heli flight sortof ok
This commit is contained in:
@@ -373,15 +373,24 @@ namespace OpenRa.Game
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return;
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unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
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var mobile = unit.traits.Get<Mobile>();
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mobile.facing = 128;
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var rp = producer.traits.GetOrDefault<RallyPoint>();
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var dest = rp != null ? rp.rallyPoint : (unit.Location + new int2(0, 3));
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var mobile = unit.traits.GetOrDefault<Mobile>();
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if (mobile != null)
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{
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mobile.facing = 128;
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mobile.QueueActivity(new Traits.Activities.Move(dest, 1));
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}
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var heli = unit.traits.GetOrDefault<Helicopter>();
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if (heli != null)
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{
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heli.facing = 20;
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heli.targetLocation = dest;
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}
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}
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world.Add(unit);
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player.FinishProduction(Rules.UnitCategory[name]);
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@@ -142,6 +142,7 @@
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<Compile Include="Traits\AttackTurreted.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\InfantrySquad.cs" />
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<Compile Include="Traits\McvDeploy.cs" />
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<Compile Include="Traits\Mobile.cs" />
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70
OpenRa.Game/Traits/Helicopter.cs
Normal file
70
OpenRa.Game/Traits/Helicopter.cs
Normal file
@@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class Helicopter : ITick, IOrder
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{
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public int facing;
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public int altitude;
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public int2 targetLocation;
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const int CruiseAltitude = 20;
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public Helicopter(Actor self)
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{
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targetLocation = self.Location;
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}
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if (lmb) return null;
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if (underCursor == null)
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return OpenRa.Game.Order.Move(self, xy,
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!Game.IsCellBuildable(xy, UnitMovementType.Foot));
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return null;
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}
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public void Tick(Actor self)
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{
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if (self.Location != targetLocation)
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{
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var dist = Game.CellSize * (targetLocation + new float2(.5f,.5f)) - self.CenterLocation;
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var desiredFacing = Util.GetFacing(dist, facing);
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Util.TickFacing(ref facing, desiredFacing,
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self.unitInfo.ROT);
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// .6f going the wrong way; .8f going sideways, 1f going forward.
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var rawSpeed = .2f * (self.unitInfo as UnitInfo.VehicleInfo).Speed;
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var angle = (facing - desiredFacing) / 128f * Math.PI;
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var scale = .4f + .6f * (float)Math.Cos(angle);
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if (altitude > CruiseAltitude / 2) // do some movement.
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{
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self.CenterLocation += (rawSpeed * scale / dist.Length) * dist;
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self.CenterLocation += (1f - scale) * rawSpeed
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* float2.FromAngle((float)angle);
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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}
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if (altitude < CruiseAltitude)
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{
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++altitude;
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return;
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}
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}
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else if (altitude > 0 &&
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Game.IsCellBuildable( self.Location, UnitMovementType.Foot ))
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{
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--altitude;
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}
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/* todo: bob slightly when hovering */
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}
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}
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}
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@@ -18,9 +18,12 @@ namespace OpenRa.Game.Traits
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void PlayFacingAnim(Actor self)
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{
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var mobile = self.traits.GetOrDefault<Mobile>();
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var heli = self.traits.GetOrDefault<Helicopter>();
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anim.PlayFetchIndex("idle",
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() => Util.QuantizeFacing(
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self.traits.Get<Mobile>().facing,
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mobile != null ? mobile.facing : heli.facing,
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anim.CurrentSequence.Length ));
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}
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@@ -25,8 +25,6 @@ namespace OpenRa.Game.Traits
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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{
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var mobile = self.traits.Get<Mobile>();
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yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
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yield return Util.CenteredShadow(self, rotorAnim.Image, self.CenterLocation
