trimming some more fat
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@@ -86,12 +86,11 @@ namespace OpenRa.Game
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buildItems.Clear();
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renderer.Device.DisableScissor();
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}\nReady: {6} (F8 to toggle)",
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renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}\nReady: {5} (F8 to toggle)".F(
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Game.RenderFrame,
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.DisplayCash,
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Game.LocalPlayer.GetTotalPower(),
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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), new int2(140, 5), Color.White);
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@@ -220,8 +219,7 @@ namespace OpenRa.Game
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{
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
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buildPaletteRenderer.DrawSprite(blank, Game.viewport.Location + new float2(rect.Location), 0);
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buildItems.Add(Pair.New(rect,
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(Action<bool>)(_ => { })));
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buildItems.Add(Pair.New(rect, (Action<bool>)(_ => { })));
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if (++x == 3) { x = 0; y++; }
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}
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