debug (timing) spam, and perf fixed on SupportPower
Build timing (un)hacked by chrisf
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@@ -135,22 +135,34 @@ namespace OpenRA
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public event Action<Actor> ActorAdded = _ => { };
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public event Action<Actor> ActorRemoved = _ => { };
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public void Tick()
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{
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foreach (var a in actors) a.Tick();
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Timer.Time("----World Tick");
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Queries.WithTraitMultiple<ITick>().Do(x => x.Trait.Tick(x.Actor));
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actors.DoTimed( x => x.Tick(), "expensive actor tick: {0} ({1:0.000})", 0.001 );
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Timer.Time(" actors: {0:0.000}");
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foreach (var e in effects) e.Tick( this );
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Queries.WithTraitMultiple<ITick>().DoTimed( x =>
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{
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x.Trait.Tick( x.Actor );
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Timer.Time( "trait tick \"{0}\": {{0}}".F( x.Trait.GetType().Name ) );
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}, "expensive trait tick: {0} ({1:0.000})", 0.001 );
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Timer.Time(" traits: {0:0.000}");
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effects.DoTimed( e => e.Tick( this ), "expensive effect tick: {0} ({1:0.000})", 0.001 );
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Timer.Time(" effects: {0:0.000}");
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Game.viewport.Tick();
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Timer.Time(" viewport: {0:0.000}");
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var acts = frameEndActions;
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frameEndActions = new List<Action<World>>();
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foreach (var a in acts) a(this);
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Timer.Time(" frameEndActions: {0:0.000}");
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WorldRenderer.Tick();
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Timer.Time(" worldrenderer: {0:0.000}");
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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@@ -164,11 +176,14 @@ namespace OpenRA
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public int SyncHash()
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{
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int ret = 0;
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foreach (var a in Actors)
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ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
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//using (new PerfSample("synchash"))
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{
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int ret = 0;
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foreach (var a in Actors)
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ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
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return ret;
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return ret;
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}
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}
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public class AllQueries
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@@ -219,6 +234,11 @@ namespace OpenRA
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{
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public Actor Actor;
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public T Trait;
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public override string ToString()
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{
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return "{0}->{1}".F( Actor.Info.Name, Trait.GetType().Name );
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}
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}
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public class OwnedByCachedView : CachedView<Actor, Actor>
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