Rework mod searching/enumeration.
This commit is contained in:
@@ -249,10 +249,10 @@ namespace OpenRA
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// Special case handling of Game.Mod argument: if it matches a real filesystem path
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// then we use this to override the mod search path, and replace it with the mod id
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var modArgument = args.GetValue("Game.Mod", null);
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string customModPath = null;
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var explicitModPaths = new string[0];
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if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
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{
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customModPath = modArgument;
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explicitModPaths = new[] { modArgument };
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args.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
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}
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@@ -314,7 +314,8 @@ namespace OpenRA
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GlobalChat = new GlobalChat();
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Mods = new InstalledMods(customModPath);
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var modSearchPaths = new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
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Mods = new InstalledMods(modSearchPaths, explicitModPaths);
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Console.WriteLine("Internal mods:");
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foreach (var mod in Mods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
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@@ -29,34 +29,35 @@ namespace OpenRA
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readonly Dictionary<string, Sprite> icons = new Dictionary<string, Sprite>();
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public readonly IReadOnlyDictionary<string, Sprite> Icons;
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public InstalledMods(string customModPath)
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/// <summary>Initializes the collection of locally installed mods.</summary>
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/// <param name="searchPaths">Filesystem paths to search for mod packages.</param>
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/// <param name="explicitPaths">Filesystem paths to additional mod packages.</param>
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public InstalledMods(IEnumerable<string> searchPaths, IEnumerable<string> explicitPaths)
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{
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sheetBuilder = new SheetBuilder(SheetType.BGRA, 256);
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Icons = new ReadOnlyDictionary<string, Sprite>(icons);
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mods = GetInstalledMods(customModPath);
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mods = GetInstalledMods(searchPaths, explicitPaths);
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}
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static IEnumerable<Pair<string, string>> GetCandidateMods()
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static IEnumerable<Pair<string, string>> GetCandidateMods(IEnumerable<string> searchPaths)
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{
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// Get mods that are in the game folder.
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var basePath = Platform.ResolvePath(Path.Combine(".", "mods"));
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var mods = Directory.GetDirectories(basePath)
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.Select(x => Pair.New(x.Substring(basePath.Length + 1), x))
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.ToList();
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var mods = new List<Pair<string, string>>();
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foreach (var path in searchPaths)
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{
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try
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{
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var directory = new DirectoryInfo(Platform.ResolvePath(path));
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foreach (var subdir in directory.EnumerateDirectories())
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mods.Add(Pair.New(subdir.Name, subdir.FullName));
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foreach (var m in Directory.GetFiles(basePath, "*.oramod"))
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mods.Add(Pair.New(Path.GetFileNameWithoutExtension(m), m));
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// Get mods that are in the support folder.
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var supportPath = Platform.ResolvePath(Path.Combine("^", "mods"));
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if (!Directory.Exists(supportPath))
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return mods;
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foreach (var pair in Directory.GetDirectories(supportPath).ToDictionary(x => x.Substring(supportPath.Length + 1)))
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mods.Add(Pair.New(pair.Key, pair.Value));
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foreach (var m in Directory.GetFiles(supportPath, "*.oramod"))
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mods.Add(Pair.New(Path.GetFileNameWithoutExtension(m), m));
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foreach (var file in directory.EnumerateFiles("*.oramod"))
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mods.Add(Pair.New(Path.GetFileNameWithoutExtension(file.Name), file.FullName));
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}
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catch (Exception e)
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{
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Console.WriteLine("Failed to enumerate mod search path {0}: {1}", path, e.Message);
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}
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}
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return mods;
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}
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@@ -102,12 +103,11 @@ namespace OpenRA
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}
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}
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Dictionary<string, Manifest> GetInstalledMods(string customModPath)
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Dictionary<string, Manifest> GetInstalledMods(IEnumerable<string> searchPaths, IEnumerable<string> explicitPaths)
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{
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var ret = new Dictionary<string, Manifest>();
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var candidates = GetCandidateMods();
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if (customModPath != null)
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candidates = candidates.Append(Pair.New(Path.GetFileNameWithoutExtension(customModPath), customModPath));
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var candidates = GetCandidateMods(searchPaths)
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.Concat(explicitPaths.Select(p => Pair.New(Path.GetFileNameWithoutExtension(p), p)));
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foreach (var pair in candidates)
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{
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@@ -30,10 +30,10 @@ namespace OpenRA.Server
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// Special case handling of Game.Mod argument: if it matches a real filesystem path
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// then we use this to override the mod search path, and replace it with the mod id
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var modArgument = arguments.GetValue("Game.Mod", null);
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string customModPath = null;
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var explicitModPaths = new string[0];
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if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
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{
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customModPath = modArgument;
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explicitModPaths = new[] { modArgument };
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arguments.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
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}
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@@ -43,7 +43,8 @@ namespace OpenRA.Server
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var settings = Game.Settings.Server;
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var mod = Game.Settings.Game.Mod;
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var mods = new InstalledMods(customModPath);
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var modSearchPaths = new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
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var mods = new InstalledMods(modSearchPaths, explicitModPaths);
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// HACK: The engine code *still* assumes that Game.ModData is set
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var modData = Game.ModData = new ModData(mods[mod], mods);
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@@ -47,19 +47,20 @@ namespace OpenRA
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if (args.Length == 0)
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{
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PrintUsage(new InstalledMods(null), null);
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PrintUsage(new InstalledMods(new string[0], new string[0]), null);
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return;
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}
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var modId = args[0];
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string customModPath = null;
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var explicitModPaths = new string[0];
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if (File.Exists(modId) || Directory.Exists(modId))
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{
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customModPath = modId;
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explicitModPaths = new[] { modId };
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modId = Path.GetFileNameWithoutExtension(modId);
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}
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var mods = new InstalledMods(customModPath);
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var modSearchPaths = new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
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var mods = new InstalledMods(modSearchPaths, explicitModPaths);
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if (!mods.Keys.Contains(modId))
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{
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PrintUsage(mods, null);
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