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+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, 0));
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@@ -34,7 +32,8 @@ namespace OpenRa.Game.Traits
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yield return Util.CenteredShadow(self, (secondRotorAnim ?? rotorAnim).Image, self.CenterLocation
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+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
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var p = self.CenterLocation - new float2( 0, altitude );
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var heli = self.traits.Get<Helicopter>();
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var p = self.CenterLocation - new float2( 0, heli.altitude );
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yield return Util.Centered(self, anim.Image, p);
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yield return Util.Centered(self, rotorAnim.Image, p
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@@ -44,10 +43,6 @@ namespace OpenRa.Game.Traits
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+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
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}
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int altitude = 0;
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const int climbRate = 1;
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const int cruiseAltitude = 20;
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public override void Tick(Actor self)
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{
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base.Tick(self);
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@@ -55,20 +50,17 @@ namespace OpenRa.Game.Traits
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if (secondRotorAnim != null)
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secondRotorAnim.Tick();
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var mobile = self.traits.Get<Mobile>();
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var isFlying = mobile.HasActivity;
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var heli = self.traits.GetOrDefault<Helicopter>();
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if (heli == null) return;
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if (isFlying && altitude < cruiseAltitude)
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altitude = Math.Min(altitude + climbRate, cruiseAltitude);
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else if (!isFlying && altitude > 0)
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altitude = Math.Max(altitude - climbRate, 0);
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var isFlying = heli.altitude > 0;
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if ((altitude >0) ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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return;
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rotorAnim.PlayRepeatingPreservingPosition((altitude>0) ? "rotor" : "slow-rotor");
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rotorAnim.PlayRepeatingPreservingPosition(isFlying ? "rotor" : "slow-rotor");
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if (secondRotorAnim != null)
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secondRotorAnim.PlayRepeatingPreservingPosition((altitude>0) ? "rotor2" : "slow-rotor2");
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secondRotorAnim.PlayRepeatingPreservingPosition(isFlying ? "rotor2" : "slow-rotor2");
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}
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}
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}
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@@ -91,7 +91,7 @@ namespace OpenRa.Game.Traits
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var ru = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
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if (ru == null) return int2.Zero; /* things that don't have a rotating base don't need the turrets repositioned */
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var bodyFacing = self.traits.Get<Mobile>().facing;
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var bodyFacing = self.traits.Contains<Mobile>() ? self.traits.Get<Mobile>().facing : self.traits.Get<Helicopter>().facing;
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var quantizedFacing = QuantizeFacing(bodyFacing, ru.anim.CurrentSequence.Length) * (256 / ru.anim.CurrentSequence.Length);
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return (RotateVectorByFacing(new float2(offset[0], offset[1]), quantizedFacing, .7f) + GetRecoil(self, recoil))
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@@ -15,9 +15,16 @@ namespace OpenRa.Game
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{
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case "Move":
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{
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var mobile = order.Subject.traits.Get<Mobile>();
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mobile.Cancel( order.Subject );
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mobile.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
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var mobile = order.Subject.traits.GetOrDefault<Mobile>();
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if (mobile != null)
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{
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mobile.Cancel(order.Subject);
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mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 8));
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}
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var heli = order.Subject.traits.GetOrDefault<Helicopter>();
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if (heli != null)
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heli.targetLocation = order.TargetLocation;
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var attackBase = order.Subject.traits.WithInterface<AttackBase>().FirstOrDefault();
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if( attackBase != null )
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@@ -128,16 +128,17 @@ Description=Transport Helicopter
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PrimaryOffset=0,14,0,-4
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SecondaryOffset=0,-14,0,-2
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BuiltAt=hpad
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Traits=Mobile, RenderUnitRotor
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Traits=Helicopter, RenderUnitRotor
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SecondaryAnim=rotor2
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[HELI]
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Description=Longbow
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BuiltAt=hpad
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Traits=Mobile, RenderUnitRotor
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Traits=Helicopter, RenderUnitRotor
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PrimaryOffset=0,0,0,-2
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[HIND]
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Description=Hind
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BuiltAt=hpad
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Traits=Mobile, RenderUnitRotor
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Traits=Helicopter, RenderUnitRotor
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