Add a Multiplayer menu

This commit is contained in:
Paul Chote
2011-05-05 21:54:29 +12:00
parent 3e6d1fc1e2
commit 7dd6857ae7
3 changed files with 113 additions and 3 deletions

View File

@@ -0,0 +1,49 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Widgets;
using System;
using System.Drawing;
using System.Linq;
namespace OpenRA.Mods.RA.Widgets.Delegates
{
public class CncMenuLogic : IWidgetDelegate
{
enum MenuType
{
Main,
Multiplayer,
Settings
}
MenuType Menu = MenuType.Main;
[ObjectCreator.UseCtor]
public CncMenuLogic([ObjectCreator.Param] Widget widget)
{
// Root level menu
var mainButtons = widget.GetWidget("MAIN_BUTTONS");
mainButtons.IsVisible = () => Menu == MenuType.Main;
mainButtons.GetWidget("MULTIPLAYER_BUTTON").OnMouseUp = mi => { Menu = MenuType.Multiplayer; return true; };
mainButtons.GetWidget("QUIT_BUTTON").OnMouseUp = mi => { Game.Exit(); return true; };
// Multiplayer menu
var multiplayerButtons = widget.GetWidget("MULTIPLAYER_BUTTONS");
multiplayerButtons.IsVisible = () => Menu == MenuType.Multiplayer;
multiplayerButtons.GetWidget("BACK_BUTTON").OnMouseUp = mi => { Menu = MenuType.Main; return true; };
}
}
}