Reorganize shroud cell queries.
This is in preparation for a future PR that will remove GetVisOrigins.
This commit is contained in:
@@ -72,21 +72,20 @@ namespace OpenRA.Traits
|
||||
Hash += 1;
|
||||
}
|
||||
|
||||
static CPos[] FindVisibleTiles(Actor actor, WRange range)
|
||||
public static IEnumerable<CPos> CellsInRange(Map map, WPos pos, WRange range)
|
||||
{
|
||||
return GetVisOrigins(actor).SelectMany(o => FindVisibleTiles(actor.World, o, range)).Distinct().ToArray();
|
||||
var r = (range.Range + 1023) / 1024;
|
||||
var limit = range.RangeSquared;
|
||||
var cell = map.CellContaining(pos);
|
||||
|
||||
foreach (var c in map.FindTilesInCircle(cell, r, true))
|
||||
if ((map.CenterOfCell(c) - pos).HorizontalLengthSquared <= limit)
|
||||
yield return c;
|
||||
}
|
||||
|
||||
public static IEnumerable<CPos> FindVisibleTiles(World world, CPos position, WRange radius)
|
||||
public static IEnumerable<CPos> CellsInRange(Map map, CPos cell, WRange range)
|
||||
{
|
||||
var map = world.Map;
|
||||
var r = (radius.Range + 1023) / 1024;
|
||||
var limit = radius.RangeSquared;
|
||||
var pos = map.CenterOfCell(position);
|
||||
|
||||
foreach (var cell in map.FindTilesInCircle(position, r, true))
|
||||
if ((map.CenterOfCell(cell) - pos).HorizontalLengthSquared <= limit)
|
||||
yield return cell;
|
||||
return CellsInRange(map, map.CenterOfCell(cell), range);
|
||||
}
|
||||
|
||||
public void AddVisibility(Actor a, CPos[] visible)
|
||||
@@ -184,6 +183,8 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Actor vis will be split into separate cases for
|
||||
// "cells that I reveal from" and "cells that reveal me"
|
||||
public static IEnumerable<CPos> GetVisOrigins(Actor a)
|
||||
{
|
||||
var ios = a.OccupiesSpace;
|
||||
@@ -197,10 +198,10 @@ namespace OpenRA.Traits
|
||||
return new[] { a.World.Map.CellContaining(a.CenterPosition) };
|
||||
}
|
||||
|
||||
public void Explore(World world, CPos center, WRange range)
|
||||
public void Explore(World world, IEnumerable<CPos> cells)
|
||||
{
|
||||
var changed = new List<CPos>();
|
||||
foreach (var c in FindVisibleTiles(world, center, range))
|
||||
var changed = new HashSet<CPos>();
|
||||
foreach (var c in cells)
|
||||
{
|
||||
if (!explored[c])
|
||||
{
|
||||
|
||||
@@ -46,12 +46,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
CPos[] Cells(Actor self)
|
||||
{
|
||||
var map = self.World.Map;
|
||||
var range = Range;
|
||||
if (range == WRange.Zero)
|
||||
return NoCells;
|
||||
|
||||
return Shroud.GetVisOrigins(self)
|
||||
.SelectMany(o => Shroud.FindVisibleTiles(self.World, o, range))
|
||||
.SelectMany(c => Shroud.CellsInRange(map, c, range))
|
||||
.Distinct().ToArray();
|
||||
}
|
||||
|
||||
|
||||
@@ -17,14 +17,23 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
|
||||
public class MPStartLocationsInfo : ITraitInfo
|
||||
{
|
||||
public readonly WRange InitialExploreRange = WRange.FromCells(5);
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new MPStartLocations(this); }
|
||||
}
|
||||
|
||||
public class MPStartLocations : IWorldLoaded
|
||||
{
|
||||
public Dictionary<Player, CPos> Start = new Dictionary<Player, CPos>();
|
||||
readonly MPStartLocationsInfo info;
|
||||
|
||||
public readonly Dictionary<Player, CPos> Start = new Dictionary<Player, CPos>();
|
||||
|
||||
public MPStartLocations(MPStartLocationsInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
{
|
||||
@@ -52,15 +61,18 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
// Explore allied shroud
|
||||
var explore = world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange;
|
||||
var map = world.Map;
|
||||
foreach (var p in Start.Keys)
|
||||
{
|
||||
var cells = Shroud.CellsInRange(map, Start[p], info.InitialExploreRange);
|
||||
foreach (var q in world.Players)
|
||||
if (p.IsAlliedWith(q))
|
||||
q.Shroud.Explore(world, Start[p], explore);
|
||||
q.Shroud.Explore(world, cells);
|
||||
}
|
||||
|
||||
// Set viewport
|
||||
if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
|
||||
wr.Viewport.Center(world.Map.CenterOfCell(Start[world.LocalPlayer]));
|
||||
wr.Viewport.Center(map.CenterOfCell(Start[world.LocalPlayer]));
|
||||
}
|
||||
|
||||
static Player FindPlayerInSlot(World world, string pr)
|
||||
|
||||
Reference in New Issue
Block a user