Tidy transformation trait/activity.
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@@ -22,22 +22,22 @@ namespace OpenRA.Mods.RA
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[ActorReference] public readonly string IntoActor = null;
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public readonly int2 Offset = int2.Zero;
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public readonly int Facing = 96;
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public readonly string[] TransformSounds = {};
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public readonly string[] NoTransformSounds = {};
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public readonly string[] TransformSounds = { };
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public readonly string[] NoTransformSounds = { };
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public virtual object Create(ActorInitializer init) { return new Transforms(init.self, this); }
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}
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class Transforms : IIssueOrder, IResolveOrder, IOrderVoice
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{
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Actor self;
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TransformsInfo Info;
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BuildingInfo bi;
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readonly Actor self;
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readonly TransformsInfo info;
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readonly BuildingInfo bi;
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public Transforms(Actor self, TransformsInfo info)
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{
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this.self = self;
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Info = info;
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this.info = info;
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bi = self.World.Map.Rules.Actors[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
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}
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@@ -52,18 +52,18 @@ namespace OpenRA.Mods.RA
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if (b != null && b.Locked)
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return false;
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return (bi == null || self.World.CanPlaceBuilding(Info.IntoActor, bi, self.Location + (CVec)Info.Offset, self));
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return bi == null || self.World.CanPlaceBuilding(info.IntoActor, bi, self.Location + (CVec)info.Offset, self);
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new DeployOrderTargeter( "DeployTransform", 5, () => CanDeploy() ); }
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get { yield return new DeployOrderTargeter("DeployTransform", 5, () => CanDeploy()); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if( order.OrderID == "DeployTransform" )
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return new Order( order.OrderID, self, queued );
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if (order.OrderID == "DeployTransform")
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return new Order(order.OrderID, self, queued);
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return null;
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}
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@@ -74,8 +74,9 @@ namespace OpenRA.Mods.RA
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if (!CanDeploy() || (b != null && !b.Lock()))
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{
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foreach (var s in Info.NoTransformSounds)
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foreach (var s in info.NoTransformSounds)
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Sound.PlayToPlayer(self.Owner, s);
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return;
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}
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@@ -83,16 +84,16 @@ namespace OpenRA.Mods.RA
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self.CancelActivity();
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if (self.HasTrait<IFacing>())
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self.QueueActivity(new Turn(Info.Facing));
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self.QueueActivity(new Turn(info.Facing));
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var rb = self.TraitOrDefault<RenderBuilding>();
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if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
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self.QueueActivity(new Transform(self, Info.IntoActor) { Offset = (CVec)Info.Offset, Facing = Info.Facing, Sounds = Info.TransformSounds });
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self.QueueActivity(new Transform(self, info.IntoActor) { Offset = (CVec)info.Offset, Facing = info.Facing, Sounds = info.TransformSounds });
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}
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public void ResolveOrder( Actor self, Order order )
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeployTransform")
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DeployTransform(order.Queued);
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