Added CnC: gdi05b
This commit is contained in:
@@ -59,6 +59,12 @@ namespace OpenRA.Mods.Common.Scripting
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return true;
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return true;
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}
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}
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[Desc("Returns the first n values from a collection.")]
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public LuaValue[] Take(int n, LuaValue[] source)
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{
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return source.Take(n).ToArray();
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}
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[Desc("Skips over the first numElements members of a table and return the rest.")]
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[Desc("Skips over the first numElements members of a table and return the rest.")]
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public LuaTable Skip(LuaTable table, int numElements)
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public LuaTable Skip(LuaTable table, int numElements)
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{
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{
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Eluant;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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@@ -32,5 +33,20 @@ namespace OpenRA.Mods.Common.Scripting
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.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>())
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.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>())
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.ToArray();
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.ToArray();
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}
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}
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[Desc("Returns all living actors of the specified type of this player")]
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public Actor[] GetActorsByType(string type)
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{
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var result = new List<Actor>();
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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result.AddRange(Player.World.ActorMap.ActorsInWorld()
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.Where(actor => actor.Owner == Player && !actor.IsDead && actor.IsInWorld && actor.Info.Name == ai.Name));
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return result.ToArray();
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}
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}
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}
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}
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}
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@@ -30,6 +30,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
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mods\cnc\maps\gdi04b\gdi04b.lua = mods\cnc\maps\gdi04b\gdi04b.lua
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mods\cnc\maps\gdi04b\gdi04b.lua = mods\cnc\maps\gdi04b\gdi04b.lua
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mods\cnc\maps\gdi04c\gdi04c.lua = mods\cnc\maps\gdi04c\gdi04c.lua
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mods\cnc\maps\gdi04c\gdi04c.lua = mods\cnc\maps\gdi04c\gdi04c.lua
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mods\cnc\maps\gdi05a\gdi05a.lua = mods\cnc\maps\gdi05a\gdi05a.lua
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mods\cnc\maps\gdi05a\gdi05a.lua = mods\cnc\maps\gdi05a\gdi05a.lua
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mods\cnc\maps\gdi05b\gdi05b.lua = mods\cnc\maps\gdi05b\gdi05b.lua
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mods\cnc\maps\nod01\nod01.lua = mods\cnc\maps\nod01\nod01.lua
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mods\cnc\maps\nod01\nod01.lua = mods\cnc\maps\nod01\nod01.lua
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mods\cnc\maps\nod02a\nod02a.lua = mods\cnc\maps\nod02a\nod02a.lua
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mods\cnc\maps\nod02a\nod02a.lua = mods\cnc\maps\nod02a\nod02a.lua
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mods\cnc\maps\nod02b\nod02b.lua = mods\cnc\maps\nod02b\nod02b.lua
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mods\cnc\maps\nod02b\nod02b.lua = mods\cnc\maps\nod02b\nod02b.lua
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194
mods/cnc/maps/gdi05b/gdi05b.lua
Normal file
194
mods/cnc/maps/gdi05b/gdi05b.lua
Normal file
@@ -0,0 +1,194 @@
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AllToHuntTrigger =
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{
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Silo1, Proc1, Silo2, Silo3, Silo4, Afld1, Hand1, Nuke1, Nuke2, Nuke3, Fact1
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}
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AtkRoute1 = { waypoint4.Location, waypoint5.Location, waypoint6.Location, waypoint7.Location, waypoint8.Location }
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AtkRoute2 = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint3.Location }
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AutoCreateTeams =
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{
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{ { ['e1'] = 1, ['e3'] = 3 }, AtkRoute2 },
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{ { ['e1'] = 3, ['e3'] = 1 }, AtkRoute2 },
