Rename EmitInfantryOnSell and remove default actor type.

This commit is contained in:
lawando
2018-06-01 10:15:11 +02:00
committed by reaperrr
parent 3d79541148
commit 7dd64445fc
12 changed files with 76 additions and 29 deletions

View File

@@ -689,7 +689,7 @@
UseDeathTypeSuffix: false
GivesBuildableArea:
AreaTypes: building
EmitInfantryOnSell:
SpawnActorsOnSell:
ActorTypes: e6,e1,e1,e1
EngineerRepairable:
Sellable:

View File

@@ -243,7 +243,7 @@ SILO:
PipCount: 10
PipColor: Green
Capacity: 3000
-EmitInfantryOnSell:
-SpawnActorsOnSell:
Power:
Amount: -10
MustBeDestroyed:
@@ -865,7 +865,7 @@ OBLI:
RequiresCondition: charging
SoundFiles: obelpowr.aud
Interval: 30, 40
-EmitInfantryOnSell:
-SpawnActorsOnSell:
DetectCloaked:
Range: 5c0
RequiresCondition: !lowpower

View File

@@ -398,7 +398,7 @@
RepairableBuilding:
RepairStep: 500
PlayerExperience: 25
EmitInfantryOnSell:
SpawnActorsOnSell:
ActorTypes: light_inf
MustBeDestroyed:
RequiredForShortGame: true

View File

@@ -85,7 +85,7 @@ construction_yard:
Name: Construction Yard
CustomSellValue:
Value: 2000
EmitInfantryOnSell:
SpawnActorsOnSell:
ActorTypes: light_inf, light_inf, engineer
BaseBuilding:
ProductionBar:
@@ -351,7 +351,7 @@ silo:
PipColor: green
PipCount: 5
Capacity: 2000
-EmitInfantryOnSell:
-SpawnActorsOnSell:
Power:
Amount: -15
MustBeDestroyed:

View File

@@ -614,7 +614,7 @@
WithMakeAnimation:
ExternalCapturable:
ExternalCapturableBar:
EmitInfantryOnSell:
SpawnActorsOnSell:
ActorTypes: e1,e1,e1,tecn,tecn
MustBeDestroyed:
RequiredForShortGame: true
@@ -625,7 +625,7 @@
^ScienceBuilding:
Inherits: ^Building
EmitInfantryOnSell:
SpawnActorsOnSell:
ActorTypes: e1,e1,e1,e1,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,e6,e6,e6,e6,e6,chan,chan,chan,chan
^Defense:
@@ -720,7 +720,7 @@
Sequence: tag-fake
ReferencePoint: Top
ZOffset: 256
-EmitInfantryOnSell:
-SpawnActorsOnSell:
-MustBeDestroyed:
EditorTilesetFilter:
Categories: Fake

View File

@@ -183,7 +183,7 @@ SPEN:
Produces: Ship, Submarine
PrimaryBuilding:
PrimaryCondition: primary
-EmitInfantryOnSell:
-SpawnActorsOnSell:
RepairsUnits:
HpPerStep: 1000
FinishRepairingNotification: UnitRepaired
@@ -296,7 +296,7 @@ SYRD:
Produces: Ship, Boat
PrimaryBuilding:
PrimaryCondition: primary
-EmitInfantryOnSell:
-SpawnActorsOnSell:
RepairsUnits:
HpPerStep: 1000
FinishRepairingNotification: UnitRepaired
@@ -672,7 +672,7 @@ PBOX:
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-EmitInfantryOnSell:
-SpawnActorsOnSell:
AttackGarrisoned:
Armaments: garrisoned
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
@@ -727,7 +727,7 @@ HBOX:
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-EmitInfantryOnSell:
-SpawnActorsOnSell:
DetectCloaked:
Range: 6c0
RenderRangeCircle:
@@ -1084,7 +1084,7 @@ FACT:
Name: Construction Yard
CustomSellValue:
Value: 2500
EmitInfantryOnSell:
SpawnActorsOnSell:
ActorTypes: e1,e1,e1,tecn,tecn,e6
BaseBuilding:
Transforms:
@@ -1211,7 +1211,7 @@ SILO:
StoresResources:
PipCount: 5
Capacity: 3000
-EmitInfantryOnSell:
-SpawnActorsOnSell:
Power:
Amount: -10
Explodes:
@@ -1685,7 +1685,7 @@ KENN:
PrimaryBuilding:
PrimaryCondition: primary
ProductionBar:
-EmitInfantryOnSell:
-SpawnActorsOnSell:
Power:
Amount: -10
ProvidesPrerequisite@buildingname:

View File

@@ -349,10 +349,10 @@
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
EmitInfantryOnSell@gdi:
SpawnActorsOnSell@gdi:
ActorTypes: e1, e1, e2, medic
Factions: gdi
EmitInfantryOnSell@nod:
SpawnActorsOnSell@nod:
ActorTypes: e1, e1, e1, e3, e3
Factions: nod
MustBeDestroyed: