Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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@@ -64,7 +64,7 @@ namespace OpenRA
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if (voicedActor != null)
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{
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if(voicedActor.traits.GetOrDefault<IMovement>().CanEnterCell(xy.ToInt2()))
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if(voicedActor.traits.GetOrDefault<IMove>().CanEnterCell(xy.ToInt2()))
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Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
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if (isMove)
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@@ -236,18 +236,15 @@ namespace OpenRA.Graphics
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if (Game.Settings.PathDebug)
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{
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var mobile = selectedUnit.traits.GetOrDefault<Mobile>();
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var mobile = selectedUnit.traits.WithInterface<IMove>().FirstOrDefault();
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if (mobile != null)
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{
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var path = mobile.GetCurrentPath();
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var start = selectedUnit.Location;
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var path = mobile.GetCurrentPath(selectedUnit);
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var start = selectedUnit.CenterLocation;
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foreach (var step in path)
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{
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lineRenderer.DrawLine(
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Game.CellSize * start + new float2(12, 12),
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Game.CellSize * step + new float2(12, 12),
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Color.Red, Color.Red);
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lineRenderer.DrawLine(start, step, Color.Red, Color.Red);
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start = step;
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}
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}
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@@ -92,7 +92,7 @@ namespace OpenRA.Orders
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case "Heal": return "heal";
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case "C4": return "c4";
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case "Move":
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if (a.traits.GetOrDefault<IMovement>().CanEnterCell(location))
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if (a.traits.GetOrDefault<IMove>().CanEnterCell(location))
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return "move";
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else
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return "move-blocked";
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@@ -33,7 +33,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Mobile(init); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMovement
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
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{
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readonly Actor self;
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@@ -95,7 +95,7 @@ namespace OpenRA.Traits
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{
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if (order.OrderString == "Move")
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{
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if (self.traits.GetOrDefault<IMovement>().CanEnterCell(order.TargetLocation))
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if (self.traits.GetOrDefault<IMove>().CanEnterCell(order.TargetLocation))
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{
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if( !order.Queued ) self.CancelActivity();
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self.QueueActivity(new Activities.Move(order.TargetLocation, 8));
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@@ -132,11 +132,12 @@ namespace OpenRA.Traits
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.GetCost(GetMovementType()) < float.PositiveInfinity;
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}
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public IEnumerable<int2> GetCurrentPath()
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public IEnumerable<float2> GetCurrentPath(Actor self)
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{
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var move = self.GetCurrentActivity() as Activities.Move;
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if (move == null || move.path == null) return new int2[] { };
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return Enumerable.Reverse(move.path);
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if (move == null || move.path == null) return new float2[] { };
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return Enumerable.Reverse(move.path).Select( c => Game.CellSize * c + new float2(12,12) );
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}
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}
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}
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@@ -96,10 +96,11 @@ namespace OpenRA.Traits
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public interface IPaletteModifier { void AdjustPalette(Bitmap b); }
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public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
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public interface ITags { IEnumerable<TagType> GetTags(); }
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public interface IMovement
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public interface IMove
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{
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UnitMovementType GetMovementType();
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bool CanEnterCell(int2 location);
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IEnumerable<float2> GetCurrentPath(Actor self);
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}
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public interface ICrushable
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@@ -61,7 +61,7 @@ namespace OpenRA
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public static bool IsActorCrushableByActor(this World world, Actor a, Actor b)
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{
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var movement = b.traits.GetOrDefault<IMovement>();
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var movement = b.traits.GetOrDefault<IMove>();
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return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
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}
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Aftermath
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return;
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}
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var movement = self.traits.GetOrDefault<IMovement>();
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var movement = self.traits.GetOrDefault<IMove>();
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if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
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{
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if (self.Owner == self.World.LocalPlayer)
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Aftermath.Orders
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return "move-blocked";
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var movement = self.traits.GetOrDefault<IMovement>();
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var movement = self.traits.GetOrDefault<IMove>();
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return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
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}
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}
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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public class Fly : IActivity
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{
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readonly float2 Pos;
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public readonly float2 Pos;
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bool isCanceled;
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public Fly(float2 pos) { Pos = pos; }
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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class HeliFly : IActivity
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{
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readonly float2 Dest;
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public readonly float2 Dest;
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public HeliFly(float2 dest)
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{
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Dest = dest;
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@@ -22,8 +22,9 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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public class AircraftInfo : ITraitInfo
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{
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@@ -34,7 +35,7 @@ namespace OpenRA.Traits
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public virtual object Create( ActorInitializer init ) { return new Aircraft( init ); }
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}
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public class Aircraft : IOccupySpace, IMovement
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public class Aircraft : IMove
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{
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[Sync]
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public int2 Location;
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@@ -49,12 +50,6 @@ namespace OpenRA.Traits
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get { return Location; }
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}
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public IEnumerable<int2> OccupiedCells()
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{
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// TODO: make helis on the ground occupy a space.
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yield break;
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}
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public bool AircraftCanEnter(Actor self, Actor a)
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{
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var aircraft = self.Info.Traits.Get<AircraftInfo>();
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@@ -62,6 +57,14 @@ namespace OpenRA.Traits
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|| aircraft.RepairBuildings.Contains( a.Info.Name );
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}
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public virtual IEnumerable<float2> GetCurrentPath(Actor self)
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{
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var move = self.GetCurrentActivity() as Activities.Fly;
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if (move == null) return new float2[] { };
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return new float2[] { move.Pos };
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}
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public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
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public bool CanEnterCell(int2 location) { return true; }
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA
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Game.controller.CancelInputMode();
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// Ensure the target cell is valid for the unit
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var movement = order.TargetActor.traits.GetOrDefault<IMovement>();
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var movement = order.TargetActor.traits.GetOrDefault<IMove>();
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if (!movement.CanEnterCell(order.TargetLocation))
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return;
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@@ -152,7 +152,7 @@ namespace OpenRA.Mods.RA
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return "move-blocked";
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var movement = self.traits.GetOrDefault<IMovement>();
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var movement = self.traits.GetOrDefault<IMove>();
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return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
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}
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}
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@@ -19,6 +19,7 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits.Activities;
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using OpenRA.GameRules;
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@@ -37,7 +38,7 @@ namespace OpenRA.Mods.RA
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public override object Create( ActorInitializer init ) { return new Helicopter( init ); }
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}
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class Helicopter : Aircraft, IIssueOrder, IResolveOrder
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class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder
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{
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public IDisposable reservation;
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@@ -49,7 +50,7 @@ namespace OpenRA.Mods.RA
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if (underCursor == null)
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{
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if (self.traits.GetOrDefault<IMovement>().CanEnterCell(xy))
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if (self.traits.GetOrDefault<IMove>().CanEnterCell(xy))
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return new Order("Move", self, xy);
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}
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@@ -143,5 +144,13 @@ namespace OpenRA.Mods.RA
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return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f);
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return (5 / d.LengthSquared) * d;
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}
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public override IEnumerable<float2> GetCurrentPath(Actor self)
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{
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var move = self.GetCurrentActivity() as Activities.HeliFly;
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if (move == null) return new float2[] { };
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return new float2[] { move.Dest };
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}
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}
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}
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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Game.controller.CancelInputMode();
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var movement = self.traits.Get<IMovement>();
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var movement = self.traits.Get<IMove>();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.RA
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public void Render(World world)
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{
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var ml = minelayer.traits.Get<Minelayer>();
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var movement = minelayer.traits.Get<IMovement>();
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var movement = minelayer.traits.Get<IMove>();
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var minefield = GetMinefieldCells(ml.minefieldStart, lastMousePos, minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA
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if (cargo == null || cargo.IsFull(underCursor))
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return null;
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var umt = self.traits.Get<IMovement>().GetMovementType();
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var umt = self.traits.Get<IMove>().GetMovementType();
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if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
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return null;
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