Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).

This commit is contained in:
Paul Chote
2010-06-23 14:54:24 +12:00
parent 3be5b946ad
commit 7d717592c7
15 changed files with 46 additions and 35 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenRA
if (voicedActor != null)
{
if(voicedActor.traits.GetOrDefault<IMovement>().CanEnterCell(xy.ToInt2()))
if(voicedActor.traits.GetOrDefault<IMove>().CanEnterCell(xy.ToInt2()))
Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
if (isMove)

View File

@@ -236,18 +236,15 @@ namespace OpenRA.Graphics
if (Game.Settings.PathDebug)
{
var mobile = selectedUnit.traits.GetOrDefault<Mobile>();
var mobile = selectedUnit.traits.WithInterface<IMove>().FirstOrDefault();
if (mobile != null)
{
var path = mobile.GetCurrentPath();
var start = selectedUnit.Location;
var path = mobile.GetCurrentPath(selectedUnit);
var start = selectedUnit.CenterLocation;
foreach (var step in path)
{
lineRenderer.DrawLine(
Game.CellSize * start + new float2(12, 12),
Game.CellSize * step + new float2(12, 12),
Color.Red, Color.Red);
lineRenderer.DrawLine(start, step, Color.Red, Color.Red);
start = step;
}
}

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Orders
case "Heal": return "heal";
case "C4": return "c4";
case "Move":
if (a.traits.GetOrDefault<IMovement>().CanEnterCell(location))
if (a.traits.GetOrDefault<IMove>().CanEnterCell(location))
return "move";
else
return "move-blocked";

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Traits
public object Create(ActorInitializer init) { return new Mobile(init); }
}
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMovement
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
{
readonly Actor self;
@@ -95,7 +95,7 @@ namespace OpenRA.Traits
{
if (order.OrderString == "Move")
{
if (self.traits.GetOrDefault<IMovement>().CanEnterCell(order.TargetLocation))
if (self.traits.GetOrDefault<IMove>().CanEnterCell(order.TargetLocation))
{
if( !order.Queued ) self.CancelActivity();
self.QueueActivity(new Activities.Move(order.TargetLocation, 8));
@@ -132,11 +132,12 @@ namespace OpenRA.Traits
.GetCost(GetMovementType()) < float.PositiveInfinity;
}
public IEnumerable<int2> GetCurrentPath()
public IEnumerable<float2> GetCurrentPath(Actor self)
{
var move = self.GetCurrentActivity() as Activities.Move;
if (move == null || move.path == null) return new int2[] { };
return Enumerable.Reverse(move.path);
if (move == null || move.path == null) return new float2[] { };
return Enumerable.Reverse(move.path).Select( c => Game.CellSize * c + new float2(12,12) );
}
}
}

View File

@@ -96,10 +96,11 @@ namespace OpenRA.Traits
public interface IPaletteModifier { void AdjustPalette(Bitmap b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
public interface ITags { IEnumerable<TagType> GetTags(); }
public interface IMovement
public interface IMove
{
UnitMovementType GetMovementType();
bool CanEnterCell(int2 location);
IEnumerable<float2> GetCurrentPath(Actor self);
}
public interface ICrushable

View File

@@ -61,7 +61,7 @@ namespace OpenRA
public static bool IsActorCrushableByActor(this World world, Actor a, Actor b)
{
var movement = b.traits.GetOrDefault<IMovement>();
var movement = b.traits.GetOrDefault<IMove>();
return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
}