Remove the default notification from Infiltrates.
This commit is contained in:
committed by
Oliver Brakmann
parent
451a38338b
commit
7ddcc2e958
@@ -23,9 +23,10 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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public class InfiltratesInfo : ConditionalTraitInfo
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{
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public readonly BitSet<TargetableType> Types;
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public readonly BitSet<TargetableType> Types = default(BitSet<TargetableType>);
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[VoiceReference] public readonly string Voice = "Action";
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("What diplomatic stances can be infiltrated by this actor.")]
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public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
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@@ -36,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[NotificationReference("Speech")]
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[Desc("Notification to play when a building is infiltrated.")]
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public readonly string Notification = "BuildingInfiltrated";
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public readonly string Notification = null;
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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