diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index fa07fa47e7..2a0509bdec 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -11,6 +11,8 @@ light_inf: Cost: 50 Tooltip: Name: Light Infantry + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 6000 Mobile: @@ -34,6 +36,8 @@ engineer: Cost: 400 Tooltip: Name: Engineer + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 5000 RevealsShroud: @@ -63,6 +67,8 @@ trooper: Cost: 90 Tooltip: Name: Trooper + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 7000 RevealsShroud: @@ -92,6 +98,8 @@ thumper: Cost: 200 Tooltip: Name: Thumper Infantry + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 3750 RevealsShroud: @@ -128,6 +136,8 @@ fremen: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Tooltip: Name: Fremen + UpdatesPlayerStatistics: + AddToArmyValue: true Buildable: Queue: Infantry BuildPaletteOrder: 80 @@ -179,6 +189,8 @@ grenadier: Cost: 80 Tooltip: Name: Grenadier + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 6000 Mobile: @@ -210,6 +222,8 @@ sardaukar: Cost: 120 Tooltip: Name: Sardaukar + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 10000 Mobile: @@ -258,6 +272,8 @@ saboteur: Cost: 300 ## actually 0, but spawns from support power at Palace Tooltip: Name: Saboteur + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 4000 Mobile: diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 40999a4f8b..3793771f03 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -116,6 +116,8 @@ trike: Cost: 300 Tooltip: Name: Trike + UpdatesPlayerStatistics: + AddToArmyValue: true Selectable: Class: trike Health: @@ -157,6 +159,8 @@ quad: Cost: 400 Tooltip: Name: Missile Quad + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 11000 Armor: @@ -193,6 +197,8 @@ siege_tank: Cost: 700 Tooltip: Name: Siege Tank + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 12000 Armor: @@ -234,6 +240,8 @@ missile_tank: Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Tooltip: Name: Missile Tank + UpdatesPlayerStatistics: + AddToArmyValue: true Buildable: Queue: Armor Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high @@ -285,6 +293,8 @@ sonic_tank: Cost: 1000 Tooltip: Name: Sonic Tank + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 30000 Armor: @@ -323,6 +333,8 @@ devastator: Cost: 1050 Tooltip: Name: Devastator + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 50000 Armor: @@ -393,6 +405,8 @@ raider: Cost: 350 Tooltip: Name: Raider Trike + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 10000 Armor: @@ -429,6 +443,8 @@ stealth_raider: Cost: 400 Tooltip: Name: Stealth Raider Trike + UpdatesPlayerStatistics: + AddToArmyValue: true Cloak: InitialDelay: 45 CloakDelay: 90 @@ -451,6 +467,8 @@ deviator: Cost: 1000 Tooltip: Name: Deviator + UpdatesPlayerStatistics: + AddToArmyValue: true Buildable: Queue: Armor BuildPaletteOrder: 50 @@ -497,6 +515,8 @@ deviator: Cost: 700 Tooltip: Name: Combat Tank + UpdatesPlayerStatistics: + AddToArmyValue: true Health: HP: 21000 Armor: