Remove custom cnc behavior
This commit is contained in:
@@ -51,12 +51,13 @@
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TargetTypes: Air
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Selectable:
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Voice: VehicleVoice
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Helicopter:
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RepairBuildings: hpad
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RearmBuildings:
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LandWhenIdle: false
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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MobileAir:
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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@@ -334,7 +334,7 @@ HPAD:
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RevealsShroud:
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Range: 5
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Bib:
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Production:
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ProducesHelicopters:
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SpawnOffset: 0,-4
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Produces: Plane
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BelowUnits:
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@@ -47,7 +47,6 @@ World:
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# WaterPaletteRotation:
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BuildingInfluence:
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UnitInfluence:
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AircraftInfluence:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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PaletteFromCurrentTheatre:
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@@ -400,8 +400,8 @@ TRAN:
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Cost: 1500
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Description: Chinook Transport
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LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
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MobileAir:
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InitialFacing: 20
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Helicopter:
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LandWhenIdle: true
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ROT: 5
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Speed: 15
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Health:
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@@ -428,8 +428,7 @@ HELI:
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Cost: 1200
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Description: Apache Longbow
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LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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MobileAir:
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InitialFacing: 20
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Helicopter:
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ROT: 4
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Speed: 20
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Health:
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@@ -437,7 +436,7 @@ HELI:
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Armor: heavy
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RevealsShroud:
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Range: 8
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AttackBase:
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AttackHeli:
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PrimaryWeapon: HighV
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SecondaryWeapon: HighV
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PrimaryOffset: -5,0,0,2
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@@ -457,8 +456,7 @@ ORCA:
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Cost: 1200
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Description: Orca
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LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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MobileAir:
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InitialFacing: 20
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Helicopter:
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ROT: 4
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Speed: 20
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Health:
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@@ -466,7 +464,7 @@ ORCA:
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Armor: heavy
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RevealsShroud:
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Range: 8
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AttackBase:
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AttackHeli:
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PrimaryWeapon: Rockets.Orca
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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