Rename EmitInfantryOnSell and remove default actor type.
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@@ -349,10 +349,10 @@
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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EmitInfantryOnSell@gdi:
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SpawnActorsOnSell@gdi:
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ActorTypes: e1, e1, e2, medic
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Factions: gdi
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EmitInfantryOnSell@nod:
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SpawnActorsOnSell@nod:
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ActorTypes: e1, e1, e1, e3, e3
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Factions: nod
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MustBeDestroyed:
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