real class for a shake effect instance, rather than tuple

This commit is contained in:
Chris Forbes
2010-05-12 18:48:02 +12:00
parent 29277d01d2
commit 7dbd9f1f76

View File

@@ -21,7 +21,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
@@ -33,18 +32,18 @@ namespace OpenRA.Traits
public class ScreenShaker : ITick public class ScreenShaker : ITick
{ {
int ticks = 0; int ticks = 0;
List<OpenRA.FileFormats.Tuple<int, float2, int>> shakeEffects = new List<OpenRA.FileFormats.Tuple<int, float2, int>>(); List<ShakeEffect> shakeEffects = new List<ShakeEffect>();
public void Tick (Actor self) public void Tick (Actor self)
{ {
Game.viewport.Scroll(getScrollOffset()); Game.viewport.Scroll(getScrollOffset());
shakeEffects.RemoveAll(t => t.a == ticks); shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
ticks++; ticks++;
} }
public void AddEffect(int time, float2 position, int intensity) public void AddEffect(int time, float2 position, int intensity)
{ {
shakeEffects.Add(OpenRA.FileFormats.Tuple.New(ticks + time, position, intensity)); shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity });
} }
public float2 getScrollOffset() public float2 getScrollOffset()
@@ -63,10 +62,11 @@ namespace OpenRA.Traits
+ .5f * new float2(Game.viewport.Width, Game.viewport.Height); + .5f * new float2(Game.viewport.Width, Game.viewport.Height);
var intensity = 24 * 24 * 100 * shakeEffects.Sum( var intensity = 24 * 24 * 100 * shakeEffects.Sum(
e => e.c / (e.b - cp).LengthSquared); e => e.Intensity / (e.Position - cp).LengthSquared);
return Math.Min(intensity, 10); return Math.Min(intensity, 10);
} }
} }
class ShakeEffect { public int ExpiryTime; public float2 Position; public int Intensity; }
} }