fixes #2481
Don't save in system pathes because UNIX needs root and shipped maps should not be changed. Use $HOME/maps/$MOD instead.
This commit is contained in:
committed by
Chris Forbes
parent
107c37f33d
commit
7d4399d7cc
@@ -20,11 +20,19 @@ namespace OpenRA.Editor
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{
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{
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public string MapFolderPath;
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public string MapFolderPath;
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public bool DirectoryIsEmpty(string path)
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{
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return !Directory.GetFileSystemEntries(path).Any();
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}
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public MapSelect(string currentMod)
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public MapSelect(string currentMod)
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{
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{
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MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
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MapFolderPath = new string[] { Platform.SupportDir, "maps", currentMod }
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.Aggregate(Path.Combine);
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.Aggregate(Path.Combine);
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if (!Directory.Exists(MapFolderPath))
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Directory.CreateDirectory(MapFolderPath);
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InitializeComponent();
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InitializeComponent();
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MapIconsList.Images.Add(pictureBox1.Image);
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MapIconsList.Images.Add(pictureBox1.Image);
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}
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}
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@@ -34,6 +42,9 @@ namespace OpenRA.Editor
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MapList.Items.Clear();
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MapList.Items.Clear();
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txtPathOut.Text = MapFolderPath;
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txtPathOut.Text = MapFolderPath;
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if (DirectoryIsEmpty(MapFolderPath))
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return;
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foreach (var map in ModData.FindMapsIn(MapFolderPath))
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foreach (var map in ModData.FindMapsIn(MapFolderPath))
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{
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{
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ListViewItem map1 = new ListViewItem();
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ListViewItem map1 = new ListViewItem();
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