Add a quick save button to the map editor.
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committed by
Gustas
parent
3dd1fd6b00
commit
7cdc8c4ec5
@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("EditorQuickSaveKey")]
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public class EditorQuickSaveHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly World world;
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readonly ModData modData;
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[ObjectCreator.UseCtor]
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public EditorQuickSaveHotkeyLogic(Widget widget, ModData modData, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, modData, "QuickSaveKey", "GLOBAL_KEYHANDLER", logicArgs)
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{
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this.world = world;
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this.modData = modData;
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}
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protected override bool OnHotkeyActivated(KeyInput keyInput)
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{
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var actionManager = world.WorldActor.TraitOrDefault<EditorActionManager>();
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if (actionManager != null && (!actionManager.Modified || actionManager.SaveFailed))
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return false;
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var map = world.Map;
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Action<string> saveMap = (string combinedPath) =>
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{
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var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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var actorDefinitions = editorActorLayer.Save();
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if (actorDefinitions != null)
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map.ActorDefinitions = actorDefinitions;
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var playerDefinitions = editorActorLayer.Players.ToMiniYaml();
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if (playerDefinitions != null)
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map.PlayerDefinitions = playerDefinitions;
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var package = (IReadWritePackage)map.Package;
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SaveMapLogic.SaveMapInner(map, package, world, modData);
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};
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SaveMapLogic.SaveMap(modData, world, map, map.Package?.Name, saveMap);
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return true;
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}
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}
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}
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