Add annotation support to IOrderGenerator.

This commit is contained in:
Paul Chote
2019-09-01 19:29:53 +01:00
committed by abcdefg30
parent 1dc84f48de
commit 7d1ce0c83b
15 changed files with 33 additions and 8 deletions

View File

@@ -28,6 +28,7 @@ namespace OpenRA.Mods.Common.Orders
void IOrderGenerator.Tick(World world) { Tick(world); }
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { return Render(wr, world); }
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { return RenderAnnotations(wr, world); }
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
void IOrderGenerator.Deactivate() { }
bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
@@ -35,6 +36,7 @@ namespace OpenRA.Mods.Common.Orders
protected abstract void Tick(World world);
protected abstract IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
protected abstract IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world);
protected abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
protected abstract IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi);
}