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{ { ['e3'] = 4 } , AtkRoute1 },
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{ { ['e1'] = 4 } , AtkRoute1 },
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{ { ['bggy'] = 1 } , AtkRoute1 },
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{ { ['bggy'] = 1 } , AtkRoute2 },
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{ { ['ltnk'] = 1 } , AtkRoute1 },
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{ { ['ltnk'] = 1 } , AtkRoute2 }
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}
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RepairThreshold = 0.6
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Atk1Delay = DateTime.Seconds(40)
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Atk2Delay = DateTime.Seconds(60)
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Atk3Delay = DateTime.Seconds(70)
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Atk4Delay = DateTime.Seconds(90)
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AutoAtkStartDelay = DateTime.Seconds(115)
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AutoAtkMinDelay = DateTime.Seconds(45)
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AutoAtkMaxDelay = DateTime.Seconds(90)
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Atk5CellTriggers =
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{
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CPos.New(17,55), CPos.New(16,55), CPos.New(15,55), CPos.New(50,54), CPos.New(49,54),
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CPos.New(48,54), CPos.New(16,54), CPos.New(15,54), CPos.New(14,54), CPos.New(50,53),
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CPos.New(49,53), CPos.New(48,53), CPos.New(50,52), CPos.New(49,52)
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}
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GdiBase = { GdiNuke1, GdiProc1, GdiWeap1, GdiNuke2, GdiPyle1, GdiSilo1, GdiSilo2, GdiHarv }
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GdiUnits = { "e2", "e2", "e2", "e2", "e1", "e1", "e1", "e1", "mtnk", "mtnk", "jeep", "jeep", "apc" }
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NodSams = { Sam1, Sam2, Sam3, Sam4 }
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AllToHunt = function()
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local list = nod.GetGroundAttackers()
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Utils.Do(list, function(unit)
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unit.Hunt()
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end)
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end
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MoveThenHunt = function(actors, path)
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Utils.Do(actors, function(actor)
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actor.Patrol(path, false)
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IdleHunt(actor)
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end)
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end
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AutoCreateTeam = function()
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local team = Utils.Random(AutoCreateTeams)
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for type, count in pairs(team[1]) do
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MoveThenHunt(Utils.Take(count, nod.GetActorsByType(type)), team[2])
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end
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Trigger.AfterDelay(Utils.RandomInteger(AutoAtkMinDelay, AutoAtkMaxDelay), AutoCreateTeam)
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end
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DiscoverGdiBase = function(actor, discoverer)
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if baseDiscovered or not discoverer == gdi then
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return
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end
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Utils.Do(GdiBase, function(actor)
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actor.Owner = gdi
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end)
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GdiHarv.FindResources()
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baseDiscovered = true
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gdiObjective3 = gdi.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdi.MarkCompletedObjective(gdiObjective1)
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end
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Atk1TriggerFunction = function()
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MoveThenHunt(Utils.Take(2, nod.GetActorsByType('e1')), AtkRoute1)
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MoveThenHunt(Utils.Take(3, nod.GetActorsByType('e3')), AtkRoute1)
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end
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Atk2TriggerFunction = function()
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MoveThenHunt(Utils.Take(3, nod.GetActorsByType('e1')), AtkRoute2)
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MoveThenHunt(Utils.Take(3, nod.GetActorsByType('e3')), AtkRoute2)
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end
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Atk3TriggerFunction = function()
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MoveThenHunt(Utils.Take(1, nod.GetActorsByType('bggy')), AtkRoute1)
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end
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Atk4TriggerFunction = function()
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MoveThenHunt(Utils.Take(1, nod.GetActorsByType('bggy')), AtkRoute2)
