fixed ore spreading; units no longer block

This commit is contained in:
Chris Forbes
2009-11-04 22:59:51 +13:00
parent 66fd532db8
commit 7e0b0541e2
3 changed files with 14 additions and 5 deletions

View File

@@ -99,7 +99,7 @@ namespace OpenRa.Game.Graphics
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms) Ore ({4:F1} ms)",
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)",
Game.RenderFrame, Game.orderManager.FrameNumber,
Game.RenderTime * 1000,
Game.TickTime * 1000,