILE @@ -842,8 +682,9 @@ TorpTube: Speed: 10 Trail: bubbles ROT: 1 - RangeLimit: 160 + RangeLimit: 9 Warhead: + Speed: 15 Spread: 3 Versus: None: 30% @@ -853,7 +694,7 @@ TorpTube: WaterExplosion: large_splash InfDeath: 4 SmudgeType: Crater - Damage: 180 + Damage: 90 2Inch: ROF: 60 @@ -863,13 +704,13 @@ TorpTube: Speed: 25 Image: 120MM Warhead: + Speed: 25 Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% - Cybernetic: 60% Explosion: small_explosion WaterExplosion: med_splash InfDeath: 4 @@ -882,6 +723,7 @@ DepthCharge: ValidTargets: Underwater Projectile: Bullet Speed: 5 + Spread: 5 Image: BOMB Angle: .1 High: true @@ -899,29 +741,30 @@ DepthCharge: Damage: 80 ParaBomb: - ROF: 10 + ROF: 4 Range: 4.5 Report: CHUTE1 Projectile: GravityBomb Image: PARABOMB Warhead: + Speed: 5 Spread: 6 Versus: - None: 30% + None: 90% Wood: 75% - Light: 75% - Concrete: 50% - Cybernetic: 40% + Light: 60% + Heavy: 25% + Concrete: 100% Explosion: self_destruct WaterExplosion: small_splash InfDeath: 4 SmudgeType: Crater - Damage: 500 + Damage: 300 ImpactSound: kaboom15 DogJaw: ROF: 10 - Range: 3 + Range: 2.2 Report: DOGG5P Warhead: Spread: 5 @@ -930,13 +773,12 @@ DogJaw: Light: 0% Heavy: 0% Concrete: 0% - Cybernetic: 0% InfDeath: 1 Damage: 100 Heal: ROF: 80 - Range: 4 + Range: 1.83 Report: HEAL2 Projectile: Bullet Speed: 100 @@ -947,7 +789,6 @@ Heal: Light: 0% Heavy: 0% Concrete: 0% - Cybernetic: 0% InfDeath: 1 Damage: -50 @@ -969,47 +810,25 @@ Repair: InfDeath: 1 Damage: -10 -SilencedPPK: - ROF: 80 - Range: 2.5 - Report: silppk - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - Wood: 0% - Light: 0% - Heavy: 0% - Concrete: 0% - Cybernetic: 90% - Explosion: piffs - InfDeath: 2 - Damage: 150 - SCUD: - ROF: 280 + ROF: 400 Range: 10 MinRange: 3 Report: MISSILE1 Projectile: Bullet - Speed: 10 + Speed: 25 Arm: 10 High: true Shadow: false Proximity: true - Trail: smokey - Inaccuracy: 5 Image: V2 - Angle: .1 Warhead: - Spread: 8 + Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% - Cybernetic: 30% Explosion: napalm WaterExplosion: large_splash InfDeath: 3 @@ -1028,54 +847,13 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% - Cybernetic: 40% Explosion: nuke WaterExplosion: nuke InfDeath: 5 ImpactSound: kaboom1 - Warhead@areanuke1: + Warhead@areanuke: DamageModel: PerCell - Damage: 180 - Size: 2,1 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Delay: 5 - InfDeath: 5 - ImpactSound: kaboom22 - Warhead@areanuke2: - DamageModel: PerCell - Damage: 180 - Size: 3,2 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Delay: 10 - InfDeath: 5 - Warhead@areanuke3: - DamageModel: PerCell - Damage: 180 - Size: 4,3 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Delay: 15 - InfDeath: 5 - Warhead@areanuke4: - DamageModel: PerCell - Damage: 180 + Damage: 250 SmudgeType: Scorch Size: 5,4 Ore: true @@ -1084,9 +862,9 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% - Cybernetic: 40% - Delay: 20 + Delay: 4 InfDeath: 5 + ImpactSound: kaboom22 MiniNuke: Warhead@impact: @@ -1116,7 +894,7 @@ MiniNuke: Cybernetic: 40% Delay: 5 InfDeath: 5 - ImpactSound: kaboom22 + ImpactSound: kaboom22 Warhead@areanuke2: DamageModel: PerCell Damage: 180 @@ -1154,7 +932,6 @@ UnitExplode: Wood: 75% Light: 60% Heavy: 25% - Cybernetic: 60% Explosion: self_destruct WaterExplosion: large_splash InfDeath: 4 @@ -1169,7 +946,6 @@ UnitExplodeSmall: Wood: 75% Light: 60% Heavy: 25% - Cybernetic: 50% Explosion: large_explosion InfDeath: 4 ImpactSound: kaboom15 @@ -1204,7 +980,6 @@ ATMine: None: 0% Wood: 0% Concrete: 0% - Cybernetic: 60% ImpactSound: mineblo1 Explosion: large_explosion @@ -1216,11 +991,10 @@ APMine: Light: 0% Heavy: 0% Concrete: 0% - Cybernetic: 0% ImpactSound: mine1 InfDeath: 3 Explosion: napalm - + Demolish: Warhead: ImpactSound: kaboom25 @@ -1230,7 +1004,6 @@ PortaTesla: ROF: 70 Range: 3.5 Report: TESLA1 -# Report: SHKTROP1 Charges: yes Projectile: TeslaZap Warhead: @@ -1249,93 +1022,6 @@ TTankZap: InfDeath: 6 Damage: 100 -FLAK-23: - ROF: 10 - Range: 8 - Report: AACANON3 - ValidTargets: Air,Ground - Projectile: Bullet - Speed: 100 - High: true - Warhead: - Spread: 5 - Versus: - None: 40% - Wood: 10% - Light: 60% - Heavy: 10% - Concrete: 20% - Cybernetic: 20% - Explosion: med_explosion - Damage: 20 - -VolkAT: - ROF: 30 - Range: 5 - Report: volk_at - ValidTargets: Ground - Burst: 1 - Projectile: Bullet - Speed: 50 - Image: 120MM - Warhead: - Spread: 3 - Versus: - None: 0% - Wood: 0% - Light: 75% - Heavy: 90% - Concrete: 50% - Cybernetic: 0% - Explosion: small_explosion - WaterExplosion: small_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 70 - -VolkNapalm: - ROF: 60 - Range: 5 - Report: volknapalm - ValidTargets: Ground - Burst: 1 - BurstDelay: 1 - Projectile: Bullet - Speed: 50 - Image: 120MM - Warhead: - Spread: 8 - Versus: - None: 90% - Wood: 170% - Light: 0% - Heavy: 0% - Concrete: 0% - Cybernetic: 70% - Explosion: napalm - WaterExplosion: small_napalm - InfDeath: 4 - SmudgeType: Scorch - ImpactSound: firebl3 - Damage: 80 - -Sniper: - Report: GUN5 - ROF: 70 - Range: 10 - Projectile: Bullet - Speed: 100 - Warhead: - Damage: 140 - Spread: 1 - Versus: - None: 100% - Wood: 5% - Light: 5% - Heavy: 5% - Cybernetic: 10% - InfDeath: 2 - ChronoTusk: ROF: 60 Range: 6