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end
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Atk5TriggerFunction = function()
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MoveThenHunt(Utils.Take(1, nod.GetActorsByType('ltnk')), AtkRoute2)
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end
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StartProduction = function(type)
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if Hand1.IsInWorld then
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Hand1.Build(type)
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Trigger.AfterDelay(DateTime.Seconds(30), function() StartProduction(type) end)
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end
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end
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InsertGdiUnits = function()
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Reinforcements.Reinforce(gdi, GdiUnits, { UnitsEntry.Location, UnitsRally.Location }, 15)
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end
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IdleHunt = function(unit)
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if not unit.IsDead then
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Trigger.OnIdle(unit, unit.Hunt)
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end
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end
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WorldLoaded = function()
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gdi = Player.GetPlayer("GDI")
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gdiBase = Player.GetPlayer("AbandonedBase")
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nod = Player.GetPlayer("Nod")
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Trigger.OnObjectiveAdded(gdi, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(gdi, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(gdi, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(gdi, function()
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Media.PlaySpeechNotification(nod, "Win")
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end)
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Trigger.OnPlayerLost(gdi, function()
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Media.PlaySpeechNotification(nod, "Lose")
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end)
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Utils.Do(Map.NamedActors, function(actor)
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if actor.Owner == nod and actor.HasProperty("StartBuildingRepairs") then
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == nod and building.Health < RepairThreshold * building.MaxHealth then
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building.StartBuildingRepairs()
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end
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end)
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end
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end)
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gdiObjective1 = gdi.AddPrimaryObjective("Find the GDI base")
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gdiObjective2 = gdi.AddSecondaryObjective("Destroy all SAM sites to receive air support")
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
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Trigger.AfterDelay(Atk1Delay, Atk1TriggerFunction)
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Trigger.AfterDelay(Atk2Delay, Atk2TriggerFunction)
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Trigger.AfterDelay(Atk3Delay, Atk3TriggerFunction)
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Trigger.AfterDelay(Atk4Delay, Atk4TriggerFunction)
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Trigger.OnEnteredFootprint(Atk5CellTriggers, function(a, id)
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if a.Owner == gdi then
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Atk5TriggerFunction()
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Trigger.RemoveFootprintTrigger(id)
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end
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end)
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Trigger.AfterDelay(AutoAtkStartDelay, AutoCreateTeam)
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Trigger.OnAllRemovedFromWorld(AllToHuntTrigger, AllToHunt)
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Trigger.AfterDelay(DateTime.Seconds(40), function() StartProduction({ "e1" }) end)
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Trigger.OnPlayerDiscovered(gdiBase, DiscoverGdiBase)
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Trigger.OnAllKilled(NodSams, function()
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gdi.MarkCompletedObjective(gdiObjective2)
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Actor.Create("airstrike.proxy", true, { Owner = gdi })
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end)
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Camera.Position = UnitsRally.CenterPosition
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InsertGdiUnits()
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end
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Tick = function()
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if gdi.HasNoRequiredUnits() then
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if DateTime.GameTime > 2 then
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nod.MarkCompletedObjective(nodObjective)
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end
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end
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if baseDiscovered and nod.HasNoRequiredUnits() then
