trimming some more fat

This commit is contained in:
Chris Forbes
2009-12-04 21:49:15 +13:00
parent 179839b00a
commit 7d7be57e5d
6 changed files with 34 additions and 28 deletions

View File

@@ -86,12 +86,11 @@ namespace OpenRa.Game
buildItems.Clear();
renderer.Device.DisableScissor();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}\nReady: {6} (F8 to toggle)",
renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}\nReady: {5} (F8 to toggle)".F(
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.DisplayCash,
Game.LocalPlayer.GetTotalPower(),
Game.LocalPlayer.IsReady ? "Yes" : "No"
), new int2(140, 5), Color.White);
@@ -220,8 +219,7 @@ namespace OpenRa.Game
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
buildPaletteRenderer.DrawSprite(blank, Game.viewport.Location + new float2(rect.Location), 0);
buildItems.Add(Pair.New(rect,
(Action<bool>)(_ => { })));
buildItems.Add(Pair.New(rect, (Action<bool>)(_ => { })));
if (++x == 3) { x = 0; y++; }
}