Rename EmitInfantryOnSell and remove default actor type.
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@@ -183,7 +183,7 @@ SPEN:
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Produces: Ship, Submarine
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PrimaryBuilding:
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PrimaryCondition: primary
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-EmitInfantryOnSell:
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-SpawnActorsOnSell:
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RepairsUnits:
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HpPerStep: 1000
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FinishRepairingNotification: UnitRepaired
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@@ -296,7 +296,7 @@ SYRD:
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Produces: Ship, Boat
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PrimaryBuilding:
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PrimaryCondition: primary
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-EmitInfantryOnSell:
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-SpawnActorsOnSell:
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RepairsUnits:
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HpPerStep: 1000
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FinishRepairingNotification: UnitRepaired
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@@ -672,7 +672,7 @@ PBOX:
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MaxWeight: 1
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PipCount: 1
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InitialUnits: e1
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-EmitInfantryOnSell:
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-SpawnActorsOnSell:
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AttackGarrisoned:
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Armaments: garrisoned
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PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
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@@ -727,7 +727,7 @@ HBOX:
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MaxWeight: 1
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PipCount: 1
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InitialUnits: e1
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-EmitInfantryOnSell:
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-SpawnActorsOnSell:
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DetectCloaked:
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Range: 6c0
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RenderRangeCircle:
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@@ -1084,7 +1084,7 @@ FACT:
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Name: Construction Yard
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CustomSellValue:
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Value: 2500
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EmitInfantryOnSell:
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,tecn,tecn,e6
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BaseBuilding:
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Transforms:
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@@ -1211,7 +1211,7 @@ SILO:
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StoresResources:
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PipCount: 5
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Capacity: 3000
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-EmitInfantryOnSell:
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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Explodes:
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@@ -1685,7 +1685,7 @@ KENN:
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionBar:
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-EmitInfantryOnSell:
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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ProvidesPrerequisite@buildingname:
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