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gdi.MarkCompletedObjective(gdiObjective3)
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end
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end
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BIN
mods/cnc/maps/gdi05b/map.bin
Normal file
BIN
mods/cnc/maps/gdi05b/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/gdi05b/map.png
Normal file
BIN
mods/cnc/maps/gdi05b/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 40 KiB |
786
mods/cnc/maps/gdi05b/map.yaml
Normal file
786
mods/cnc/maps/gdi05b/map.yaml
Normal file
@@ -0,0 +1,786 @@
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MapFormat: 7
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RequiresMod: cnc
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Title: Repair the GDI base (b)
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Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 8,13,51,47
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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BackgroundInfo: podium.vqa
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Briefing: gdi5.vqa
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GameStart: seige.vqa
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GameWon: nodlose.vqa
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GameLost: gdilose.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 4000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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Race: nod
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ColorRamp: 3,255,127
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Enemies: GDI, Neutral, AbandonedBase
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: gdi
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LockColor: True
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ColorRamp: 31,222,183
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LockSpawn: True
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LockTeam: True
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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ColorRamp: 31,222,183
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Enemies: Nod
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PlayerReference@AbandonedBase:
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Name: AbandonedBase
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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ColorRamp: 31,222,183
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Enemies: Nod
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Actors:
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Actor0: sbag
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Location: 38,59
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Owner: Neutral
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Actor1: sbag
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Location: 37,59
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Owner: Neutral
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Actor2: sbag
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Location: 36,59
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Owner: Neutral
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Actor3: sbag
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Location: 35,59
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Owner: Neutral
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Actor4: sbag
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Location: 34,59
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||||||
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Owner: Neutral
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||||||
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Actor5: sbag
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||||||
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Location: 33,59
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||||||
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Owner: Neutral
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||||||
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Actor6: sbag
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||||||
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Location: 32,59
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||||||
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Owner: Neutral
|
||||||
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Actor7: sbag
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||||||
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Location: 31,59
|
||||||
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Owner: Neutral
|
||||||
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Actor8: sbag
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||||||
|
Location: 30,59
|
||||||
|
Owner: Neutral
|
||||||
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Actor9: sbag
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||||||
|
Location: 29,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor10: sbag
|
||||||
|
Location: 28,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor11: sbag
|
||||||
|
Location: 27,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor12: sbag
|
||||||
|
Location: 26,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor13: sbag
|
||||||
|
Location: 25,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor14: sbag
|
||||||
|
Location: 25,58
|
||||||
|
Owner: Neutral
|
||||||
|
Actor15: sbag
|
||||||
|
Location: 25,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor16: sbag
|
||||||
|
Location: 24,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor17: sbag
|
||||||
|
Location: 38,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor18: sbag
|
||||||
|
Location: 25,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor19: sbag
|
||||||
|
Location: 24,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor20: sbag
|
||||||
|
Location: 38,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor21: sbag
|
||||||
|
Location: 25,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor22: sbag
|
||||||
|
Location: 25,51
|
||||||
|
Owner: Neutral
|
||||||
|
Actor23: sbag
|
||||||
|
Location: 38,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor24: sbag
|
||||||
|
Location: 37,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor25: sbag
|
||||||
|
Location: 36,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor26: sbag
|
||||||
|
Location: 35,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor27: sbag
|
||||||
|
Location: 34,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor28: sbag
|
||||||
|
Location: 33,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor29: sbag
|
||||||
|
Location: 32,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor30: sbag
|
||||||
|
Location: 31,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor31: sbag
|
||||||
|
Location: 30,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor32: sbag
|
||||||
|
Location: 29,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor33: sbag
|
||||||
|
Location: 27,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor34: sbag
|
||||||
|
Location: 26,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor35: sbag
|
||||||
|
Location: 25,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor36: sbag
|
||||||
|
Location: 54,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor37: sbag
|
||||||
|
Location: 53,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor38: sbag
|
||||||
|
Location: 52,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor39: sbag
|
||||||
|
Location: 51,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor40: sbag
|
||||||
|
Location: 50,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor41: sbag
|
||||||
|
Location: 45,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor42: sbag
|
||||||
|
Location: 44,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor43: sbag
|
||||||
|
Location: 43,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor44: sbag
|
||||||
|
Location: 42,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor45: sbag
|
||||||
|
Location: 41,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor46: sbag
|
||||||
|
Location: 40,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor47: sbag
|
||||||
|
Location: 39,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor48: sbag
|
||||||
|
Location: 38,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor49: sbag
|
||||||
|
Location: 37,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor50: sbag
|
||||||
|
Location: 54,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor51: sbag
|
||||||
|
Location: 51,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor52: sbag
|
||||||
|
Location: 50,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor53: sbag
|
||||||
|
Location: 45,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor54: sbag
|
||||||
|
Location: 44,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor55: sbag
|
||||||
|
Location: 37,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor56: sbag
|
||||||
|
Location: 37,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor57: sbag
|
||||||
|
Location: 37,23
|
||||||
|
Owner: Neutral
|
||||||
|
Actor58: t01
|
||||||
|
Location: 22,51
|
||||||
|
Owner: Neutral
|
||||||
|
Actor59: t01
|
||||||
|
Location: 24,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor60: t01
|
||||||
|
Location: 28,49
|
||||||
|
Owner: Neutral
|
||||||
|
Actor61: t05
|
||||||
|
Location: 30,15
|
||||||
|
Owner: Neutral
|
||||||
|
Actor62: t03
|
||||||
|
Location: 13,34
|
||||||
|
Owner: Neutral
|
||||||
|
Actor63: t03
|
||||||
|
Location: 26,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor64: tc04
|
||||||
|
Location: 26,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor65: tc02
|
||||||
|
Location: 22,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor66: t01
|
||||||
|
Location: 24,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor67: tc01
|
||||||
|
Location: 8,23
|
||||||
|
Owner: Neutral
|
||||||
|
Actor68: tc02
|
||||||
|
Location: 21,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor69: tc04
|
||||||
|
Location: 39,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor70: tc02
|
||||||
|
Location: 10,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor71: t07
|
||||||
|
Location: 46,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor72: t12
|
||||||
|
Location: 46,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor73: tc04
|
||||||
|
Location: 48,41
|
||||||
|
Owner: Neutral
|
||||||
|
Actor74: tc01
|
||||||
|
Location: 12,32
|
||||||
|
Owner: Neutral
|
||||||
|
Actor75: tc04
|
||||||
|
Location: 20,23
|
||||||
|
Owner: Neutral
|
||||||
|
Actor76: t01
|
||||||
|
Location: 20,40
|
||||||
|
Owner: Neutral
|
||||||
|
Actor77: t05
|
||||||
|
Location: 8,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor78: t06
|
||||||
|
Location: 18,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor79: tc01
|
||||||
|
Location: 8,58
|
||||||
|
Owner: Neutral
|
||||||
|
Actor80: tc04
|
||||||
|
Location: 20,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor81: tc04
|
||||||
|
Location: 17,32
|
||||||
|
Owner: Neutral
|
||||||
|
Actor82: t01
|
||||||
|
Location: 31,41
|
||||||
|
Owner: Neutral
|
||||||
|
Actor83: t01
|
||||||
|
Location: 31,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor84: t01
|
||||||
|
Location: 22,40
|
||||||
|
Owner: Neutral
|
||||||
|
Actor85: t02
|
||||||
|
Location: 27,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor86: t02
