Update helis logic for returning to hpad, to mirror that of planes returning to aflds

This commit is contained in:
Curtis S
2011-10-22 13:26:51 -06:00
parent 9e21282341
commit 7d9641e195
2 changed files with 29 additions and 16 deletions

View File

@@ -32,10 +32,16 @@ namespace OpenRA.Mods.RA.Air
var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
if (dest == null)
return Util.SequenceActivities(
new Turn(initialFacing),
new HeliLand(true),
NextActivity);
{
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
var nearestHpad = self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
.Select(a => a.Actor)
.ClosestTo(self.CenterLocation);
self.CancelActivity();
return Util.SequenceActivities(new HeliFly(Util.CenterOfCell(nearestHpad.Location)));
}
var res = dest.TraitOrDefault<Reservable>();
var heli = self.Trait<Helicopter>();

View File

@@ -58,22 +58,29 @@ namespace OpenRA.Mods.RA.Air
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor)) return;
var res = order.TargetActor.TraitOrDefault<Reservable>();
if (res != null)
reservation = res.Reserve(order.TargetActor, self, this);
if (Reservable.IsReserved(order.TargetActor))
{
self.CancelActivity();
self.QueueActivity(new HeliReturn());
}
else
{
var res = order.TargetActor.TraitOrDefault<Reservable>();
if (res != null)
reservation = res.Reserve(order.TargetActor, self, this);
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var offset = exit != null ? exit.SpawnOffset : int2.Zero;
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var offset = exit != null ? exit.SpawnOffset : int2.Zero;
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.Trait<IHasLocation>().PxPosition + offset));
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.Trait<IHasLocation>().PxPosition + offset));
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
QueueResupplyActivities(order.TargetActor);
QueueResupplyActivities(order.TargetActor);
}
}
if (order.OrderString == "ReturnToBase")