Remove ReturnToBase order feedback if no RearmBuildings are defined.
ReturnToBase requires RearmBuildings to function.
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@@ -663,6 +663,9 @@ namespace OpenRA.Mods.Common.Traits
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Order IIssueDeployOrder.IssueDeployOrder(Actor self)
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{
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if (!Info.RearmBuildings.Any())
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return null;
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return new Order("ReturnToBase", self, false);
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}
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@@ -675,9 +678,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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case "Move":
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case "Enter":
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case "ReturnToBase":
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case "Stop":
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return Info.Voice;
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case "ReturnToBase":
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return Info.RearmBuildings.Any() ? Info.Voice : null;
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default: return null;
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}
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}
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@@ -764,7 +768,7 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(new HeliLand(self, true));
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}
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}
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else if (order.OrderString == "ReturnToBase")
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else if (order.OrderString == "ReturnToBase" && Info.RearmBuildings.Any())
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{
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UnReserve();
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self.CancelActivity();
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@@ -309,6 +309,7 @@ namespace OpenRA.Mods.Common.Widgets
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var orders = selectedDeploys
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.Where(pair => pair.Trait.IsTraitEnabled())
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.Select(d => d.Trait.IssueDeployOrder(d.Actor))
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.Where(d => d != null)
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.ToArray();
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foreach (var o in orders)
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