|
||||||
|
Location: 17,41
|
||||||
|
Owner: Neutral
|
||||||
|
Actor87: t05
|
||||||
|
Location: 19,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor88: tc01
|
||||||
|
Location: 27,15
|
||||||
|
Owner: Neutral
|
||||||
|
Actor89: tc04
|
||||||
|
Location: 17,17
|
||||||
|
Owner: Neutral
|
||||||
|
Actor90: t07
|
||||||
|
Location: 44,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor91: t07
|
||||||
|
Location: 23,29
|
||||||
|
Owner: Neutral
|
||||||
|
Actor92: t07
|
||||||
|
Location: 50,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor93: t16
|
||||||
|
Location: 38,47
|
||||||
|
Owner: Neutral
|
||||||
|
Actor94: tc02
|
||||||
|
Location: 38,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor95: tc02
|
||||||
|
Location: 44,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor96: tc01
|
||||||
|
Location: 14,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor97: tc04
|
||||||
|
Location: 16,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor98: t01
|
||||||
|
Location: 22,35
|
||||||
|
Owner: Neutral
|
||||||
|
Actor99: t06
|
||||||
|
Location: 34,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor100: tc01
|
||||||
|
Location: 55,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor101: tc02
|
||||||
|
Location: 40,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor102: t03
|
||||||
|
Location: 36,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor121: gun
|
||||||
|
Location: 50,27
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
Actor122: gun
|
||||||
|
Location: 45,27
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
Actor127: gun
|
||||||
|
Location: 36,24
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 192
|
||||||
|
Actor128: bggy
|
||||||
|
Location: 39,19
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
Actor129: bggy
|
||||||
|
Location: 38,23
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 192
|
||||||
|
Actor130: ltnk
|
||||||
|
Location: 38,24
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 192
|
||||||
|
Actor131: ltnk
|
||||||
|
Location: 45,21
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
Actor132: ltnk
|
||||||
|
Location: 44,21
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
Actor133: bggy
|
||||||
|
Location: 23,32
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 224
|
||||||
|
Actor134: ltnk
|
||||||
|
Location: 13,32
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 224
|
||||||
|
Actor135: ltnk
|
||||||
|
Location: 48,41
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 96
|
||||||
|
Actor142: bggy
|
||||||
|
Location: 53,27
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 160
|
||||||
|
Actor143: bggy
|
||||||
|
Location: 42,27
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 96
|
||||||
|
Actor144: e3
|
||||||
|
Location: 23,29
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 4
|
||||||
|
Actor145: e3
|
||||||
|
Location: 40,30
|
||||||
|
Owner: Nod
|
||||||
|
SubCell: 0
|
||||||
|
Actor146: e3
|
||||||
|
Location: 35,31
|
||||||
|
Owner: Nod
|
||||||
|
SubCell: 2
|
||||||
|
Actor147: e3
|
||||||
|
Location: 43,27
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 0
|
||||||
|
Actor148: e3
|
||||||
|
Location: 11,39
|
||||||
|
Owner: Nod
|
||||||
|
SubCell: 1
|
||||||
|
Actor149: e1
|
||||||
|
Location: 18,25
|
||||||
|
Owner: Nod
|
||||||
|
SubCell: 1
|
||||||
|
Actor150: e1
|
||||||
|
Location: 18,40
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 4
|
||||||
|
Actor151: e3
|
||||||
|
Location: 12,38
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 4
|
||||||
|
Actor152: e3
|
||||||
|
Location: 12,40
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Actor153: e3
|
||||||
|
Location: 44,43
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 1
|
||||||
|
Actor154: e1
|
||||||
|
Location: 17,27
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 1
|
||||||
|
Actor163: e1
|
||||||
|
Location: 17,25
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 3
|
||||||
|
Actor164: e3
|
||||||
|
Location: 21,22
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 2
|
||||||
|
Actor165: e3
|
||||||
|
Location: 18,41
|
||||||
|
Owner: Nod
|
||||||
|
SubCell: 3
|
||||||
|
Actor166: e3
|
||||||
|
Location: 17,41
|
||||||
|
Owner: Nod
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 4
|
||||||
|
waypoint27: waypoint
|
||||||
|
Location: 32,41
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint26: waypoint
|
||||||
|
Location: 8,13
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint11: waypoint
|
||||||
|
Location: 34,20
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint10: waypoint
|
||||||
|
Location: 34,29
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint9: waypoint
|
||||||
|
Location: 56,29
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint8: waypoint
|
||||||
|
Location: 20,57
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint7: waypoint
|
||||||
|
Location: 11,51
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint6: waypoint
|
||||||
|
Location: 12,30
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint5: waypoint
|
||||||
|
Location: 12,21
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint4: waypoint
|
||||||
|
Location: 35,22
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint3: waypoint
|
||||||
|
Location: 42,54
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint2: waypoint
|
||||||
|
Location: 53,53
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint1: waypoint
|
||||||
|
Location: 53,42
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint0: waypoint
|
||||||
|
Location: 47,27
|
||||||
|
Owner: Neutral
|
||||||
|
UnitsEntry: waypoint
|
||||||
|
Location: 11,13
|
||||||
|
Owner: Neutral
|
||||||
|
UnitsRally: waypoint
|
||||||
|
Location: 12,17
|
||||||
|
Owner: Neutral
|
||||||
|
Silo1: silo
|
||||||
|
