diff --git a/mods/cnc/sequences/misc.yaml b/mods/cnc/sequences/misc.yaml index bdaf8758bb..c2b7082395 100644 --- a/mods/cnc/sequences/misc.yaml +++ b/mods/cnc/sequences/misc.yaml @@ -55,34 +55,22 @@ patriot: Facings: 32 explosion: + Defaults: + Length: * nuke_explosion: atomsfx - Length: * piff: piff - Length: * piffs: piffpiff - Length: * - chemball: chemball #same size as small_napalm, but bright green. - Length: * - small_napalm: napalm1 #not used by much. currently used for flamethrower. - Length: * - med_napalm: napalm2 #explosion for bomblets - Length: * - big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?) - Length: * - small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc. - Length: * - med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) - Length: * - big_frag: frag3 #Same as med_frag, except fire hangs around longer. - Length: * - small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. - Length: * - poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, - Length: * - small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?) - Length: * - building: fball1 #Large explosion, for when a building explodes. - Length: * + chemball: chemball # Same size as small_napalm, but bright green. + small_napalm: napalm1 # Not used by much. Currently used for flamethrower. + med_napalm: napalm2 # Explosion for bomblets + big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?) + small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc. + med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) + big_frag: frag3 # Same as med_frag, except fire hangs around longer. + small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun. + poof: art-exp1 # For UnitExplode (artillery), artillery shell hit and GrenadierExplode + small_building: veh-hit1 # Like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?) + building: fball1 rank: rank: @@ -142,33 +130,22 @@ xcrated: ZOffset: -511 crate-effects: + Defaults: + Length: * airstrike: deviator - Length: * nuke: missile2 - Length: * dollar: dollar - Length: * reveal-map: radarcrate - Length: * hide-map: empulse - Length: * heal: healcrate - Length: * mine: mine - Length: * redskull: rapid - Length: * cloak: cloakcrate - Length: * levelup: levelup - Length: * Tick: 200 firepowerup: firepowercrate - Length: * armorup: armorcrate - Length: * speedup: speedcrate - Length: * atomicup: idle: @@ -179,10 +156,10 @@ atomicdn: Length: * atomic: + Defaults: + Length: * up: atomicup - Length: * down: atomicdn - Length: * ionsfx: idle: @@ -256,12 +233,11 @@ poweroff: Tick: 160 icon: + Defaults: + AddExtension: False airstrike: bombicnh.tem - AddExtension: False ioncannon: ionicnh.tem - AddExtension: False abomb: atomicnh.tem - AddExtension: False moveflsh: idle: