diff --git a/OpenRA.Game/GameRules/RulesetCache.cs b/OpenRA.Game/GameRules/RulesetCache.cs
index a9a512e502..b7cc7bd044 100755
--- a/OpenRA.Game/GameRules/RulesetCache.cs
+++ b/OpenRA.Game/GameRules/RulesetCache.cs
@@ -43,12 +43,11 @@ namespace OpenRA
this.modData = modData;
}
- public Ruleset LoadDefaultRules()
- {
- return LoadMapRules(null);
- }
-
- public Ruleset LoadMapRules(Map map)
+ ///
+ /// Cache and return the Ruleset for a given map.
+ /// If a map isn't specified then return the default mod Ruleset.
+ ///
+ public Ruleset Load(Map map = null)
{
var m = modData.Manifest;
diff --git a/OpenRA.Game/Map/Map.cs b/OpenRA.Game/Map/Map.cs
index dd7456ec20..499cc3c85e 100644
--- a/OpenRA.Game/Map/Map.cs
+++ b/OpenRA.Game/Map/Map.cs
@@ -387,7 +387,7 @@ namespace OpenRA
{
try
{
- return Game.ModData.RulesetCache.LoadMapRules(this);
+ return Game.ModData.RulesetCache.Load(this);
}
catch (Exception e)
{
diff --git a/OpenRA.Game/ModData.cs b/OpenRA.Game/ModData.cs
index d0a2b037d6..4042318503 100644
--- a/OpenRA.Game/ModData.cs
+++ b/OpenRA.Game/ModData.cs
@@ -79,7 +79,7 @@ namespace OpenRA
foreach (var dir in Manifest.Folders)
GlobalFileSystem.Mount(dir);
- defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());
+ defaultRules = Exts.Lazy(() => RulesetCache.Load());
initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
}
diff --git a/OpenRA.Mods.Common/Lint/CheckMapRules.cs b/OpenRA.Mods.Common/Lint/CheckMapRules.cs
index b75e37ae03..563992dddf 100644
--- a/OpenRA.Mods.Common/Lint/CheckMapRules.cs
+++ b/OpenRA.Mods.Common/Lint/CheckMapRules.cs
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Lint
{
try
{
- Game.ModData.RulesetCache.LoadMapRules(map);
+ Game.ModData.RulesetCache.Load(map);
}
catch (Exception e)
{
diff --git a/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs b/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs
index 883d103ed3..9ae4a9510d 100644
--- a/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs
+++ b/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
public static DataTable GenerateTable()
{
- var rules = Game.ModData.RulesetCache.LoadDefaultRules();
+ var rules = Game.ModData.RulesetCache.Load();
var table = new DataTable();
table.Columns.Add("Name", typeof(string));
diff --git a/OpenRA.Mods.Common/UtilityCommands/ExtractLanguageStringsCommand.cs b/OpenRA.Mods.Common/UtilityCommands/ExtractLanguageStringsCommand.cs
index 2f24eafd47..551bc0a0c8 100644
--- a/OpenRA.Mods.Common/UtilityCommands/ExtractLanguageStringsCommand.cs
+++ b/OpenRA.Mods.Common/UtilityCommands/ExtractLanguageStringsCommand.cs
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
- Game.ModData.RulesetCache.LoadDefaultRules();
+ Game.ModData.RulesetCache.Load();
var types = Game.ModData.ObjectCreator.GetTypes();
var translatableFields = types.SelectMany(t => t.GetFields())
diff --git a/OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs b/OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs
index 10b33452cf..31529006c5 100644
--- a/OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs
+++ b/OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
- var rules = Game.ModData.RulesetCache.LoadDefaultRules();
+ var rules = Game.ModData.RulesetCache.Load();
var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
var fileName = Path.GetFileNameWithoutExtension(args[1]);
diff --git a/OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs b/OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs
index 2f44c4db18..ebde509782 100644
--- a/OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs
+++ b/OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs
@@ -39,14 +39,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
Game.ModData = new ModData(srcMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
- var srcRules = Game.ModData.RulesetCache.LoadDefaultRules();
+ var srcRules = Game.ModData.RulesetCache.Load();
var srcPaletteInfo = srcRules.Actors["player"].Traits.Get();
var srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0];
Game.ModData = new ModData(destMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
- var destRules = Game.ModData.RulesetCache.LoadDefaultRules();
+ var destRules = Game.ModData.RulesetCache.Load();
var destPaletteInfo = destRules.Actors["player"].Traits.Get();
var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { };
diff --git a/OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs b/OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs
index fb3b752177..840be72081 100644
--- a/OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs
+++ b/OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
- var rules = Game.ModData.RulesetCache.LoadDefaultRules();
+ var rules = Game.ModData.RulesetCache.Load();
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);