Remove custom cnc behavior

This commit is contained in:
Paul Chote
2010-08-02 20:43:56 +12:00
parent bc93e8cac0
commit 7d044a9e1b
8 changed files with 11 additions and 204 deletions

View File

@@ -205,7 +205,6 @@
<Compile Include="GameRules\MusicInfo.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Traits\SharesCell.cs" />
<Compile Include="Traits\World\AircraftInfluence.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\Delegates\MapChooserDelegate.cs" />

View File

@@ -1,87 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class AircraftInfluenceInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new AircraftInfluence( init.world ); }
}
public class AircraftInfluence : ITick
{
List<Actor>[,] influence;
Map map;
public AircraftInfluence( World world )
{
map = world.Map;
influence = new List<Actor>[world.Map.MapSize.X, world.Map.MapSize.Y];
for (int i = 0; i < world.Map.MapSize.X; i++)
for (int j = 0; j < world.Map.MapSize.Y; j++)
influence[ i, j ] = new List<Actor>();
world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupyAir>() );
}
public void Tick( Actor self )
{
SanityCheck( self );
}
[Conditional( "SANITY_CHECKS" )]
void SanityCheck( Actor self )
{
for( int x = 0 ; x < self.World.Map.MapSize.X ; x++ )
for( int y = 0 ; y < self.World.Map.MapSize.Y ; y++ )
if( influence[ x, y ] != null )
foreach (var a in influence[ x, y ])
if (!a.traits.Get<IOccupyAir>().OccupiedAirCells().Contains( new int2( x, y ) ) )
throw new InvalidOperationException( "AIM: Sanity check failed A" );
foreach( var t in self.World.Queries.WithTraitMultiple<IOccupyAir>() )
foreach( var cell in t.Trait.OccupiedAirCells() )
if (!influence[cell.X, cell.Y].Contains(t.Actor))
throw new InvalidOperationException( "AIM: Sanity check failed B" );
}
Actor[] noActors = { };
public IEnumerable<Actor> GetUnitsAt( int2 a )
{
if (!map.IsInMap(a)) return noActors;
return influence[ a.X, a.Y ];
}
public void Add( Actor self, IOccupyAir unit )
{
foreach( var c in unit.OccupiedAirCells() )
influence[c.X, c.Y].Add(self);
}
public void Remove( Actor self, IOccupyAir unit )
{
if (unit != null)
foreach (var c in unit.OccupiedAirCells())
influence[c.X, c.Y].Remove(self);
}
public void Update(Actor self, IOccupyAir unit)
{
Remove(self, unit);
if (!self.IsDead()) Add(self, unit);
}
}
}

View File

@@ -1,102 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
public class MobileAirInfo : MobileInfo
{
public readonly int CruiseAltitude = 20;
public readonly float InstabilityMagnitude = 2.0f;
public readonly int InstabilityTicks = 5;
public readonly bool LandWhenIdle = true;
public override object Create(ActorInitializer init) { return new MobileAir(init, this); }
}
public class MobileAir : Mobile, ITick, IOccupyAir
{
MobileAirInfo AirInfo;
public MobileAir (ActorInitializer init, MobileAirInfo info)
: base(init, info)
{
AirInfo = info;
}
public override void AddInfluence()
{
self.World.WorldActor.traits.Get<AircraftInfluence>().Add( self, this );
}
public override void RemoveInfluence()
{
self.World.WorldActor.traits.Get<AircraftInfluence>().Remove( self, this );
}
public override bool CanEnterCell(int2 p, Actor ignoreBuilding, bool checkTransientActors)
{
if (!checkTransientActors)
return true;
return self.World.WorldActor.traits.Get<AircraftInfluence>().GetUnitsAt(p).Count() == 0;
}
public override void FinishedMoving(Actor self) {}
public override float MovementCostForCell(Actor self, int2 cell)
{
return (!self.World.Map.IsInMap(cell.X,cell.Y)) ? float.PositiveInfinity : 0;
}
public override float MovementSpeedForCell(Actor self, int2 cell)
{
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return Info.Speed * modifier;
}
public override IEnumerable<int2> OccupiedCells()
{
// Todo: do the right thing when landed
return new int2[] {};
}
public IEnumerable<int2> OccupiedAirCells()
{
return (fromCell == toCell)
? new[] { fromCell }
: CanEnterCell(toCell)
? new[] { toCell }
: new[] { fromCell, toCell };
}
int offsetTicks = 0;
public void Tick(Actor self)
{
var move = self.traits.Get<IMove>();
//if (unit.Altitude <= 0)
// return;
if (move.Altitude < AirInfo.CruiseAltitude)
move.Altitude++;
if (--offsetTicks <= 0)
{
self.CenterLocation += AirInfo.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5);
move.Altitude += (int)(AirInfo.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
offsetTicks = AirInfo.InstabilityTicks;
}
}
}
}

View File

@@ -58,7 +58,6 @@
<Compile Include="ProductionAirdrop.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TiberiumRefineryDockAction.cs" />
<Compile Include="MobileAir.cs" />
<Compile Include="DeadBuildingState.cs" />
</ItemGroup>
<ItemGroup>

View File

@@ -51,12 +51,13 @@
TargetTypes: Air
Selectable:
Voice: VehicleVoice
Helicopter:
RepairBuildings: hpad
RearmBuildings:
LandWhenIdle: false
HiddenUnderFog:
GainsExperience:
GivesExperience:
MobileAir:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud

View File

@@ -334,7 +334,7 @@ HPAD:
RevealsShroud:
Range: 5
Bib:
Production:
ProducesHelicopters:
SpawnOffset: 0,-4
Produces: Plane
BelowUnits:

View File

@@ -47,7 +47,6 @@ World:
# WaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
AircraftInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromCurrentTheatre:

View File

@@ -400,8 +400,8 @@ TRAN:
Cost: 1500
Description: Chinook Transport
LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
MobileAir:
InitialFacing: 20
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
Health:
@@ -428,8 +428,7 @@ HELI:
Cost: 1200
Description: Apache Longbow
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
MobileAir:
InitialFacing: 20
Helicopter:
ROT: 4
Speed: 20
Health:
@@ -437,7 +436,7 @@ HELI:
Armor: heavy
RevealsShroud:
Range: 8
AttackBase:
AttackHeli:
PrimaryWeapon: HighV
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
@@ -457,8 +456,7 @@ ORCA:
Cost: 1200
Description: Orca
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
MobileAir:
InitialFacing: 20
Helicopter:
ROT: 4
Speed: 20
Health:
@@ -466,7 +464,7 @@ ORCA:
Armor: heavy
RevealsShroud:
Range: 8
AttackBase:
AttackHeli:
PrimaryWeapon: Rockets.Orca
SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2