draw bounds overlay
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@@ -134,19 +134,32 @@ namespace OpenRA.Graphics
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foreach (var e in world.Effects)
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foreach (var e in world.Effects)
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DrawSpriteList(bounds, e.Render());
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DrawSpriteList(bounds, e.Render());
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uiOverlay.Draw( world );
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uiOverlay.Draw(world);
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spriteRenderer.Flush();
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spriteRenderer.Flush();
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DrawBandBox();
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DrawBandBox();
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if (Game.controller.orderGenerator != null)
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.Render( world );
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Game.controller.orderGenerator.Render(world);
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world.LocalPlayer.Shroud.Draw(spriteRenderer);
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world.LocalPlayer.Shroud.Draw(spriteRenderer);
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lineRenderer.Flush();
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spriteRenderer.Flush();
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spriteRenderer.Flush();
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renderer.Device.DisableScissor();
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{
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var a = new float2( bounds.Left, bounds.Top );
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var b = new float2( bounds.Right - a.X, 0);
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var c = new float2(0, bounds.Bottom - a.Y);
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lineRenderer.DrawLine(a, a + b, Color.Red, Color.Red);
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lineRenderer.DrawLine(a + b, a + b + c, Color.Red, Color.Red);
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lineRenderer.DrawLine(a + b + c, a + c, Color.Red, Color.Red);
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lineRenderer.DrawLine(a, a + c, Color.Red, Color.Red);
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}
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lineRenderer.Flush();
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}
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}
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void DrawBandBox()
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void DrawBandBox()
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