add a looping sound trait
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33
OpenRA.Mods.Common/Traits/Sound/AmbientSound.cs
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33
OpenRA.Mods.Common/Traits/Sound/AmbientSound.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Plays a looping audio file at the actor position. Attach this to the `World` actor to cover the whole map.")]
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class AmbientSoundInfo : ITraitInfo
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{
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public readonly string SoundFile = null;
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public object Create(ActorInitializer init) { return new AmbientSound(init.Self, this); }
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}
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class AmbientSound
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{
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public AmbientSound(Actor self, AmbientSoundInfo info)
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{
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if (self == self.World.WorldActor)
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Sound.PlayLooped(info.SoundFile);
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else
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Sound.PlayLooped(info.SoundFile, self.CenterPosition);
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}
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}
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}
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