Prevent a second infiltration of warfactory or prison
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
TanyaType = "e7"
|
||||
ReinforceCash = 5000
|
||||
@@ -234,12 +235,20 @@ end
|
||||
|
||||
InitTriggers = function()
|
||||
Trigger.OnInfiltrated(Warfactory, function()
|
||||
if greece.IsObjectiveCompleted(infWarfactory) then
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.ClearAll(Spy)
|
||||
greece.MarkCompletedObjective(infWarfactory)
|
||||
WarfactoryInfiltrated()
|
||||
end)
|
||||
|
||||
Trigger.OnInfiltrated(Prison, function()
|
||||
if greece.IsObjectiveCompleted(mainObj) then
|
||||
return
|
||||
end
|
||||
|
||||
if not greece.IsObjectiveCompleted(infWarfactory) then
|
||||
Media.DisplayMessage("Good work! But next time skip the heroics!", "Battlefield Control")
|
||||
greece.MarkCompletedObjective(infWarfactory)
|
||||
|
||||
Reference in New Issue
Block a user