Location: 51,20
|
||||||
|
Owner: Nod
|
||||||
|
Nuke1: nuke
|
||||||
|
Location: 45,18
|
||||||
|
Owner: Nod
|
||||||
|
Proc1: proc
|
||||||
|
Location: 46,21
|
||||||
|
Owner: Nod
|
||||||
|
Silo2: silo
|
||||||
|
Location: 49,22
|
||||||
|
Owner: Nod
|
||||||
|
Silo3: silo
|
||||||
|
Location: 49,20
|
||||||
|
Owner: Nod
|
||||||
|
Silo4: silo
|
||||||
|
Location: 51,22
|
||||||
|
Owner: Nod
|
||||||
|
Afld1: afld
|
||||||
|
Location: 40,18
|
||||||
|
Owner: Nod
|
||||||
|
Hand1: hand
|
||||||
|
Location: 41,21
|
||||||
|
Owner: Nod
|
||||||
|
Nuke2: nuke
|
||||||
|
Location: 47,18
|
||||||
|
Owner: Nod
|
||||||
|
Nuke3: nuke
|
||||||
|
Location: 49,17
|
||||||
|
Owner: Nod
|
||||||
|
Fact1: fact
|
||||||
|
Location: 51,17
|
||||||
|
Owner: Nod
|
||||||
|
GdiNuke1: nuke
|
||||||
|
Location: 33,51
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Health: 0.4570313
|
||||||
|
GdiProc1: proc
|
||||||
|
Location: 27,52
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Health: 0.4765625
|
||||||
|
FreeActor: False
|
||||||
|
GdiHarv: harv
|
||||||
|
Location: 27,55
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Facing: 64
|
||||||
|
GdiWeap1: weap
|
||||||
|
Location: 35,51
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Health: 0.4140625
|
||||||
|
GdiNuke2: nuke
|
||||||
|
Location: 31,51
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Health: 0.3945313
|
||||||
|
GdiPyle1: pyle
|
||||||
|
Location: 31,54
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Health: 0.4570313
|
||||||
|
GdiSilo1: silo
|
||||||
|
Location: 26,51
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Health: 0.40625
|
||||||
|
GdiSilo2: silo
|
||||||
|
Location: 29,51
|
||||||
|
Owner: AbandonedBase
|
||||||
|
Sam1: sam
|
||||||
|
Location: 52,25
|
||||||
|
Owner: Nod
|
||||||
|
Sam2: sam
|
||||||
|
Location: 38,25
|
||||||
|
Owner: Nod
|
||||||
|
Sam3: sam
|
||||||
|
Location: 40,17
|
||||||
|
Owner: Nod
|
||||||
|
Sam4: sam
|
||||||
|
Location: 26,37
|
||||||
|
Owner: Nod
|
||||||
|
|
||||||
|
Smudges:
|
||||||
|
sc3 15,56 0:
|
||||||
|
sc2 40,53 0:
|
||||||
|
sc2 24,53 0:
|
||||||
|
sc5 39,52 0:
|
||||||
|
sc1 24,52 0:
|
||||||
|
sc4 39,51 0:
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
Player:
|
||||||
|
-ConquestVictoryConditions:
|
||||||
|
MissionObjectives:
|
||||||
|
EarlyGameOver: true
|
||||||
|
EnemyWatcher:
|
||||||
|
World:
|
||||||
|
-CrateSpawner:
|
||||||
|
-SpawnMPUnits:
|
||||||
|
-MPStartLocations:
|
||||||
|
ObjectivesPanel:
|
||||||
|
PanelName: MISSION_OBJECTIVES
|
||||||
|
LuaScript:
|
||||||
|
Scripts: gdi05b.lua
|
||||||
|
^Vehicle:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Tank:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Helicopter:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Infantry:
|
||||||
|
SpawnViceroid:
|
||||||
|
Probability: 0
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Plane:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Ship:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Building:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
AnnounceOnSeen:
|
||||||
|
^Wall:
|
||||||
|
Tooltip:
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Husk:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy, Ally, Neutral
|
||||||
|
GenericStancePrefix: false
|
||||||
|
ShowOwnerRow: false
|
||||||
|
SBAG:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
GTWR:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
ATWR:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
WEAP:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
CYCL:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
NUK2:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
FIX:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
HPAD:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
BRIK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
EYE:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
GUN:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
OBLI:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
TMPL:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
E2:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~pyle
|
||||||
|
E3:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
HARV:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
MTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
HTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
RMBO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
MSAM:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
MCV:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
FTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
airstrike.proxy:
|
||||||
|
AirstrikePower:
|
||||||
|
Icon: airstrike
|
||||||
|
StartFullyCharged: True
|
||||||
|
ChargeTime: 120
|
||||||
|
SquadSize: 1
|
||||||
|
QuantizedFacings: 8
|
||||||
|
Description: Air Strike
|
||||||
|
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
||||||
|
EndChargeSound: airredy1.aud
|
||||||
|
SelectTargetSound: select1.aud
|
||||||
|
InsufficientPowerSound: nopower1.aud
|
||||||
|
IncomingSound: enemya.aud
|
||||||
|
UnitType: a10
|
||||||
|
DisplayBeacon: True
|
||||||
|
BeaconPoster: airstrike
|
||||||
|
DisplayRadarPing: True
|
||||||
|
CameraActor: camera
|
||||||
|
|
||||||
|
Sequences:
|
||||||
|
|
||||||
|
VoxelSequences:
|
||||||
|
|
||||||
|
Weapons:
|
||||||
|
|
||||||
|
Voices:
|
||||||
|
|
||||||
|
Notifications:
|
||||||
|
|
||||||
|
Translations:
|
||||||
@@ -6,6 +6,7 @@ GDI Campaign:
|
|||||||
./mods/cnc/maps/gdi04b
|
./mods/cnc/maps/gdi04b
|
||||||
./mods/cnc/maps/gdi04c
|
./mods/cnc/maps/gdi04c
|
||||||
./mods/cnc/maps/gdi05a
|
./mods/cnc/maps/gdi05a
|
||||||
|
./mods/cnc/maps/gdi05b
|
||||||
|
|
||||||
Nod Campaign:
|
Nod Campaign:
|
||||||
./mods/cnc/maps/nod01
|
./mods/cnc/maps/nod01
|
||||||
|
|||||||
Reference in New Issue
Block a user