Add a Multiplayer menu
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49
OpenRA.Mods.Cnc/Widgets/CncMenuLogic.cs
Executable file
49
OpenRA.Mods.Cnc/Widgets/CncMenuLogic.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Widgets;
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using System;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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public class CncMenuLogic : IWidgetDelegate
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{
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enum MenuType
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{
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Main,
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Multiplayer,
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Settings
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}
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MenuType Menu = MenuType.Main;
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[ObjectCreator.UseCtor]
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public CncMenuLogic([ObjectCreator.Param] Widget widget)
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{
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// Root level menu
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var mainButtons = widget.GetWidget("MAIN_BUTTONS");
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mainButtons.IsVisible = () => Menu == MenuType.Main;
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mainButtons.GetWidget("MULTIPLAYER_BUTTON").OnMouseUp = mi => { Menu = MenuType.Multiplayer; return true; };
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mainButtons.GetWidget("QUIT_BUTTON").OnMouseUp = mi => { Game.Exit(); return true; };
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// Multiplayer menu
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var multiplayerButtons = widget.GetWidget("MULTIPLAYER_BUTTONS");
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multiplayerButtons.IsVisible = () => Menu == MenuType.Multiplayer;
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multiplayerButtons.GetWidget("BACK_BUTTON").OnMouseUp = mi => { Menu = MenuType.Main; return true; };
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}
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}
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}
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