trimming some more fat
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@@ -99,33 +99,30 @@ namespace OpenRa.Game
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}
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case "Chat":
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{
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Game.chat.AddLine(Pair.New(order.Player.PlayerName + ":", order.TargetString));
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Game.chat.AddLine(order.Player.PlayerName + ":", order.TargetString);
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break;
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}
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case "ToggleReady":
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{
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is " + order.TargetString ));
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Game.chat.AddLine(order.Player.PlayerName, "is " + order.TargetString );
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break;
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}
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case "AssignPlayer":
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{
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Game.LocalPlayer = order.Player;
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is now YOU."));
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Game.chat.AddLine(order.Player.PlayerName, "is now YOU.");
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break;
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}
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case "SetName":
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{
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is now known as " + order.TargetString));
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Game.chat.AddLine(order.Player.PlayerName, "is now known as " + order.TargetString);
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order.Player.PlayerName = order.TargetString;
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break;
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}
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case "SetRace":
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{
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order.Player.Race = order.TargetString == "0"
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? Race.Soviet : Race.Allies;
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Game.chat.AddLine(Pair.New(order.Player.PlayerName,
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string.Format("is now playing {0}",
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order.Player.Race)));
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order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
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Game.chat.AddLine(order.Player.PlayerName, "is now playing {0}".F(order.Player.Race));
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break;
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}
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case "SetLag":
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@@ -133,31 +130,24 @@ namespace OpenRa.Game
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int lag = int.Parse(order.TargetString);
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if (Game.orderManager.GameStarted)
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{
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Game.chat.AddLine(Pair.New("Server",
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string.Format("Failed to change lag to {0} frames",
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lag)));
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Game.chat.AddLine("Server", "Failed to change lag to {0} frames".F(lag));
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return;
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}
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Game.orderManager.FramesAhead = lag;
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Game.chat.AddLine(Pair.New("Server",
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string.Format("Order lag is now {0} frames.",
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lag)));
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Game.chat.AddLine("Server", "Order lag is now {0} frames.".F(lag));
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break;
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}
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case "SetPalette":
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{
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int palette = int.Parse(order.TargetString);
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Game.chat.AddLine(Pair.New(order.Player.PlayerName,
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string.Format("has changed color to {0}",
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palette)));
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Game.chat.AddLine(order.Player.PlayerName, "has changed color to {0}".F(palette));
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order.Player.Palette = palette;
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break;
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}
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case "StartGame":
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{
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Game.chat.AddLine(Pair.New("Server:", "The game has started."));
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Game.chat.AddLine("Server:", "The game has started.");
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Game.orderManager.StartGame();
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break;
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}
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