trimming some more fat

This commit is contained in:
Chris Forbes
2009-12-04 21:49:15 +13:00
parent 179839b00a
commit 7d7be57e5d
6 changed files with 34 additions and 28 deletions

View File

@@ -99,33 +99,30 @@ namespace OpenRa.Game
}
case "Chat":
{
Game.chat.AddLine(Pair.New(order.Player.PlayerName + ":", order.TargetString));
Game.chat.AddLine(order.Player.PlayerName + ":", order.TargetString);
break;
}
case "ToggleReady":
{
Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is " + order.TargetString ));
Game.chat.AddLine(order.Player.PlayerName, "is " + order.TargetString );
break;
}
case "AssignPlayer":
{
Game.LocalPlayer = order.Player;
Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is now YOU."));
Game.chat.AddLine(order.Player.PlayerName, "is now YOU.");
break;
}
case "SetName":
{
Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is now known as " + order.TargetString));
Game.chat.AddLine(order.Player.PlayerName, "is now known as " + order.TargetString);
order.Player.PlayerName = order.TargetString;
break;
}
case "SetRace":
{
order.Player.Race = order.TargetString == "0"
? Race.Soviet : Race.Allies;
Game.chat.AddLine(Pair.New(order.Player.PlayerName,
string.Format("is now playing {0}",
order.Player.Race)));
order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
Game.chat.AddLine(order.Player.PlayerName, "is now playing {0}".F(order.Player.Race));
break;
}
case "SetLag":
@@ -133,31 +130,24 @@ namespace OpenRa.Game
int lag = int.Parse(order.TargetString);
if (Game.orderManager.GameStarted)
{
Game.chat.AddLine(Pair.New("Server",
string.Format("Failed to change lag to {0} frames",
lag)));
Game.chat.AddLine("Server", "Failed to change lag to {0} frames".F(lag));
return;
}
Game.orderManager.FramesAhead = lag;
Game.chat.AddLine(Pair.New("Server",
string.Format("Order lag is now {0} frames.",
lag)));
Game.chat.AddLine("Server", "Order lag is now {0} frames.".F(lag));
break;
}
case "SetPalette":
{
int palette = int.Parse(order.TargetString);
Game.chat.AddLine(Pair.New(order.Player.PlayerName,
string.Format("has changed color to {0}",
palette)));
Game.chat.AddLine(order.Player.PlayerName, "has changed color to {0}".F(palette));
order.Player.Palette = palette;
break;
}
case "StartGame":
{
Game.chat.AddLine(Pair.New("Server:", "The game has started."));
Game.chat.AddLine("Server:", "The game has started.");
Game.orderManager.StartGame();
break;
}