StyleCop clean Session
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@@ -94,10 +94,14 @@ namespace OpenRA.Network
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public class Client
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public class Client
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{
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{
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public static Client Deserialize(MiniYaml data)
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{
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return FieldLoader.Load<Client>(data);
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}
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public int Index;
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public int Index;
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public HSLColor PreferredColor; // Color that the client normally uses from settings.yaml.
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public HSLColor PreferredColor; // Color that the client normally uses from settings.yaml.
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public HSLColor Color; // Actual color that the client is using.
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public HSLColor Color; // Actual color that the client is using. Usually the same as PreferredColor but can be different on maps with locked colors.
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// Usually the same as PreferredColor but can be different on maps with locked colors.
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public string Country;
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public string Country;
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public int SpawnPoint;
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public int SpawnPoint;
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public string Name;
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public string Name;
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@@ -116,11 +120,6 @@ namespace OpenRA.Network
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{
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{
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return new MiniYamlNode("Client@{0}".F(this.Index), FieldSaver.Save(this));
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return new MiniYamlNode("Client@{0}".F(this.Index), FieldSaver.Save(this));
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}
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}
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public static Client Deserialize(MiniYaml data)
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{
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return FieldLoader.Load<Client>(data);
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}
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}
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}
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public ClientPing PingFromClient(Client client)
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public ClientPing PingFromClient(Client client)
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@@ -135,15 +134,15 @@ namespace OpenRA.Network
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public int LatencyJitter = -1;
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public int LatencyJitter = -1;
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public int[] LatencyHistory = { };
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public int[] LatencyHistory = { };
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("ClientPing@{0}".F(this.Index), FieldSaver.Save(this));
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}
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public static ClientPing Deserialize(MiniYaml data)
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public static ClientPing Deserialize(MiniYaml data)
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{
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{
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return FieldLoader.Load<ClientPing>(data);
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return FieldLoader.Load<ClientPing>(data);
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}
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}
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("ClientPing@{0}".F(this.Index), FieldSaver.Save(this));
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}
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}
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}
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public class Slot
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public class Slot
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@@ -158,15 +157,15 @@ namespace OpenRA.Network
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public bool LockSpawn;
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public bool LockSpawn;
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public bool Required;
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public bool Required;
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("Slot@{0}".F(this.PlayerReference), FieldSaver.Save(this));
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}
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public static Slot Deserialize(MiniYaml data)
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public static Slot Deserialize(MiniYaml data)
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{
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{
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return FieldLoader.Load<Slot>(data);
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return FieldLoader.Load<Slot>(data);
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}
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}
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("Slot@{0}".F(this.PlayerReference), FieldSaver.Save(this));
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}
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}
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}
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public class Global
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public class Global
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@@ -185,20 +184,20 @@ namespace OpenRA.Network
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public bool Fog = true;
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public bool Fog = true;
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public bool AllyBuildRadius = true;
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public bool AllyBuildRadius = true;
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public int StartingCash = 5000;
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public int StartingCash = 5000;
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public String TechLevel = "none";
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public string TechLevel = "none";
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public string StartingUnitsClass = "none";
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public string StartingUnitsClass = "none";
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public bool AllowVersionMismatch;
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public bool AllowVersionMismatch;
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public string GameUid;
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public string GameUid;
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("GlobalSettings", FieldSaver.Save(this));
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}
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public static Global Deserialize(MiniYaml data)
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public static Global Deserialize(MiniYaml data)
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{
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{
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return FieldLoader.Load<Global>(data);
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return FieldLoader.Load<Global>(data);
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}
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}
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("GlobalSettings", FieldSaver.Save(this));
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}
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}
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}
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public string Serialize()
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public string Serialize()
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