Access sequences from Map.
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@@ -93,8 +93,8 @@ namespace OpenRA.Mods.Cnc.Graphics
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public IEnumerable<IFinalizedRenderable> GenerateRenderables(WorldRenderer wr)
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{
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var bright = wr.World.Map.Rules.Sequences.GetSequence(image, brightSequence);
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var dim = wr.World.Map.Rules.Sequences.GetSequence(image, dimSequence);
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var bright = wr.World.Map.Sequences.GetSequence(image, brightSequence);
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var dim = wr.World.Map.Sequences.GetSequence(image, dimSequence);
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var source = wr.ScreenPosition(pos);
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var target = wr.ScreenPosition(pos + length);
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@@ -83,10 +83,11 @@ namespace OpenRA.Mods.Cnc.Traits
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this.self = self;
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var tileset = self.World.Map.Tileset.ToLowerInvariant();
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if (self.World.Map.Rules.Sequences.HasSequence("overlay", $"{Info.TileValidName}-{tileset}"))
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Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", $"{Info.TileValidName}-{tileset}").GetSprite(0);
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var sequences = self.World.Map.Sequences;
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if (sequences.HasSequence("overlay", $"{Info.TileValidName}-{tileset}"))
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Tile = sequences.GetSequence("overlay", $"{Info.TileValidName}-{tileset}").GetSprite(0);
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else
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Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", Info.TileValidName).GetSprite(0);
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Tile = sequences.GetSequence("overlay", Info.TileValidName).GetSprite(0);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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@@ -221,41 +222,42 @@ namespace OpenRA.Mods.Cnc.Traits
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minelayer = a.Trait<Minelayer>();
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var tileset = a.World.Map.Tileset.ToLowerInvariant();
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if (a.World.Map.Rules.Sequences.HasSequence("overlay", $"{minelayer.Info.TileValidName}-{tileset}"))
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var sequences = a.World.Map.Sequences;
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if (sequences.HasSequence("overlay", $"{minelayer.Info.TileValidName}-{tileset}"))
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{
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var validSequence = a.World.Map.Rules.Sequences.GetSequence("overlay", $"{minelayer.Info.TileValidName}-{tileset}");
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var validSequence = sequences.GetSequence("overlay", $"{minelayer.Info.TileValidName}-{tileset}");
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validTile = validSequence.GetSprite(0);
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validAlpha = validSequence.GetAlpha(0);
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}
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else
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{
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var validSequence = a.World.Map.Rules.Sequences.GetSequence("overlay", minelayer.Info.TileValidName);
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var validSequence = sequences.GetSequence("overlay", minelayer.Info.TileValidName);
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validTile = validSequence.GetSprite(0);
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validAlpha = validSequence.GetAlpha(0);
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}
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if (a.World.Map.Rules.Sequences.HasSequence("overlay", $"{minelayer.Info.TileUnknownName}-{tileset}"))
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if (sequences.HasSequence("overlay", $"{minelayer.Info.TileUnknownName}-{tileset}"))
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{
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var unknownSequence = a.World.Map.Rules.Sequences.GetSequence("overlay", $"{minelayer.Info.TileUnknownName}-{tileset}");
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var unknownSequence = sequences.GetSequence("overlay", $"{minelayer.Info.TileUnknownName}-{tileset}");
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unknownTile = unknownSequence.GetSprite(0);
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unknownAlpha = unknownSequence.GetAlpha(0);
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}
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else
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{
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var unknownSequence = a.World.Map.Rules.Sequences.GetSequence("overlay", minelayer.Info.TileUnknownName);
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var unknownSequence = sequences.GetSequence("overlay", minelayer.Info.TileUnknownName);
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unknownTile = unknownSequence.GetSprite(0);
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unknownAlpha = unknownSequence.GetAlpha(0);
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}
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if (a.World.Map.Rules.Sequences.HasSequence("overlay", $"{minelayer.Info.TileInvalidName}-{tileset}"))
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if (sequences.HasSequence("overlay", $"{minelayer.Info.TileInvalidName}-{tileset}"))
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{
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var blockedSequence = a.World.Map.Rules.Sequences.GetSequence("overlay", $"{minelayer.Info.TileInvalidName}-{tileset}");
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var blockedSequence = sequences.GetSequence("overlay", $"{minelayer.Info.TileInvalidName}-{tileset}");
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blockedTile = blockedSequence.GetSprite(0);
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blockedAlpha = blockedSequence.GetAlpha(0);
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}
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else
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{
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var blockedSequence = a.World.Map.Rules.Sequences.GetSequence("overlay", minelayer.Info.TileInvalidName);
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var blockedSequence = sequences.GetSequence("overlay", minelayer.Info.TileInvalidName);
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blockedTile = blockedSequence.GetSprite(0);
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blockedAlpha = blockedSequence.GetAlpha(0);
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}
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@@ -161,7 +161,7 @@ namespace OpenRA.Mods.Cnc.Traits
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this.power = power;
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var info = (ChronoshiftPowerInfo)power.Info;
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var s = world.Map.Rules.Sequences.GetSequence(info.FootprintImage, info.SourceFootprintSequence);
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var s = world.Map.Sequences.GetSequence(info.FootprintImage, info.SourceFootprintSequence);
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footprint = info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
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dimensions = info.Dimensions;
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tile = s.GetSprite(0);
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@@ -240,7 +240,7 @@ namespace OpenRA.Mods.Cnc.Traits
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footprint = info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
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dimensions = info.Dimensions;
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var sequences = world.Map.Rules.Sequences;
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var sequences = world.Map.Sequences;
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var tilesetValid = info.ValidFootprintSequence + "-" + world.Map.Tileset.ToLowerInvariant();
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if (sequences.HasSequence(info.FootprintImage, tilesetValid))
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{
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Cnc.Traits
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void LoadVariants(Dictionary<string, string[]> rampSequences, Dictionary<string, Dictionary<string, ISpriteSequence>> rampVariants)
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{
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var sequences = world.Map.Rules.Sequences;
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var sequences = world.Map.Sequences;
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foreach (var kv in rampSequences)
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{
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if (!Info.ResourceTypes.TryGetValue(kv.Key, out var resourceInfo))
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@@ -193,7 +193,7 @@ namespace OpenRA.Mods.Cnc.Traits
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foreach (var a in w.Actors)
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ActorAddedToWorld(a);
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veinSequence = w.Map.Rules.Sequences.GetSequence(info.Image, info.Sequence);
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veinSequence = w.Map.Sequences.GetSequence(info.Image, info.Sequence);
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veinPalette = wr.Palette(info.Palette);
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var first = veinSequence.GetSprite(0);
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