Merge pull request #9294 from RoosterDragon/remove-shroud-tests
Remove Shroud.IsVisibleTest and IsExploredTest
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@@ -83,14 +83,13 @@ namespace OpenRA.Traits
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void UpdateVisibility()
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{
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var wasVisible = Visible;
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var isVisibleTest = shroud.IsVisibleTest;
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// We are doing the following LINQ manually for performance since this is a hot path.
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// Visible = !Footprint.Any(isVisibleTest);
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// Visible = !Footprint.Any(shroud.IsVisible);
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Visible = true;
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foreach (var uv in Footprint)
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foreach (var puv in Footprint)
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{
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if (isVisibleTest(uv))
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if (shroud.IsVisible(puv))
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{
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Visible = false;
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break;
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@@ -40,11 +40,6 @@ namespace OpenRA.Traits
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public int Hash { get; private set; }
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static readonly Func<PPos, bool> TruthPredicate = _ => true;
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readonly Func<PPos, bool> shroudEdgeTest;
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readonly Func<PPos, bool> isExploredTest;
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readonly Func<PPos, bool> isVisibleTest;
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public Shroud(Actor self)
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{
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this.self = self;
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@@ -53,11 +48,6 @@ namespace OpenRA.Traits
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visibleCount = new CellLayer<short>(map);
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generatedShroudCount = new CellLayer<short>(map);
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explored = new CellLayer<bool>(map);
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shroudEdgeTest = map.Contains;
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isExploredTest = IsExplored;
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isVisibleTest = IsVisible;
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}
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void Invalidate(IEnumerable<PPos> changed)
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@@ -288,23 +278,6 @@ namespace OpenRA.Traits
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public bool ShroudEnabled { get { return !Disabled; } }
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/// <summary>
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/// Returns a fast exploration lookup that skips the usual validation.
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/// The return value should not be cached across ticks, and should not
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/// be called with cells outside the map bounds.
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/// </summary>
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public Func<PPos, bool> IsExploredTest
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{
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get
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{
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// If shroud isn't enabled, then we can see everything inside the map.
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if (!ShroudEnabled)
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return shroudEdgeTest;
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return isExploredTest;
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}
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}
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public bool IsVisible(WPos pos)
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{
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return IsVisible(map.ProjectedCellCovering(pos));
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@@ -339,24 +312,6 @@ namespace OpenRA.Traits
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public bool FogEnabled { get { return !Disabled && self.World.LobbyInfo.GlobalSettings.Fog; } }
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/// <summary>
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/// Returns a fast visibility lookup that skips the usual validation.
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/// The return value should not be cached across ticks, and should not
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/// be called with cells outside the map bounds.
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/// </summary>
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public Func<PPos, bool> IsVisibleTest
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{
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get
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{
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// If fog isn't enabled, then we can see everything.
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if (!FogEnabled)
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return TruthPredicate;
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// If fog is enabled, we can use the fast test that just does the core check.
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return isVisibleTest;
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}
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}
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public bool Contains(PPos uv)
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{
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// Check that uv is inside the map area. There is nothing special
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