fixed ore spreading; units no longer block
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@@ -165,7 +165,7 @@ namespace OpenRa.Game
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if (--oreTicks == 0)
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{
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var oresw = new Stopwatch();
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map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
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map.GrowOre(SharedRandom);
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OreTime = oresw.ElapsedTime();
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oreTicks = oreFrequency;
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}
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