#68 Inaccurate weapons (1/2)
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@@ -57,9 +57,7 @@ namespace OpenRA.Effects
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Info = info;
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Args = args;
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VisualDest = args.dest + new int2(
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args.firedBy.World.CosmeticRandom.Next(-10, 10),
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args.firedBy.World.CosmeticRandom.Next(-10, 10));
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VisualDest = args.dest + (10 * args.firedBy.World.CosmeticRandom.Gauss2D(1)).ToInt2();
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if (Info.Image != null)
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{
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