Rename EmitInfantryOnSell and remove default actor type.
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@@ -353,7 +353,7 @@
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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<Compile Include="Traits\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\SpawnActorsOnSell.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
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@@ -881,6 +881,7 @@
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="UpdateRules\Rules\DefineLocomotors.cs" />
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<Compile Include="UpdateRules\Rules\DefineOwnerLostAction.cs" />
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<Compile Include="UpdateRules\Rules\RenameEmitInfantryOnSell.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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